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    Do-It-Yourself Java Games: An Introduction to Java Computer Programming

    Posted By: AlexGolova
    Do-It-Yourself Java Games: An Introduction to Java Computer Programming

    Do-It-Yourself Java Games: An Introduction to Java Computer Programming by Annette Godtland, Leah Darst
    English | January 6, 2014 | ISBN: 1518789137 | 536 pages | AZW3 | 2.39 MB

    Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. With this first book of the series, you'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are.

    Each book of the Do-It-Yourself Java Games series builds on skills taught in the previous book, yet each book is completely independent. You may start anywhere in the series based on your Java programming experience and current needs.

    - Do-It-Yourself Java Games: An Introduction to Java Computer Programming - learn the fundamentals of Java programming as you create fourteen different text-based games. No previous programming experience is required

    - More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming - learn how to program windows, icons, and menus as you create ten more colorful, more interactive games.

    - Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games - learn to control multiple, simultaneous activities as you create eight more lively, audible games.

    - Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games - Learn to communicate across a network as you create seven games that you can play against friends on other computers.

    All books in the series employ the same "discovery learning" approach to teach computer programming.