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    Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition

    Posted By: arundhati
    Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition

    Matthew Farber, "Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition "
    English | ISBN: 1433135027 | 2017 | 348 pages | PDF | 3 MB

    This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from
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