Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

    Posted By: Grev27
    Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

    Dev Ramtal, Adrian Dobre, "Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas"
    English | ISBN: 1430263377 | 2014 | EPUB | 508 pages | 4,8 MB

    Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.

    Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications.

    The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

    What you’ll learn
    • Learn all the basic math and physics you’ll need to incorporate realism into your projects

    • Incorporate a wide range of forces, such as gravity, friction, and buoyancy

    • Build a number of realistic simulations

    • Model particle systems and use them to create visual effects

    • Create complex systems using rigid bodies and mass-spring systems

    • Deal with numerical subtleties, including accuracy and stability of integration schemes
    Who this book is for
    Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations, or generative art projects

    Table of Contents
    Introduction to Physics Programming
    JavaScript and HTML5 Canvas
    Some Math Background
    Basic Physics Concepts
    The Laws Governing Motion
    Gravity, Orbits, and Rockets
    Contact and Fluid Forces
    Restoring Forces: Springs and Oscillations
    Centripetal Forces: Rotational Motion
    Long-Range Forces
    Collisions
    Particle Systems
    Extended Objects
    Numerical Integration Schemes, Accuracy, and Scaling
    Doing Physics in 3D
    Simulation Projects