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    Encyclopedia of Play in Today's Society (repost)

    Posted By: interes
    Encyclopedia of Play in Today's Society (repost)

    Encyclopedia of Play in Today's Society by Rodney P. Carlisle
    English | (April 2, 2009) | ISBN: 1412966701 | Pages: 1032 | PDF | 53.60 MB

    The Encyclopedia of Play in Today’s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it!

    Key Features

    Available in both print and electronic formats
    Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth
    Considers the affects of play on child and adult development, particularly on health, creativity, and imagination
    Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history
    Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world
    Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France

    Key Themes

    Adult Games
    Board and Card Games
    Children’s Games
    History of Play
    Outdoor Games and Amateur Sports
    Play and Education
    Play Around the World
    Psychology of Play
    Sociology of Play
    Toys and Business
    Video and Online Games

    For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.