Stefano Gualeni, "Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer"
2015 | pages: 210 | ISBN: 1137521775 | PDF | 2,1 mb
2015 | pages: 210 | ISBN: 1137521775 | PDF | 2,1 mb
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
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