Eric Lengyel, "Foundations of Game Engine Development, Volume 2: Rendering"
English | 2019 | pages: 409 | ISBN: 0985811757 | PDF | 20,9 mb
English | 2019 | pages: 409 | ISBN: 0985811757 | PDF | 20,9 mb
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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