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    The Place of Play: Toys and Digital Cultures (Amsterdam University Press - Media Matters)

    Posted By: insetes
    The Place of Play: Toys and Digital Cultures (Amsterdam University Press - Media Matters)

    The Place of Play: Toys and Digital Cultures (Amsterdam University Press - Media Matters) By Maaike Lauwaert
    2009 | 160 Pages | ISBN: 9089640800 | PDF | 4 MB


    Technology has come to dominate the world of toys and gaming. Given the immense popularity of computer games, as well as the increasing role played by the digital in childhood activities, it’s not surprising that the world of play has come to exist at the borders of technological production and consumption. The Place of Play takes on digital toys and computer games as a site for strategic research into the nature, characteristics, mechanisms, and problems at hand in our contemporary assessment of what it means to play. Maaike Lauwert centers her discussion on the “geography of play,” which comprises different aspects of play itself, including the design of a toy, the discourse surrounding it, and the ways in which it is actually used by its player.