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    Java in 24 Hours, Sams Teach Yourself Ed 7

    Posted By: arundhati
    Java in 24 Hours, Sams Teach Yourself  Ed 7

    Rogers Cadenhead, "Java in 24 Hours, Sams Teach Yourself Ed 7"
    English | ISBN: 0672337029 | 2014 | 448 pages | EPUB | 8 MB

    Sams Teach Yourself Java in 24 Hours, Seventh Edition
    Covers Java 8 and Android Development
    In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.
    In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up.
    Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.
    Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
    Learn how to…
    Set up your Java programming environment
    Write your first working program in just minutes
    Control program decisions and behavior
    Store and work with information
    Build straightforward user interfaces
    Create interactive web programs
    Use threading to build more responsive programs
    Read and write files and XML data
    Master best practices for object-oriented programming
    Create flexible, interoperable web services with JAX-WS
    Use Java to create an Android app
    Expand your skills with closures, the powerful new capability introduced in Java 8
    Contents at a Glance
    PART I: Getting Started
    1 Becoming a Programmer
    2 Writing Your First Program
    3 Vacationing in Java
    4 Understanding How Java Programs Work
    PART II: Learning the Basics of Programming
    5 Storing and Changing Information in a Program
    6 Using Strings to Communicate
    7 Using Conditional Tests to Make Decisions
    8 Repeating an Action with Loops
    PART III: Working with Information in New Ways
    9 Storing Information with Arrays
    10 Creating Your First Object
    11 Describing What Your Object Is Like
    12 Making the Most of Existing Objects
    PART IV: Programming a Graphical User Interface
    13 Building a Simple User Interface
    14 Laying Out a User Interface
    15 Responding to User Input
    16 Building a Complex User Interface
    PART V: Moving into Advanced Topics
    17 Storing Objects in Data Structures
    18 Handling Errors in a Program
    19 Creating a Threaded Program
    20 Using Inner Classes and Closures
    21 Reading and Writing Files
    22 Creating Web Services with JAX-WS
    23 Creating Java2D Graphics
    24 Writing Android Apps
    Appendixes
    A Using the NetBeans Integrated Development Environment
    B Where to Go from Here: Java Resources
    C This Book’s Website
    D Setting Up an Android Development Environment