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    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Repost)

    Posted By: nebulae
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Repost)

    Anna Anthropy, Naomi Clark, "A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design"
    English | ISBN: 0321886925 | 2014 | 240 pages | PDF, EPUB, MOBI | 28 MB

    Master the Principles and Vocabulary of Game Design



    Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?

    The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.

    The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them.

    Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.

    Liberate yourself from stale clichés and genres

    Tell great stories: go way beyond cutscenes and text dumps

    Control the crucial relationships between game “verbs” and “objects”

    Wield the full power of development, conflict, climax, and resolution

    Shape scenes, pacing, and player choices

    Deepen context via art, animation, music, and sound

    Help players discover, understand, engage, and “talk back” to you

    Effectively use resistance and difficulty: the “push and pull” of games

    Design holistically: integrate visuals, audio, and controls

    Communicate a design vision everyone can understand
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