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    Achievement Relocked: Loss Aversion and Game Design

    Posted By: hill0
    Achievement Relocked: Loss Aversion and Game Design

    Achievement Relocked: Loss Aversion and Game Design (Playful Thinking)
    by Geoffrey Engelstein

    English | 2020 | ISBN: 026204353X | 149 Pages | PDF, EPUB | 9 MB

    Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design.