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    Digital Culture, Play, and Identity: A World of Warcraft® Reader (repost)

    Posted By: Veslefrikk
    Digital Culture, Play, and Identity: A World of Warcraft® Reader (repost)

    Digital Culture, Play, and Identity: A World of Warcraft® Reader
    The MIT Press | 2008 | ISBN: 0262033704 | 304 pages | PDF | 1,3 MB

    World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of January 2008) more than ten million active subscribers across Europe, North America, Asia, and Australia who play the game an astonishing average of twenty hours a week.