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    Gnomonology - Vehicle Rendering in 3ds Max 2009

    Posted By: andres1415
    Gnomonology - Vehicle Rendering in 3ds Max 2009

    Gnomonology - Vehicle Rendering in 3ds Max 2009
    150 MB | eng | ISO | RAR

    In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.
    Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.
    Specifically, Jeff covers the following items: Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3DS Max 2009.

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    part 1
    part 2