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    Digital Tutors - Introduction to mental ray in 3ds Max

    Posted By: andres1415
    Digital Tutors - Introduction to mental ray in 3ds Max

    Digital Tutors - Introduction to mental ray in 3ds Max

    Digital Tutors - Introduction to mental ray in 3ds Max
    286 MB complessed - 398 uncompress | eng | mov | rar


    Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.

    Popular highlights include:

    * mental ray Overview
    * Global Illumination Workflow
    * Final Gather Workflow
    * Caustics Workflow
    * Emitting GI Photons from Light Sources
    * Photon Energy and Decay Parameters
    * Controlling Final Gather Accuracy
    * Adding Secondary Final Gather Bounces
    * Mixing Final Gather and Global Illumination
    * Saving and Reusing Lighting Data
    * Image-based Lighting
    * HDR Exposure Controls
    * Emitting Caustic Photons from Lights
    * Optimizing Caustic Photon Use
    * Subsurface Scattering Shader
    * Ambient Occlusion Shader
    * mental ray Architectural Material
    * Utilizing the Material Editor
    * Contour Line Rendering
    * Using Render Elements
    * Scene States
    * Compositing Rendered Passes

    Lesson Outline:

    1. Introduction 1:38
    2. Setting mental ray as the default renderer 3:12
    3. Using photon-based Global Illumination 11:07
    4. Adjusting the photon properties of lights 8:16
    5. Using Final Gather in mental ray 13:33
    6. Combining Global Illumination and Final Gather 5:01
    7. Saving and reusing indirect illumination data 9:45
    8. Setting up image-based lighting in mental ray 10:00
    9. Using and optimizing caustic photons 12:28
    10. Exploring mental ray's Architectural Materials 10:23
    11. Overview of the mental ray Car Paint shader 7:07
    12. Using Subsurface Scattering in mental ray 11:19
    13. Utilizing ambient occlusion to enhance shadows 9:28
    14. Adding depth of field effects to renders 8:17
    15. Rendering a depth of field pass for compositing 8:04
    16. Special mental ray light parameters 7:47
    17. Understanding contour outlines 12:07
    18. Using Render Elements for compositing purposes 7:24
    19. Compositing multiple render passes 7:59
    20. Using Scene States to output multiple renders 10:31


    Total Run Time:
    2:55:36


    links RS:

    http://rapidshare.com/files/208956377/Digital_Tutors_-_Introduction_to_mental_ray_in_3ds_Max.part1.rar
    http://rapidshare.com/files/208966968/Digital_Tutors_-_Introduction_to_mental_ray_in_3ds_Max.part2.rar
    http://rapidshare.com/files/208983466/Digital_Tutors_-_Introduction_to_mental_ray_in_3ds_Max.part3.rar