Digital Tutors: Introduction to Dynamics in Maya | 1.4 Gb Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.
Popular highlights include:
• Introduction to Particle Systems
• Understanding Rigid Body Simulations
• Overview of Dynamic Fields
• Setting up Simulations
• Particle Instancing
• Rendering Particles with Maya Hardware
• Software and Hardware Render Buffer
• Fire Effects
• Smoke Effects
• Lightning
• Fireworks
• Explosive Effects
• Attaching Particles to Curves
• Creating Soft Body Effects
• Colliding Particles with Surfaces
• Rigid Body Simulations with Weighted Objects
• Particles Interaction with Rigid Bodies
Lesson Outline:
1. Introduction and project overview 1:00
2. Emitting particles - explosion 11:37
3. Emitting particles from objects - precipitation 9:34
4. Affecting particles with fields - geyser / fountain 11:26
5. Rendering particles - snowfall / steam 11:51
6. Creating a conveyor belt effect with particle instancing 3:28
7. Exploring different ways to create particles with a Particle tool 9:51
8. Exploring Soft Bodies and Springs 6:38
9. Creating a bowl of candies with Rigid Bodies 5:37
10. Using Initial States and Caching 4:43
11. Baking simulations 7:03
12. Effects - Fire 9:38
13. Effects - Smoke 9:03
14. Effects - Fireworks 12:54
15. Effects - Lightning 16:18
16. Effects - Surface Shatter 6:21
17. Effects - Solid Shatter 5:06
18. Effects - Crack Shatter 6:13
19. Effects - Curve Flow 7:59
20. Effects - Surface Flow 15:47
21. Render Type - Points 7:58
22. Render Type - Streaks 4:10
23. Render Type - Multipoint / Multistreak 4:54
24. Render Type - Numeric 5:27
25. Render Type - Sphere 4:50
26. Render Type - Sprite 7:07
27. Render Ttype - Blobby 5:50
28. Render Type - Cloud 5:19
29. Render Type - Cloud attributes 4:17
30. Render Type - Tube 4:26
31. Fields - Air 11:01
32. Fields - Drag 4:42
33. Fields - Gravity Uniform 4:18
34. Fields - Newton, Radial) 7:28
35. Fields - Turbulence 6:14
36. Fields - Vortex 4:27
37. Fields - Volume 6:16
38. Controlling particle systems with Goals 5:47
39. Creating particle collisions 7:12
40. Moving rigid bodies with particles 7:00
41. Introducing goals to a soft body simulation 7:52
42. Taking a closer look at springs 5:46
43. Setting up a soft body on a lattice 6:17
44. Applying constraints to rigid bodies 5:52
45. Using Fluids as fields 5:23
46. Using Fluid effects with particle shading 5:46
47. Conclusion 1:09
Total Run Time: 5:28:55