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    SpicyMags.xyz

    Digital Tutors: Introduction to Dynamics in Maya

    Posted By: Alexpal
    Digital Tutors: Introduction to Dynamics in Maya

    Digital Tutors: Introduction to Dynamics in Maya | 1.4 Gb

    Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.

    Popular highlights include:
    • Introduction to Particle Systems
    • Understanding Rigid Body Simulations
    • Overview of Dynamic Fields
    • Setting up Simulations
    • Particle Instancing
    • Rendering Particles with Maya Hardware
    • Software and Hardware Render Buffer
    • Fire Effects
    • Smoke Effects
    • Lightning
    • Fireworks
    • Explosive Effects
    • Attaching Particles to Curves
    • Creating Soft Body Effects
    • Colliding Particles with Surfaces
    • Rigid Body Simulations with Weighted Objects
    • Particles Interaction with Rigid Bodies
    Lesson Outline:

    1. Introduction and project overview 1:00
    2. Emitting particles - explosion 11:37
    3. Emitting particles from objects - precipitation 9:34
    4. Affecting particles with fields - geyser / fountain 11:26
    5. Rendering particles - snowfall / steam 11:51
    6. Creating a conveyor belt effect with particle instancing 3:28
    7. Exploring different ways to create particles with a Particle tool 9:51
    8. Exploring Soft Bodies and Springs 6:38
    9. Creating a bowl of candies with Rigid Bodies 5:37
    10. Using Initial States and Caching 4:43
    11. Baking simulations 7:03
    12. Effects - Fire 9:38
    13. Effects - Smoke 9:03
    14. Effects - Fireworks 12:54
    15. Effects - Lightning 16:18
    16. Effects - Surface Shatter 6:21
    17. Effects - Solid Shatter 5:06
    18. Effects - Crack Shatter 6:13
    19. Effects - Curve Flow 7:59
    20. Effects - Surface Flow 15:47
    21. Render Type - Points 7:58
    22. Render Type - Streaks 4:10
    23. Render Type - Multipoint / Multistreak 4:54
    24. Render Type - Numeric 5:27
    25. Render Type - Sphere 4:50
    26. Render Type - Sprite 7:07
    27. Render Ttype - Blobby 5:50
    28. Render Type - Cloud 5:19
    29. Render Type - Cloud attributes 4:17
    30. Render Type - Tube 4:26
    31. Fields - Air 11:01
    32. Fields - Drag 4:42
    33. Fields - Gravity Uniform 4:18
    34. Fields - Newton, Radial) 7:28
    35. Fields - Turbulence 6:14
    36. Fields - Vortex 4:27
    37. Fields - Volume 6:16
    38. Controlling particle systems with Goals 5:47
    39. Creating particle collisions 7:12
    40. Moving rigid bodies with particles 7:00
    41. Introducing goals to a soft body simulation 7:52
    42. Taking a closer look at springs 5:46
    43. Setting up a soft body on a lattice 6:17
    44. Applying constraints to rigid bodies 5:52
    45. Using Fluids as fields 5:23
    46. Using Fluid effects with particle shading 5:46
    47. Conclusion 1:09
    Total Run Time: 5:28:55


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