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    Gnomonology.Creating Tilable Textures

    Posted By: mojojo
    Gnomonology.Creating Tilable Textures

    Creating Tilable Textures - Using photoshop to eliminate seams
    Video format MOV | Tutorial Photoshop | 54mb

    When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. This means that when the image repeats there is no visible seam. For example, when mapping an image around a sphere or cylinder, the left edge of the texture will touch the right edge as the texture wraps around. Or a texture may be repeated several times on a surface to eliminate the need for an ultra high-res texture. Regardless of the situation, it is critical to know how to take photographic source material and tile it using Photoshop. This tutorial demonstrates the process of tiling a texture and testing the results in a 3D application, in this case Maya.