Maximum Overkill

Posted By: Alexpal

Maximum Overkill | 50 Mb

"Fire Team Alpha Twelve reporting!"
"What armament did you bring, soldier?"
"Sir, I brought the tri-beam cannon, and Lance Corporal Atkins brought the Macrogun multibarrel gatling cannon!"
"And Private Gorner?"
FWOOOOOOOOOOOOOOOOOOOOOOOOOSH!
"Erm… the Cluster Missile Launcher, sir!"

Features

* Cluster Launcher (.CR2 & .OBJ)
o Opening Doors
o Individually Selectable/Hideable Missiles
* Launched Missile (.CR2 & .OBJ)
o Easypose Contrail
* Macro Gun (.PP2 & .OBJ)
o Smart Propped to M4
* Tri Beam Cannon (.PP2 & .OBJ)
o Smart Propped to M4
* Maximum Overkill Material Options
o ClusterLauncher
o LaunchedMissile
o Macrogun
o TriBeamCannon
* Maximum Overkill Pose Options
o Hide/Show Poses Cluster Launcher Missles 1-12
o M4 Weapon Hold Pose
o M4 Cluster Launcher Partial Pose
* Textures:
o 1 Macrogun Texture, Bump, and Specular Map (3072 x 3072)
o 1 Missile Launcher Texture, Bump, Displacement, Reflection, and Specular Map (3072 x 3072)
o 1 Rocket Trail Missle Texture, Ambient, and Specular Map (1024 x 1024)
o 1 Rocket Trail Missle Launcher Texture Map (1024 x 1024)
o 1 Rocket Trail Texture, Ambient, Displacement, and Transparency Map (1024 x 1024)
o 1 TriCannon Texture, Bump, Reflection, and Specular Maps (3072 x 3072)
o 1 Reflection Map (128 x 128)
* P5+ Material Poses (.PZ2)
* P6+ Material Presets (.MC6)
* DAZ Studio Material Presets (.DSA)
* Material Poses to Apply All Presets