3D Models: Elven Houses Bundle

Posted By: Alexpal

3D Models: Elven Houses Bundle | 352 Mb

Elven Houses Bundle pack contain:
»Elven House Pack 1. with 36 model variations.
»Elven House Pack 2. with 36 model variations.
»Elven House Pack 3. with 34 model variations.

Elven Houses model pack 1
36 model variatons (12 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 4 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 12 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.

» UnityPackage (NEW!)
» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)

Elven Houses model pack 2
36 model variatons (12 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 4 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 12 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.

» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)


Elven Houses model pack 3
34 model variatons (10 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 2 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 10 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.

» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)