3D Models: Elven Houses Bundle | 352 Mb Elven Houses Bundle pack contain:
»Elven House Pack 1. with 36 model variations.
»Elven House Pack 2. with 36 model variations.
»Elven House Pack 3. with 34 model variations.
Elven Houses model pack 136 model variatons (12 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 4 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 12 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.
» UnityPackage (NEW!)
» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)
Elven Houses model pack 236 model variatons (12 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 4 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 12 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.
» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)
Elven Houses model pack 334 model variatons (10 meshes: 4 type of houses x 4 texture variations = 16, 4 LODs x 4 texture variations = 16, 2 props), textures with additional specularity, normal map, 2048x2048 pixel resolution.
NOTE: Due to saving in download pack size, we provide only 10 meshes, you will need to open mesh in some 3D application and re-apply all available texture files in order to get all model variations.
» LWO (Lightwave)
» 3DS (3D Studio)
» OBJ (Wavefront Object)
» FBX (Autodesk FBX)
» DAE (Collada)
» X (MS Direct X format)
» DTS (Torque Game Engine), LODs inside models but without collision models
» MDL (Gamestudio A7)