The Hard Surface Vehicle Texturing For Games Workflow

Posted By: ELK1nG

The Hard Surface Vehicle Texturing For Games Workflow
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.51 GB | Duration: 2h 49m

Learn to texture a vehicle utilizing photo-sourcing, integrated dirt, adding wear and scratches, cloth, and more!

What you'll learn
Learn to texture this hard surface vehicle from start to finish
Learn the right - and the wrong ways to texture!
Learn the ins-and-outs for texturing hard surface game props
Requirements
3ds Max
Mudbox is helpful for part of the lesson, but not mandatory
Adobe Photoshop
Description
This tutorial takes a well rounded look at texturing a Bradley fighting vehicle utilizing photo-sourcing, integrating hand-painted dirt, wear and scratches, then covers techniques for painting cloth and the tank treads. We'll also build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Overview

Section 1: Texturing the Broad Details

Lecture 1 Introduction

Lecture 2 Structure, Localization and Visual Noise

Lecture 3 The Wrong Way to Texture!

Lecture 4 Setting up Photoshop and Masks

Lecture 5 Creating Camouflage in Mudbox

Lecture 6 Constructing a Texture Sketch

Section 2: Refining the Texture Details

Lecture 7 Adding Photo Sourced Detail

Lecture 8 Hand Painting Dirt and Wear

Lecture 9 Additional Texture Detail

Lecture 10 Adding Color Variation

Lecture 11 Detail Pieces and Scratch Pass

Lecture 12 Texturing the Bags and C

Lecture 13 Tiling Tread Texture

Lecture 14 Creating the Specular Map

Lecture 15 Disecting the Final Texture and Wrapup

Lecture 16 Bonus Lecture: Further Learning with 3dmotive

All levels of 3d artists looking to step up their game with textures,Beginners to texturing hard surface game assets