Master 3D, From Zero To Hero Vol.7: Create To "Batman"

Posted By: ELK1nG

Master 3D, From Zero To Hero Vol.7: Create To "Batman"
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.87 GB | Duration: 6h 51m

You will learn to create anatomically correct characters with Zbrush, whether normal characters or superheroes

What you'll learn
You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.
You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.
You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.
Requirements
The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).
If possible, it is ideal that you have seen the first three parts of the course Creating 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.
Have attitude, willingness and desire to learn!
Description
The course was developed in the software of Zbrush R7, so it is important that you have installed the program on your computer, on the website of Pixologic, a free version for 45 days (test).Where possible, it is ideal that you have seen the first three parts of the course. Creation of 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands and Feet, of course this is not an obstacle to the course.- Both the title and the visual references are relative to the human body, so it is important to understand that they are reviewed within a learning environment.Have attitude, willingness and desire to learn!

Overview

Section 1: Introduction and files

Lecture 1 Introduction and files for reference

Section 2: Blocking phase 1: Z spheres

Lecture 2 Z_spheres_part1

Lecture 3 z_spheres_part2

Lecture 4 z_spheres_part3

Lecture 5 draw_panel_part1

Lecture 6 draw_panel_part2

Section 3: Blocking phase 2: Base mesh

Lecture 7 model_adjustment_to_the_references_part1

Lecture 8 model_adjustment_to_the_references_part2

Lecture 9 model_adjustment_to_the_references_part3

Lecture 10 model_adjustment_to_ref

Lecture 11 strokes_pect_Abs_bic

Lecture 12 model_adjustmen_to_the_references_part6

Lecture 13 model_adjustment_to_the_references_part7

Lecture 14 Head_adjustment_to the_ref

Section 4: First layer of detail

Lecture 15 Final_adjustment_to the_ref

Lecture 16 Head_part1

Lecture 17 Body_part2

Lecture 18 symmetry_adjustment

Lecture 19 forearm

Lecture 20 Hand_part1

Lecture 21 Hand_part2

Lecture 22 Back_and_shoulder

Lecture 23 latissimus dorsi_and_serratus

Lecture 24 Abs_and_torso

Lecture 25 Arms_adjustments_part1

Lecture 26 Arms_adjustments_prt2

Lecture 27 torsos`s_Tweak

Lecture 28 Queadriceps_Femoris

Lecture 29 Calf_area

Lecture 30 Face_whit_polypaint_and_Zremesher

Section 5: Detailing the face

Lecture 31 Superficial_face_part1

Lecture 32 Superficial_face_part2

Lecture 33 Superficial_face_part3

Lecture 34 Mesh_Optimization

Lecture 35 Body_adjustments

Section 6: Suit Extraction

Lecture 36 Clase 36: Guantlets Extraction

Lecture 37 Clase 37: Boots and torso Extraction

Lecture 38 C38 Mask Extraction part 1

Lecture 39 C39 Mask Extraction part 2

Section 7: Guantlets Details

Lecture 40 C40 Guantlets Details

Lecture 41 C41 Guantlets Details Fingers

Lecture 42 C42 Guantlets Details Interior part1

Lecture 43 C43 Guantlets Details Interior part2

Lecture 44 C44 Guantlets Details Exterior

Lecture 45 C45 Guantlets Deatils Forearm 01

Lecture 46 C46 Guantlets Deatils Forearm 02

This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.,If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.