Learn Modular Environment Building For Games With Blender

Posted By: ELK1nG

Learn Modular Environment Building For Games With Blender
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 6h 25m

Build game-ready environment models for amazing level designs!

What you'll learn
Learn how to design and build modular environment sets
Understand core modeling and texturing principles
Learn to prepare and optimize models for a game engine
Requirements
Blender
Unity
Description
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine:
1). Polygonal modelling techniques for building complex shapes and designs
2). NGons and topology optimization for enhancing and refining your meshes
3). Smooth shading and UV Seams for creating good looking meshes and texture designs
4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow
5). Model exporting for game engines, to help bring your models to life inside a real-time game engine
By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Overview

Section 1: Introduction to Modeling and Basic Engine Setups

Lecture 1 Download Course Files Here!

Lecture 2 Introduction to Modular Building in Blender

Lecture 3 Course Overview

Lecture 4 Blender Preferences

Lecture 5 Customizing the Interface

Lecture 6 Maya Style Controls

Lecture 7 Blocking in Dimensions

Lecture 8 Test Export to the Unity Game Engine

Lecture 9 Testing in Unity

Lecture 10 Fixing Keyboard Shortcuts

Lecture 11 Starting the Straight Section

Lecture 12 Using the Mirror Modifier

Lecture 13 Creating the Floor Trim

Lecture 14 Floor Extrusions

Section 2: Refining our Modular Pieces

Lecture 15 Introduction

Lecture 16 Modeling the Handrail

Lecture 17 Modeling Handrail Attachments

Lecture 18 Smooth Shading and Sharp Edges

Lecture 19 Layers and Duplication

Lecture 20 Starting the End Section

Lecture 21 Completing the End Section

Lecture 22 Starting the Cross Section

Lecture 23 Building the First Intersection

Lecture 24 Building the Cross Section Opening

Lecture 25 Completing the Cross Section

Lecture 26 Cross Section Handrail

Lecture 27 Loop Tools

Lecture 28 Conclusion

Section 3: UV Unwrapping and Texturing our Modular Set

Lecture 29 Introduction to UVs and texturing our assets

Lecture 30 Planning to Unwrap

Lecture 31 Linked Selection

Lecture 32 Separating Meshes

Lecture 33 Unwrapping

Lecture 34 UV Editor

Lecture 35 Building UV Islands

Lecture 36 UV Layouts

Lecture 37 Building a Door Prop

Lecture 38 Creating Materials

Lecture 39 Modeling from a Texture

Lecture 40 Modeling and UVs

Lecture 41 Texture Baking

Lecture 42 Conclusion

Section 4: Painting Textures with Photoshop

Lecture 43 Introduction to Texture Painting

Lecture 44 Configuring Blender for Texture Painting

Lecture 45 Creating a Base Layer

Lecture 46 2d Texture Painting

Lecture 47 3d Texture Painting

Lecture 48 Painting from Textures

Lecture 49 Starting with the Stencil Brush

Lecture 50 Configuring Stencil Brush Controls

Lecture 51 Painting the Walls

Lecture 52 Painting the Floors

Lecture 53 Layered Painting

Lecture 54 Flattening Layers and Conclusion

Section 5: Refining Materials and Engine Building and Lighting in Unity

Lecture 55 Introduction to setting up in Unity

Lecture 56 Preparing to Bump Map

Lecture 57 Bump Painting

Lecture 58 Bump Texture Painting

Lecture 59 Starting the Curved Piece

Lecture 60 Creating a Bend

Lecture 61 Exporting to FBX

Lecture 62 Importing to Unity

Lecture 63 Configuring Materials

Lecture 64 Level Designing

Lecture 65 Organization

Lecture 66 Base Illumination

Lecture 67 Creating Lights

Lecture 68 Lightmapping

Lecture 69 Image Effects and Course Conclusion

Lecture 70 Bonus Lecture: Further Learning with 3dmotive

This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity,This course is not intended for beginners or those completely new to 3d modeling