Learn Level Design With Blender And Unity 3D

Posted By: ELK1nG

Learn Level Design With Blender And Unity 3D
Last updated 7/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.70 GB | Duration: 5h 28m

Design fun game levels with Blender 3D modeling and the Unity game engine.

What you'll learn
Design a level
Create 3D models ready to be put into a game engine
Create textures for 3D models
Construct a level in Unity 3D using 3D models
Requirements
Students who have an interest in learning the basics of using Unity 3D
Description
Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. Develop your level design skills to the highest standardUnderstand game level design in both conceptual and practical termsDesign 3D models for game levelsCreate textures through PhotoshopConstruct and operate a full game level on Unity 3DConstruct multi-level games using versatile programsBlender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.Course OverviewThis course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

Overview

Section 1: Introduction to the course

Lecture 1 Introduction to the Course

Lecture 2 What is Level design

Lecture 3 Setting goals and getting references

Lecture 4 Planning out your level

Lecture 5 Draw out a level in Photoshop

Lecture 6 Review of Designing a Level

Section 2: Modular Design in Blender

Lecture 7 Modular Design and Modeling Introduction

Lecture 8 Modular Design and Asset List

Lecture 9 Navigating in Blender and Basic Object Manipulation

Lecture 10 Making the Floor Piece

Lecture 11 Making the Ceiling Piece

Lecture 12 Making some Wall Pieces

Lecture 13 Making the Wall End and Wall with Opening Pieces

Lecture 14 Making the Catwalk Pieces

Lecture 15 Modular Design Review

Section 3: Creating the Focal Point

Lecture 16 Creating the Focal Point Introduction

Lecture 17 Designing the Focal Point

Lecture 18 Making the Focal Point

Lecture 19 Adding Detail to the Focal Point

Lecture 20 Focal Point Review

Section 4: Creating Props

Lecture 21 Creating the Props and Miscellaneous Objects Introduction

Lecture 22 Why and how to fill in a level

Lecture 23 Making the Box

Lecture 24 Making a Table

Lecture 25 Making the Variations of Props

Lecture 26 Making the Miscellaneous Pieces

Lecture 27 Review of Props and their Uses

Section 5: Texturing our Level

Lecture 28 UV unwrapping Introduction

Lecture 29 Texturing Overview

Lecture 30 UV unwrapping Modular Environment Pieces

Lecture 31 UV unwrapping Props

Lecture 32 UV unwrapping miscellaneous Pieces

Lecture 33 UV unwrapping the focal point

Lecture 34 Putting UVs in a atlas and other ways to reduce textures

Lecture 35 Improving the Prop Layouts

Lecture 36 Baking AO

Lecture 37 Texturing Review

Section 6: Creating Textures

Lecture 38 Creating the Textures Introduction

Lecture 39 Creating Textures and Color Theory Overview

Lecture 40 Creating the Wall Texture

Lecture 41 Creating the Catwalk Texture

Lecture 42 Creating the Ceiling and Floor Texture

Lecture 43 Creating the Box Texture

Lecture 44 Creating the Table Texture

Lecture 45 Creating the Pillar and Fuel Canister Textures

Lecture 46 Creating the Base Texture for the Focal Point

Lecture 47 Adding Detail to the Focal Point Texture

Lecture 48 Creating Textures Review

Section 7: Building the Level in Unity

Lecture 49 Building the Level with Unity Introduction

Lecture 50 Intro to Unity

Lecture 51 Exporting FBX and creating Unity Project

Lecture 52 Exporting the Modular Environment Pieces

Lecture 53 Exporting the Props and other Pieces

Lecture 54 Importing Focal Point Texture and Creating a Material

Lecture 55 Importing the rest of the Textures and Creating the other Materials

Lecture 56 Making a Focal Point Prefab

Lecture 57 Making the Rest of the Prefabs

Lecture 58 Creating the Terrain

Lecture 59 Making the Platforms

Lecture 60 Placing the Platforms and Platforming Sections

Lecture 61 Creating the First two Buildings and Interiors

Lecture 62 Creating the Final Building and Interior

Lecture 63 Adding the Props to the Level

Lecture 64 Lighting The Level

Lecture 65 Finishing Touches

Lecture 66 Building the Level Review

Section 8: Conclusion

Lecture 67 Course Review

Lecture 68 More places to Improve Your Level Design Skills

Section 9: Bonus Material

Lecture 69 Bonus Lecture

Students who have an interest in learning the basics of Level Design,Students who have an interest in learning 3D modeling,Students who have an interest in learning texturing