Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics

Posted By: ELK1nG

Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.14 GB | Duration: 7h 21m

Vehicle Mechanics with blueprint. Create Drivable, Racing and Chasing Mechanics. Similar to Need For Speed

What you'll learn

Setup Chaos Vehicle System

Make a drivable car

Know about all important parameters in Chaos

Know how to switch action cameras

Learn to use projectile system

Create an awesome Racing AI mechanics

Learn collision avoidance and AI car mechanics

Learn to use Unreal's Navigation System

Make Police AI car which can group together and chase Player

Boost your programming skills with Blueprint

Don't expect to make a full packaged game out of this, this course is only focused on game mechanics only

Requirements

Not for absolute beginners

Little bit of experience with Unreal and Blueprint is needed

Some knowledge of Vector Algebra, Mathematics is appreciated

Description

This is a course of advanced vehicle mechanics using Unreal Engine and Blueprint. The course begins with drivable vehicle mechanics. And we will also implement engine sound system and action camera mechanics in this section.In the next section we will implement racing functionality. We will make a AI racing car which will be potent enough to beat the player car. In this section we will also make use of line trace and build collision avoidance system. In this section our focus will be to make a racing car which will maximize the speed taking care of safety.Next we will use unreal's navigation system and will implement some Chasing Mechanics. Where we will develop a police car which will chase the player. Also when the player car is out of their sight they will roam around at some random location in search of the player car. This course requires some experience with Unreal Engine. If you have previously created any project using unreal then you are good to follow along with this course.This course can boost your ability to program with blueprint. You will learn a lots of techniques here. Starting from Input key mapping up to advanced racing and chasing mechanics. There is no such course available on the internet with this topic till now. And I am really glad to share these knowledges with you.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Setup Introduction

Lecture 3 Set up Road Blueprint

Lecture 4 Blueprint Nodes

Lecture 5 Add buildings and Trees

Lecture 6 Importing Vehicles- Part 1

Lecture 7 Importing Vehicles- Part 2

Section 2: Drivable Vehicle- Level 1

Lecture 8 Physics Asset Setup for Vehicles

Lecture 9 Creating Blueprint for Vehicles

Lecture 10 Input Mapping and Driving on Level

Lecture 11 Adjusting Center of Mass

Lecture 12 Creating a Simple Widget Component

Lecture 13 Create a Game Mode

Lecture 14 Car Engine Sound System

Lecture 15 Skidding and Slipping sounds

Lecture 16 Hitting Sound

Section 3: Drivable Vehicle- Level 2

Lecture 17 Creating New Vehicle and Understanding Chaos Parameters Part-1

Lecture 18 Using Physics Materials

Lecture 19 Understanding Chaos Parameters Part 2

Lecture 20 Action Camera- Part 1

Lecture 21 Adding Visual Interests

Lecture 22 Action Camera- Part 2

Section 4: Racing Mechanics

Lecture 23 Racing Car Setup

Lecture 24 Spline Actor Setup

Lecture 25 Race Track Variable

Lecture 26 Follow Spline- Basic Mechanics

Lecture 27 Advanced Mechanics- Part 1 (Spline Offset)

Lecture 28 Advanced Mechanics- Part 2 (Steering Control)

Lecture 29 Advanced Mechanics- Part 3 (Throttle Control)

Lecture 30 Advanced Mechanics- Part 4 (Throttle Control cont.)

Lecture 31 Creating a New Racing Car

Lecture 32 Advanced Mechanics Part 5- Auto Reset & Reversing Racing Car: Part 1

Lecture 33 Advanced Mechanics Part 6- Auto Reset & Reversing- Part 2

Lecture 34 Advanced Mechanics- Part 7 (Collision Avoidance)

Section 5: Patrolling & Chasing Mechanics

Lecture 35 Navigation Setup

Lecture 36 Police Car & Street Blueprint Setup

Lecture 37 Custom Collision Setup

Lecture 38 Navigation Path to Spline

Lecture 39 Patrolling or Roam Around

Lecture 40 Chasing Part 1

Lecture 41 Improving Mechanics

Lecture 42 Player Car Back Camera Setup

Lecture 43 New Police Car

Lecture 44 Chasing Part 2

Lecture 45 Chasing in Team

Section 6: Conclusion

Lecture 46 Final Talks and Thank You

Unreal Beginners who want to boost their skills with blueprint,Unreal Intermediates who want to know about vehicle mechanics and AI,Hobbyist Learners,Programmers seeking to learn about Unreal Engine and Vehicle Mechanics