Unreal Engine 5: Crowd Creation In The Niagara System

Posted By: ELK1nG

Unreal Engine 5: Crowd Creation In The Niagara System
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.34 GB | Duration: 2h 7m

Learn how to work the Niagara, create a crowd and influence a player in Unreal Engine 5.

What you'll learn

Completely basic knowledge of the Niagara system in Unreal Engine 5

Learn how to create a vertex animation shader in Unreal Engine 5

Learn how to Create a crowd in Niagara and customize it in Unreal Engine 5

Learn how to work with blueprints in Niagara system in Unreal Engine 5

Learn how to customize a character, retargeting and aimofset in Unreal Engine 5

Requirements

For this course, you will need Unreal Engine 5.

Description

In this course you will learn how to work in the niagara system in Unreal Engine 5. How to Create a particle and create, crowd. You'll also learn how to influence the crowd with a player character. We'll start with the basics. We will study in detail what an emitter is, and how to work with it in the niagara system. How to сreate particles and different effects. We're going to talk about modules, their structure, and how the sequence of modules affects the crowd effect. Then we'll solidify the knowledge with an example of creating fire, and start creating the crowd from rats. First we'll сreate a vertex animation shader, then we'll start creating and customizing particles. Next we'll customize the character, we'll do retargeting and aimoffset, customize weapons and animations. We'll also сreate a flamethrower effect, and make its action as realistic as possible in a crowd with rats.  Next we'll work with Blueprints, and learn how to locally kill particles in a crowd. This is a very interesting point. We will also learn how to work with blueprints in the Niagara system. Finally we will customize our effect, also learn all the points and learn how to work professionally in Unreal Engine 5.

Overview

Section 1: Basic knowledge of the Niagara System.

Lecture 1 Niagara system Introctution. Part 1

Lecture 2 Niagara system Introctution. Part 2

Lecture 3 Niagara system Introctution. Part 3

Lecture 4 Niagara system Introctution. Part 4

Lecture 5 Creating Fire. Part 1

Lecture 6 Creating Fire. Part 2

Section 2: Creating a Crowd in the Niagara System

Lecture 7 Creating a vertex animation shader

Lecture 8 Creating a Crowd of rats

Lecture 9 Character retargeting and creating aimoffset

Lecture 10 Creating a flamethrower

Lecture 11 Creating Blueprint in Niagara system

Lecture 12 Creating a Player Character Blueprint

Lecture 13 Creating Volume

For game developers, animators, 3d designers, and anyone who wants to learn how to work with particles in Unreal Engine 5.