Ue5 Sci-Fi Vfx - 3 Part Series
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.98 GB | Duration: 6h 12m
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.98 GB | Duration: 6h 12m
Create & Prototype Real-Time VFX for Game Production - Part 1
What you'll learn
Create Real-Time VFX in UE5 using current video game studio production pipeline practices
Understand FX asset creation using Blender, Houdini, Substance Designer and EmberGen
Become proficient in Unreal materials using industry techniques for FX creation
Create Blueprint logic and Niagara Systems for executing FX in gameplay
Requirements
Basic knowledge of Unreal
Beginner level experience with modeling, creating textures and simulations.
Description
This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production. You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.This course will also show you how to prototype Blueprint logic that will enable you to connect your effects to your character, props and weapons in order to run them in a gameplay ready gym for proper testing of functionality, timing, gameplay communication and visualization that satisfies art direction.You will receive a project file with game ready assets to use along with this course. You will also be given score and sound design elements, courtesy of the talented Brian Michael Fuller, to hook up to your effects for a complete and well rounded prototype. The assets you will have at your disposal will simulate what it is like to work with other disciplines in a production.This is a feature rich course and by the end of the series you should have a more advanced knowledge of how to pull off AAA quality FX for Game Production.
Overview
Section 1: Series Introduction and Setup
Lecture 1 Series Introduction
Lecture 2 VFX Production Process and Pipeline
Lecture 3 Unreal Project Setup
Section 2: Respawn VFX
Lecture 4 Section Introduction
Lecture 5 Concept Overview
Lecture 6 Concept Timelapse
Lecture 7 Texture Creation - Substance Designer
Lecture 8 Mesh Creation - Blender
Lecture 9 Importing Assets to Unreal
Lecture 10 Materials Part 1 - Scrolling Energy for Base Mesh
Lecture 11 Materials Part 2a - Character Overlay
Lecture 12 Materials Part 2b - Character Overlay Erosion and Distortion setup
Lecture 13 Materials Part 3 - Polygon Spawn Particles
Lecture 14 Niagara Part 1 - Platform Energy Base
Lecture 15 Niagara Part 2 - Character Polygon Spawn Particles
Lecture 16 Blueprints Part 1 - Level BP for Slow Motion and Respawn
Lecture 17 Blueprints Part 2 - Character BP Spawn Logic
Lecture 18 Blueprints Part 3 - Platform BP interactivity
Lecture 19 Assignment
Section 3: Ammo Pickup FX
Lecture 20 Section Introduction
Lecture 21 Concept Overview
Lecture 22 Concept Timelapse
Lecture 23 Texture Creation - Substance Designer
Lecture 24 Mesh Creation - Blender
Lecture 25 Importing Assets to Unreal
Lecture 26 Materials Part 1 - Ammo Icons
Lecture 27 Materials Part 2 - Energy Cone
Lecture 28 Materials Part 3 - Material Instances and Finalization
Lecture 29 Niagara Part 1 - Continuous Polygon Particles
Lecture 30 Niagara Part 2 - Energy Cone and System Balance
Lecture 31 Niagara Part 3 - Rotating Ammo Icons
Lecture 32 Niagara Part 4 - Deactivation Polygon Particles
Lecture 33 Blueprints Part 1 - Preparing Ammo Pickup Material
Lecture 34 Blueprints Part 2 - Construction Script
Lecture 35 Blueprints Part 3 - Gameplay Logic
Lecture 36 Blueprints Part 4 - Child Blueprint
Lecture 37 Assignment
Section 4: Series Part 1 Conclusion
Lecture 38 Part 1 Conclusion
Advanced beginners to intermediate,Those looking to get a job in the game industry as a VFX Artist,VFX Artists looking to develop their skills further in Unreal,VFX Artists looking to switch to Unreal and understand pipelines for game production