Ue5 Sci-Fi Vfx - 3 Part Series

Posted By: ELK1nG

Ue5 Sci-Fi Vfx - 3 Part Series
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.98 GB | Duration: 6h 12m

Create & Prototype Real-Time VFX for Game Production - Part 1

What you'll learn

Create Real-Time VFX in UE5 using current video game studio production pipeline practices

Understand FX asset creation using Blender, Houdini, Substance Designer and EmberGen

Become proficient in Unreal materials using industry techniques for FX creation

Create Blueprint logic and Niagara Systems for executing FX in gameplay

Requirements

Basic knowledge of Unreal

Beginner level experience with modeling, creating textures and simulations.

Description

This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production.  You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.This course will also show you how to prototype Blueprint logic that will enable you to connect your effects to your character, props and weapons in order to run them in a gameplay ready gym for proper testing of functionality, timing, gameplay communication and visualization that satisfies art direction.You will receive a project file with game ready assets to use along with this course. You will also be given score and sound design elements, courtesy of the talented Brian Michael Fuller, to hook up to your effects for a complete and well rounded prototype. The assets you will have at your disposal will simulate what it is like to work with other disciplines in a production.This is a feature rich course and by the end of the series you should have a more advanced knowledge of how to pull off AAA quality FX for Game Production.

Overview

Section 1: Series Introduction and Setup

Lecture 1 Series Introduction

Lecture 2 VFX Production Process and Pipeline

Lecture 3 Unreal Project Setup

Section 2: Respawn VFX

Lecture 4 Section Introduction

Lecture 5 Concept Overview

Lecture 6 Concept Timelapse

Lecture 7 Texture Creation - Substance Designer

Lecture 8 Mesh Creation - Blender

Lecture 9 Importing Assets to Unreal

Lecture 10 Materials Part 1 - Scrolling Energy for Base Mesh

Lecture 11 Materials Part 2a - Character Overlay

Lecture 12 Materials Part 2b - Character Overlay Erosion and Distortion setup

Lecture 13 Materials Part 3 - Polygon Spawn Particles

Lecture 14 Niagara Part 1 - Platform Energy Base

Lecture 15 Niagara Part 2 - Character Polygon Spawn Particles

Lecture 16 Blueprints Part 1 - Level BP for Slow Motion and Respawn

Lecture 17 Blueprints Part 2 - Character BP Spawn Logic

Lecture 18 Blueprints Part 3 - Platform BP interactivity

Lecture 19 Assignment

Section 3: Ammo Pickup FX

Lecture 20 Section Introduction

Lecture 21 Concept Overview

Lecture 22 Concept Timelapse

Lecture 23 Texture Creation - Substance Designer

Lecture 24 Mesh Creation - Blender

Lecture 25 Importing Assets to Unreal

Lecture 26 Materials Part 1 - Ammo Icons

Lecture 27 Materials Part 2 - Energy Cone

Lecture 28 Materials Part 3 - Material Instances and Finalization

Lecture 29 Niagara Part 1 - Continuous Polygon Particles

Lecture 30 Niagara Part 2 - Energy Cone and System Balance

Lecture 31 Niagara Part 3 - Rotating Ammo Icons

Lecture 32 Niagara Part 4 - Deactivation Polygon Particles

Lecture 33 Blueprints Part 1 - Preparing Ammo Pickup Material

Lecture 34 Blueprints Part 2 - Construction Script

Lecture 35 Blueprints Part 3 - Gameplay Logic

Lecture 36 Blueprints Part 4 - Child Blueprint

Lecture 37 Assignment

Section 4: Series Part 1 Conclusion

Lecture 38 Part 1 Conclusion

Advanced beginners to intermediate,Those looking to get a job in the game industry as a VFX Artist,VFX Artists looking to develop their skills further in Unreal,VFX Artists looking to switch to Unreal and understand pipelines for game production