Realistic 3D Female Face
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.67 GB | Duration: 33h 50m
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.67 GB | Duration: 33h 50m
3D SCULPTING, 3D TEXTURING, 3D RENDERING, 3D MODELLING
What you'll learn
Alighing reference in Photoshop for sculpting
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using baked masks in Substance Painter
Building a color map step by step
Learning some anatomy structure of the head
Creating eyebrows, eyelashes and long hairs with Xgen for Maya
Skin shading in Arnold
Working with marvelous Designer
Retopology in Marvelous Designer
Texturing the jacket in substance painter
Requirements
ADOBE PHOTOSHOP
AUTODESK MAYA
MAXON ZBRUSH
XGEN FOR MAYA
ADOBE SUBSTANCE PAINTER
Description
PRODUCT DESCRIPTIONIn this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.Covering the Full ProcessWe’re starting talking about how to align reference in photoshop Facial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z. What You'll LearnAlighing reference in Photoshop for sculptingLearning some anatomy structure of the headExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowWorking with marvelous Designer Create jacket and t-shirtRetopology in Marvelous DesignerImporting to zbrush and sculpting detailsTexturing the jacket in substance painterLook dev in Arnold62 Video Tutorialsscene files (Maya)34 hours ( video content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMarvelous DesignerMaya 2019
Overview
Section 1: START TO FINISH
Lecture 1 01 ALIGHING REFERENCES IN PHOTOSHOP
Lecture 2 REFERENCE COLOUR ADJUSTMENT
Lecture 3 03_ PRIMARY FORMS_01
Lecture 4 04_ PRIMARY FORMS_0
Lecture 5 05_SECONDARY FORMS
Lecture 6 06_SECONDARY FORMS (EARS)
Lecture 7 07_BREAKING SYMMETRY
Lecture 8 08_SKIN PORES
Lecture 9 09 LIPS DETAILING
Lecture 10 10 CLOTH CREATION _01
Lecture 11 11 JACKET CREATION _01
Lecture 12 12 JACKET CREATION _02
Lecture 13 13 RETOPOLOGY IN MARVELOUS DESIGNER
Lecture 14 14 FIXING RETOPOLOGY IN MAYA
Lecture 15 15 TRANSFER HIGH POLY DETAILS IN MAYA
Lecture 16 16 JACKET DETAIL TRANSFER AND FIXING UNWANTED ISSUES
Lecture 17 17 IMPORTING TO ZBRUSH AND DETAILING
Lecture 18 18 JACKET DETAILING
Lecture 19 19 EYEBALL AND MINISCUS
Lecture 20 20 ADDING BUTTONS
Lecture 21 21 EXPORT AND INNER EYES
Lecture 22 22 BAKING MAPS
Lecture 23 23 MODEL PREPPING FOR TEXTURING
Lecture 24 24 BAKING MAPS IN SUBSTANCE PAINTER
Lecture 25 25 TEXTURING REALISTIC T-SHIRT IN SUBSTANCE PAINTER
Lecture 26 26 TEXTURING REALISTIC JEAN JACKET IN SUBSTANCE PAINTER
Lecture 27 27 TEXTURING REALISTIC SKIN (UNDER TONE)
Lecture 28 28 TEXTURING REALISTIC SKIN (MID TONE)
Lecture 29 29 TEXTURING REALISTIC SKIN (TOP TONE)
Lecture 30 30 TEXTURING REALISTIC SKIN FINISHING TOUCHES
Lecture 31 31 ROUGHNESS MAP
Lecture 32 32 TEXTURING REALISTIC SKIN (VARIATION 2)
Lecture 33 33 SKIN BUMP IMPERFECTIONS
Lecture 34 34 TEXTURING JEAN BUTTON
Lecture 35 35 FIXING ISSUES IN THE EYE TEXTURES
Lecture 36 36 EYE TEXTURING
Lecture 37 37 ADDING STITCHES
Lecture 38 38 EXPORTING TEXTURES IN SUBSTANCE PAINTER
Lecture 39 39 SCULPT CORRECTIONS
Lecture 40 40 HAIR BASE GUIDE 01
Lecture 41 41 HAIR BASE GUIDE 02
Lecture 42 42 PREPPING FOR XGEN
Lecture 43 43 PLACING GUIDES AND FIXING SYMMETRY
Lecture 44 44 PAINTING DENSITY MASKS UN XGEN
Lecture 45 45 ADDING MODIFIERS IN XGEN
Lecture 46 46 PLACING GUIDES AND PAINTING DENSITY MASKS
Lecture 47 47 MODIFIERS FOR EYE LASHES IN XGEN
Lecture 48 48 CREATING HAIR GUIDES CURVES FROM BASE HEAD MESH
Lecture 49 49 CURVES TO GUIDES AND PAINTING DENSITY MASKS
Lecture 50 50 MODIFYING GUIDES AND DENSITY MASKS
Lecture 51 51 CLUMP AND COIL MODIFIERS
Lecture 52 52 COIL, CLUMP, NOISE, CUT AND STRAY HAIRS
Lecture 53 53 BABY AND TEDDY HAIRS GUIDES
Lecture 54 54 BABY AND TEDDY HAIRS DENSITY MAP
Lecture 55 55 BABY AND TEDDY HAIRS MODIFIERS
Lecture 56 56 SETTING UP SHADERS AND LIGHTNING
Lecture 57 57 SETTING UP NORMAL AND DISPLACEMENT MAPS
Lecture 58 58 SETTING UP ALBEDO AND ROUGHNESS MAPS
Lecture 59 59 SETTING UP EYE SHADER
Lecture 60 60 SETTING UP SHADER FOR GARMENTS
Lecture 61 61 EYEBROW AND EYE LASHES SHADER
Lecture 62 62 MAIN HAIR SHADER
INTERMEDIATE,ADVANCED