Mastering Game Feel In Unity: Where Code Meets Fun!

Posted By: ELK1nG

Mastering Game Feel In Unity: Where Code Meets Fun!
Published 11/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.49 GB | Duration: 7h 51m

Level Up in C#, Unity, Post-Processing, 2D Lighting, VFX, Audio and more to Amp Up Your Game.

What you'll learn

Increase your level of understanding when it comes to good C# practices.

Learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.

Expand your foundational knowledge of Unity.

Implement screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!

Build an expandable Audio Manager system in C# & Unity that can be used in other mid-sized scalable projects.

Build good clean systems in C# and practice good code architecture principles.

Requirements

A basic or introductory level of understanding in both Unity and C#.

Description

​​​Ever feel that your game just doesn’t feel quite right?Learn how to fix that by implementing a bunch of fun systems, mechanics and effects to enhance the way your game feels from a player perspective!Building upon solid C# and Unity foundations, it’s time for you to level up.Increase your C# understanding, learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.And expand on your Unity knowledge by learning screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!Plus, you’ll even build an expandable Audio Manager system that can be used in other mid-sized scalable projects.You’ll start with a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.You’ll make a game that “feels” fun to play with a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give your player feedback, as well as animations to bring everything together.This course is suitable for all levels of Unity users. So if you’re a beginner to intermediate Unity developer looking to expand your foundation knowledge, maybe you’ve taken our beginner 3D or 2D courses and are looking for the next step, or you’ve used Unity to participate in a game jam or two and are looking to take your projects and games to the next level, this is the course for you!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So enrol today and get your game feeling just right!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Set Up Unity & VS Code

Lecture 3 Project Setup

Lecture 4 VS Code Issues?

Lecture 5 Package Overview

Lecture 6 Community & Support

Lecture 7 Accessing Our Projects

Section 2: Weapon Improvements

Lecture 8 Section Intro - Weapon Improvements

Lecture 9 Gun Aim

Lecture 10 Machine Gun

Lecture 11 Observer Pattern

Lecture 12 Gun Kickback Animation

Lecture 13 Object Pooling

Lecture 14 Screen Shake

Section 3: Player Controller

Lecture 15 Section Intro - Player Controller

Lecture 16 Jump Detection

Lecture 17 New Input System

Lecture 18 Struct vs Class

Lecture 19 Shared Movement Class

Lecture 20 Custom Gravity

Lecture 21 Double Jump

Lecture 22 Coyote Time

Section 4: Combat

Lecture 23 Section Intro - Combat

Lecture 24 Knockback

Lecture 25 Hit Flash

Lecture 26 Color Changer

Lecture 27 Death Splatter

Lecture 28 Splat Particle VFX

Lecture 29 Death Handler

Section 5: Visual Feedback

Lecture 30 Section Intro - Visual Feedback

Lecture 31 Bullet Collision VFX

Lecture 32 Walk Effect

Lecture 33 Player Lean

Lecture 34 Cowboy Hat

Lecture 35 Jump Effect

Lecture 36 Velocity Ground Check

Lecture 37 Bloom

Section 6: 2D Lighting

Lecture 38 Section Intro - 2D Lighting

Lecture 39 Muzzle Flash

Lecture 40 Spotlight

Lecture 41 Ping Ponging Lights

Lecture 42 Interfaces

Lecture 43 Disco Party

Section 7: Audio

Lecture 44 Section Intro - Audio

Lecture 45 Import Assets

Lecture 46 Sound Scriptable Object

Lecture 47 Audio Manager

Lecture 48 Managing Sound Values

Lecture 49 Randomizing Sounds

Lecture 50 Audio Mixer

Lecture 51 Audio Clean Up

Section 8: Additional Features

Lecture 52 Section Intro - Additional Features

Lecture 53 Background Parallax

Lecture 54 One Way Platforms

Lecture 55 Jetpack

Lecture 56 Mega Challenge - Grenade

Lecture 57 Solution - Setting Up Prefabs

Lecture 58 Solution - Launching The Grenade

Lecture 59 Solution - Explosion & Contact

Lecture 60 Solution - Grenade Audio

Section 9: Polish

Lecture 61 Section Intro - Polish

Lecture 62 Player Hit

Lecture 63 Score Kill Count

Lecture 64 Player Respawn

Lecture 65 Mega Kill Audio

Lecture 66 Max Fall Speed

Section 10: Course Wrap Up

Lecture 67 Outro

Beginner+ to intermediate Unity developers looking to expand their foundation knowledge on Unity and C#.,Someone that has participated in a game jam or two but is looking to take their projects and games to the next level.,Someone that has completed one of the GameDevtv beginner 3D or 2D courses and looking for the next step in their learning journey.