Mastering 3D Vtol Creation & Unreal Engine Integration

Posted By: ELK1nG

Mastering 3D Vtol Creation & Unreal Engine Integration
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 38.19 GB | Duration: 40h 16m

Learn to Design, Texture, and Render a VTOL in Unreal Engine for Game Enthusiasts

What you'll learn

Mastering 3D Modeling: Students will learn to create a detailed mid-poly version of a VTOL from scratch using 3ds Max

Advanced Unwrapping and Texturing Techniques: Learners will acquire the skills needed to unwrap UVs using Rizom UV and master the art of texturing in Painter

nreal Engine Integration: Students will understand how to seamlessly integrate their meticulously crafted VTOL into Unreal Engine

ame Development Skills: By the end of this course, learners will have gained valuable insights into game development processes through practical experience

Requirements

Proficiency in 3D modeling software such as 3ds Max.

Familiarity with UV unwrapping and texturing techniques using software like Rizom UV, Substance Painter, and Photoshop.

Basic understanding of game engines, particularly Unreal Engine. Basic understanding of game engines, particularly Unreal Engine.

Access to a computer with the necessary software installed (3ds Max, Rizom UV, Substance Painter, Photoshop, Unreal Engine).

Description

Delve into the world of 3D modeling and game development with our comprehensive course on creating a VTOL (Vertical Take-Off and Landing) aircraft. Whether you're an avid Call of Duty player or simply passionate about digital art and game design, this tutorial will equip you with the skills needed to bring your virtual creations to life.This 18.5-hour tutorial covers every aspect of the process, starting from the meticulous modeling phase using 3ds Max. With over 16 hours dedicated to modeling alone, you'll gain valuable insights into creating a mid-poly version of a VTOL from scratch. Following this, you'll learn essential unwrapping techniques in Rizom UV and delve into texturing using Substance Painter and Photoshop – all specifically tailored for large-scale complex shapes like those found in VTOL designs.In addition to mastering these fundamental stages, we also provide detailed guidance on preparing and rendering your meticulously crafted VTOL within Unreal Engine. You'll learn how to set up blueprint actors, apply basic materials, utilize masking workflows effectively, enhance lighting techniques for optimal results—crucial elements for any aspiring game developer or digital artist.Software Used:- 3DsMax- Rizom UV- Photoshop- Substance Painter- Unreal EngineLevel:IntermediatePrerequisite:Basic knowledge of the software used is required—the ability to navigate through primary functions within each program is recommended.Please note that while we do not provide final model project files as part of this course offering due to licensing limitations; however, rest assured that all necessary steps are thoroughly demonstrated throughout each segment so that learners can fully grasp the techniques involved.Kindly be aware that all videos are unnarrated; there are no voice-over videos or subtitles included in this tutorial series.

Overview

Section 1: Modeling

Lecture 1 01 MK_Tutorial CODM VTOL Modeling Part01

Lecture 2 02 MK_Tutorial CODM VTOL Modeling Part02

Lecture 3 03 MK_Tutorial CODM VTOL Modeling Part03

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Section 2: Unwrapping

Lecture 29 29 MK_Tutorial CODM VTOL Unwrapping Part01

Lecture 30 30 MK_Tutorial CODM VTOL Unwrapping Part02

Lecture 31 31 MK_Tutorial CODM VTOL Unwrapping Part03

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Lecture 38 38 MK_Tutorial CODM VTOL Unwrapping Part10

Section 3: Texturing

Lecture 39 39 MK_Tutorial CODM VTOL Texturing Part01

Lecture 40 40 MK_Tutorial CODM VTOL Texturing Part02

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Section 4: Texturing

Lecture 59 59 MK_Tutorial CODM VTOL Texturing Part21

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Section 5: Rendering

Lecture 64 64 MK_Tutorial CODM VTOL Rendering Part01

Lecture 65 65 MK_Tutorial CODM VTOL Rendering Part02

Lecture 66 66 MK_Tutorial CODM VTOL Rendering Part03

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Lecture 68 68 MK_Tutorial CODM VTOL Rendering Part05

This course is designed for 3D modelers, game developers, and enthusiasts looking to expand their skills in creating detailed VTOL (vertical take-off and landing) aircraft models for game environments. Whether you are a beginner with a passion for 3D modeling or an intermediate-level user seeking to enhance your knowledge, this course provides comprehensive guidance on utilizing tools such as 3ds Max, Rizom UV, Substance Painter, Photoshop, and Unreal Engine to create realistic and visually stunning VTOL aircraft models. If you have a keen interest in game development and want to elevate your abilities in 3D modeling specifically tailored for game design, this course is ideal for you.