Hands-On Game Development With Unity V5

Posted By: ELK1nG

Hands-On Game Development With Unity V5
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.44 GB | Duration: 12h 5m

Learn to Build Cross-Device Games Using the Unity Game Engine

What you'll learn

Learn real practical skills for game development with Unity

Learn how to develop a game from start to finish

Requirements

Copy of Unity 5 or later

Description

In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps. Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons.

Overview

Section 1: Introduction

Lecture 1 Important - Download These First - Working Files

Lecture 2 Course Overview And About The Author

Lecture 3 What Is Unity 5 And Who Uses It?

Lecture 4 Other Tools You'll Need To Work With Unity

Section 2: Interface

Lecture 5 Panes And Layouts

Lecture 6 Scene

Lecture 7 Hierarchy

Lecture 8 Project

Lecture 9 Inspector

Lecture 10 Game

Lecture 11 Console

Lecture 12 Other Views

Section 3: Manipulating Objects

Lecture 13 Selecting

Lecture 14 Moving

Lecture 15 Rotating

Lecture 16 Scaling

Lecture 17 Snapping

Lecture 18 Parenting

Section 4: Introduction To Behavior Scripting

Lecture 19 C#

Lecture 20 GameObject

Lecture 21 Components

Lecture 22 Procedural Object Creation

Section 5: Game Scene Organization

Lecture 23 Initialization

Lecture 24 Splash Screen - Part 1

Lecture 25 Splash Screen - Part 2

Lecture 26 Main Menu

Lecture 27 Main Game Scene

Section 6: Combining Assets

Lecture 28 Primitives And 3D Models

Lecture 29 Shared Materials For Primitive Models

Lecture 30 Prefabs

Section 7: Creating Project Prototype Objects Using 3D Models

Lecture 31 Main Character

Lecture 32 Pickups

Lecture 33 Enemies

Section 8: Importing And Exporting Assets

Lecture 34 Types Of Assets

Lecture 35 Importing 3D Models

Lecture 36 Importing Audio

Lecture 37 Importing Textures

Lecture 38 Importing Scripts

Lecture 39 Asset Packages

Section 9: Setting The Scene

Lecture 40 Adding The Skybox

Lecture 41 Adding The Main Camera

Lecture 42 Adding The Nebula

Lecture 43 Adding The Boundary

Lecture 44 Adding The Stars

Section 10: Light It Up

Lecture 45 Lighting Window Settings Ambient Light And Skybox

Lecture 46 Three Point Lighting

Section 11: Audio

Lecture 47 Adding A Jukebox

Lecture 48 Adding Sound Effects

Section 12: Introduction To Physics Components

Lecture 49 Colliders

Lecture 50 Rigid Body

Lecture 51 Physics Material

Lecture 52 Types Of Colliders - 2D And 3D

Lecture 53 Layers

Section 13: Add Character And Enemies To The Project

Lecture 54 Add The Main Character Model

Lecture 55 Add The Enemy Models

Lecture 56 Add The Pickup Models

Lecture 57 Add Weapon Models

Lecture 58 Create Prefabs For Character, Enemies, Pickups - Part 1

Lecture 59 Create Prefabs For Character, Enemies, Pickups - Part 2

Lecture 60 Adding The Enemy Spawner

Lecture 61 Explosions - Effects

Lecture 62 Explosions - Camera Shake - Part 1

Lecture 63 Explosions - Camera Shake - Part 2

Lecture 64 Pickup Effects

Lecture 65 Character Controls Using The Keyboard

Lecture 66 Character Shield - Part 1

Lecture 67 Character Shield - Part 2

Lecture 68 Collect, Shoot And Score - Part 1

Lecture 69 Collect, Shoot And Score - Part 2

Lecture 70 Collect, Shoot And Score - Part 3

Section 14: 2D To 3D

Lecture 71 Everything Is 3D

Lecture 72 Transitioning Between 2D And 3D - Part 1

Lecture 73 Transitioning Between 2D And 3D - Part 2

Lecture 74 Transitioning Between 2D And 3D - Part 3

Lecture 75 Transitioning Between 2D And 3D - Part 4

Lecture 76 Using A Laser Sight To Make 3D Aiming Easier

Section 15: Game UI

Lecture 77 Unity UI - Part 1

Lecture 78 Unity UI - Part 2

Section 16: Making Waves

Lecture 79 Adding Waves

Lecture 80 Using Settings - Part 1

Lecture 81 Using Settings - Part 2

Lecture 82 Bosses - Part 1

Lecture 83 Bosses - Part 2

Lecture 84 Boss Weapons - Part 1

Lecture 85 Boss Weapons - Part 2

Lecture 86 Boss Weapons - Part 3

Lecture 87 Boss Weapons - Part 4

Lecture 88 Boss Winning And Losing

Lecture 89 Ending Waves And The Game And Credits

Section 17: Menu Scene

Lecture 90 Choosing Menu Items

Lecture 91 Displaying High Scores

Section 18: Crossplatform Input

Lecture 92 Mobile Touch Part 1 - Touchpad

Lecture 93 Mobile Touch Part 2 - Buttons

Section 19: Crossplatform Settings

Lecture 94 Android

Lecture 95 iOS

Section 20: Final Touches

Lecture 96 Resolution And Presentation

Lecture 97 Other Settings

Lecture 98 Building Standalone Apps

Section 21: Conclusion

Lecture 99 Wrap Up

Lecture 100 Resources And Where To Go From Here

Beginners who wish to learn how to create games using Unity