Hands-On Game Development With Unity V5
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.44 GB | Duration: 12h 5m
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.44 GB | Duration: 12h 5m
Learn to Build Cross-Device Games Using the Unity Game Engine
What you'll learn
Learn real practical skills for game development with Unity
Learn how to develop a game from start to finish
Requirements
Copy of Unity 5 or later
Description
In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps. Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons.
Overview
Section 1: Introduction
Lecture 1 Important - Download These First - Working Files
Lecture 2 Course Overview And About The Author
Lecture 3 What Is Unity 5 And Who Uses It?
Lecture 4 Other Tools You'll Need To Work With Unity
Section 2: Interface
Lecture 5 Panes And Layouts
Lecture 6 Scene
Lecture 7 Hierarchy
Lecture 8 Project
Lecture 9 Inspector
Lecture 10 Game
Lecture 11 Console
Lecture 12 Other Views
Section 3: Manipulating Objects
Lecture 13 Selecting
Lecture 14 Moving
Lecture 15 Rotating
Lecture 16 Scaling
Lecture 17 Snapping
Lecture 18 Parenting
Section 4: Introduction To Behavior Scripting
Lecture 19 C#
Lecture 20 GameObject
Lecture 21 Components
Lecture 22 Procedural Object Creation
Section 5: Game Scene Organization
Lecture 23 Initialization
Lecture 24 Splash Screen - Part 1
Lecture 25 Splash Screen - Part 2
Lecture 26 Main Menu
Lecture 27 Main Game Scene
Section 6: Combining Assets
Lecture 28 Primitives And 3D Models
Lecture 29 Shared Materials For Primitive Models
Lecture 30 Prefabs
Section 7: Creating Project Prototype Objects Using 3D Models
Lecture 31 Main Character
Lecture 32 Pickups
Lecture 33 Enemies
Section 8: Importing And Exporting Assets
Lecture 34 Types Of Assets
Lecture 35 Importing 3D Models
Lecture 36 Importing Audio
Lecture 37 Importing Textures
Lecture 38 Importing Scripts
Lecture 39 Asset Packages
Section 9: Setting The Scene
Lecture 40 Adding The Skybox
Lecture 41 Adding The Main Camera
Lecture 42 Adding The Nebula
Lecture 43 Adding The Boundary
Lecture 44 Adding The Stars
Section 10: Light It Up
Lecture 45 Lighting Window Settings Ambient Light And Skybox
Lecture 46 Three Point Lighting
Section 11: Audio
Lecture 47 Adding A Jukebox
Lecture 48 Adding Sound Effects
Section 12: Introduction To Physics Components
Lecture 49 Colliders
Lecture 50 Rigid Body
Lecture 51 Physics Material
Lecture 52 Types Of Colliders - 2D And 3D
Lecture 53 Layers
Section 13: Add Character And Enemies To The Project
Lecture 54 Add The Main Character Model
Lecture 55 Add The Enemy Models
Lecture 56 Add The Pickup Models
Lecture 57 Add Weapon Models
Lecture 58 Create Prefabs For Character, Enemies, Pickups - Part 1
Lecture 59 Create Prefabs For Character, Enemies, Pickups - Part 2
Lecture 60 Adding The Enemy Spawner
Lecture 61 Explosions - Effects
Lecture 62 Explosions - Camera Shake - Part 1
Lecture 63 Explosions - Camera Shake - Part 2
Lecture 64 Pickup Effects
Lecture 65 Character Controls Using The Keyboard
Lecture 66 Character Shield - Part 1
Lecture 67 Character Shield - Part 2
Lecture 68 Collect, Shoot And Score - Part 1
Lecture 69 Collect, Shoot And Score - Part 2
Lecture 70 Collect, Shoot And Score - Part 3
Section 14: 2D To 3D
Lecture 71 Everything Is 3D
Lecture 72 Transitioning Between 2D And 3D - Part 1
Lecture 73 Transitioning Between 2D And 3D - Part 2
Lecture 74 Transitioning Between 2D And 3D - Part 3
Lecture 75 Transitioning Between 2D And 3D - Part 4
Lecture 76 Using A Laser Sight To Make 3D Aiming Easier
Section 15: Game UI
Lecture 77 Unity UI - Part 1
Lecture 78 Unity UI - Part 2
Section 16: Making Waves
Lecture 79 Adding Waves
Lecture 80 Using Settings - Part 1
Lecture 81 Using Settings - Part 2
Lecture 82 Bosses - Part 1
Lecture 83 Bosses - Part 2
Lecture 84 Boss Weapons - Part 1
Lecture 85 Boss Weapons - Part 2
Lecture 86 Boss Weapons - Part 3
Lecture 87 Boss Weapons - Part 4
Lecture 88 Boss Winning And Losing
Lecture 89 Ending Waves And The Game And Credits
Section 17: Menu Scene
Lecture 90 Choosing Menu Items
Lecture 91 Displaying High Scores
Section 18: Crossplatform Input
Lecture 92 Mobile Touch Part 1 - Touchpad
Lecture 93 Mobile Touch Part 2 - Buttons
Section 19: Crossplatform Settings
Lecture 94 Android
Lecture 95 iOS
Section 20: Final Touches
Lecture 96 Resolution And Presentation
Lecture 97 Other Settings
Lecture 98 Building Standalone Apps
Section 21: Conclusion
Lecture 99 Wrap Up
Lecture 100 Resources And Where To Go From Here
Beginners who wish to learn how to create games using Unity