Godot 4 Retro Remake: Design And Code A Seaquest Remake

Posted By: ELK1nG

Godot 4 Retro Remake: Design And Code A Seaquest Remake
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.56 GB | Duration: 12h 57m

Learn how to create a complete shoot em' up game based on SeaQuest from start to finish in Godot 4.

What you'll learn

Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc.

Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving

Game Design: Understand game design and the theory behind making an enjoyable game

Best Practices: Master Godot 4's Best Practices that make Game Development Easier

Your Games: Gain the Skills to Create Your Own Games from the Ground Up

Sharing your Game: Exporting and Publishing your Game to Share with the World

Requirements

No prior knowledge of programming, everything will be taught

No prior experience with Godot

Description

Introducing a comprehensive Godot 4 course! This course is going to teach you everything you need to know about Godot 4 and get you ready to make your own games.Over 60 engaging videos await you, packed with invaluable insights and hands-on tutorials.Dive into 13 hours of content meticulously crafted to make you a Godot Engine expert.In this course, you'll embark on a journey to master Godot's best practices and harness powerful systems that will supercharge your game development:Discover the custom-built Global Game State for seamless game management. Harness the Game Event Management System for organized, event-driven gameplay.Whether you're a seasoned programmer or new to coding, we've got you covered. My explanations are tailored to ensure everyone can learn and succeed.Learn the fundamentals of game design. Master GDScript programming - no prior experience necessary. The centerpiece of this course is a modern twist on the classic Atari 2600 game, SeaQuest, designed by the legendary Steve Cartwright in 1983. Get ready for a "retro remake" like no other! While we draw inspiration from the original, we'll explore exciting new directions in game design.The ultimate goal is to liberate you from the confines of "tutorial hell." We've all been there, endlessly watching others create games without reaching that milestone ourselves. It's time to change your learning strategy.Following tutorials and courses is just the beginning. We'll teach you to dissect game mechanics and systems, leveraging online resources to solve problems independently. When you've mastered this skill, you'll have the power to create your own games from scratch.By the end of this course, you won't just have a completed game; you'll have the knowledge and confidence to craft your own video games.Enroll now and start creating your own games today!

Overview

Section 1: Introduction & Project Setup

Lecture 1 Project Setup

Section 2: Developing the Player

Lecture 2 Player Input

Lecture 3 Player Movement

Lecture 4 Changing Player Direction

Lecture 5 Scene Tree Lesson

Lecture 6 Creating the Player Bullet Scene

Lecture 7 Player Bullet Movement

Lecture 8 Player Shooting

Lecture 9 Setting up Reload Delay

Lecture 10 Changing Bullet Direction & Bullet Cleanup

Lecture 11 Bullet Offset & Spread

Section 3: Enemies!

Lecture 12 Sharks

Lecture 13 Death to the Sharks

Lecture 14 Scene Organization and Area Fixes

Lecture 15 Enemy Spawning Intro

Lecture 16 Enemy Spawning Direction Fix & Randomness

Lecture 17 Revamped Enemy Spawning System Intro

Lecture 18 Spawning Multiple Enemies with For Loops

Lecture 19 Intro to Arrays

Lecture 20 Finishing Enemy Spawning System

Section 4: Rescuing People

Lecture 21 Creating the Person Scene

Lecture 22 Spawning People

Lecture 23 Intro into Singletons

Lecture 24 Creating the Global Singleton

Lecture 25 Person UI Setup

Lecture 26 Setting Up Game Events

Lecture 27 Node Ordering and Z-Index

Section 5: Oxygen System

Lecture 28 Oxygen Bar UI

Lecture 29 Player Code Refactor into Functions

Lecture 30 Oxygen Zone Setup

Lecture 31 Switching Player to Oxygen State

Lecture 32 Oxygen Refueling

Lecture 33 Water Background

Lecture 34 Environment Tweaks

Lecture 35 Clamping Player's Position

Lecture 36 Unloading People

Lecture 37 Oxygen Bar Text

Section 6: Gameplay Improvements

Lecture 38 Camera System

Lecture 39 Points System

Lecture 40 Fixing Enemy Disappearing Bug

Lecture 41 Game Over Signal Setup

Lecture 42 Game Over Screen

Lecture 43 Restarting the Game

Lecture 44 Resetting Global Variables

Lecture 45 Highscore

Lecture 46 Pausing Enemies

Lecture 47 Pausing Enemy Spawner

Lecture 48 Using Enums for States

Lecture 49 Flashing Textures to Alert the Player

Lecture 50 Shaking the Oxygen Bar

Lecture 51 Flashing Oxygen Bar White

Lecture 52 Sound Manager

Lecture 53 Sounds go brrr

Lecture 54 Adding the Ground Texture

Lecture 55 Creating Object Piece Scene & Animation Player Stuff

Lecture 56 Splitting Enemies & Player into Pieces

Lecture 57 Point Value Popups

Lecture 58 Moving Backwards while Shooting

Lecture 59 Rotating to Player Movement

Lecture 60 Prevent Collecting People with Full Crew

Lecture 61 Kill All Enemies with Full Crew

Section 7: Finishing the Course

Lecture 62 Exporting your Game & Sharing it

Beginner game developers looking to start their career making video games,Existing game developers that want to learn the Godot game engine,Intermediate game developers, looking to improve their Godot workflow