Game Assets With Blender And Unreal Engine 5

Posted By: ELK1nG

Game Assets With Blender And Unreal Engine 5
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.49 GB | Duration: 6h 57m

Learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, Gimp and Unreal Engine

What you'll learn

You will learn how to use 3D modeling software called Blender. No prior knowledge is required.

You will learn how to texture your game assets using Quixel Mixer (free software). No prior knowledge is required.

You will learn how to create a project in Unreal Engine 5.2.1 and how to import game assets into it. No prior knowledge is required.

The main objective of this course is to teach you how to create game assets (game objects) using Blender, Quixel Mixer and the Unreal Engine.

Requirements

No prior knowledge of Blender, Quixel Mixer or Unreal Engine is required. The course is designed for you to start from scratch and acquire the necessary skills as the classes are presented.

Description

In this course you will learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, GIMP and Unreal Engine. We will start the course with the download and installation of this softwares. You will receive 3 PDF files containing shortcuts and information about the softwares we will use in the course. A total of 7 game assets will be created. We will take as a base/inspiration the game Medal of Honor (1999) to recreate a minen road sign, a fingerpost, a wooden fence, a street light, a dynamit crate, a first aid kit and a pilot's logbook. At the beginning of each section, before we develop the game asset, I will show you an image of the original object that we are going to recreate. You will learn how to create the object in 3D, uvunwrap and export the fbx file using Blender, texture it and export these textures (albedo, normal, roughness, metalness and ao) using Quixel Mixer and then learn how to correctly import all this in a project that we will create in Unreal Engine 5.2.1. We will also use a free software called GIMP where we will create some brushes that we will use in Quixel Mixer to create more realistic textures. In the final two game assets we will only use Blender to carry out the entire process, using free high-quality textures that you will learn where to download. In the last section of the course we will create a scene with the game assets we created and you will learn how to bring in other high quality objects using Quixel Bridge (within the Unreal Engine itself). Finally, you will learn how to take a photo (screenshot) of the final result to share your achievement with friends, on the forums, or even to promote your portfolio.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Downloading the Softwares

Lecture 2 Blender

Lecture 3 Quixel Mixer

Lecture 4 Unreal Engine 5

Lecture 5 Gimp

Section 3: Organizing the Folders

Lecture 6 Create the Folders

Lecture 7 Create Our Project in Unreal Engine 5

Lecture 8 Blender - Quixel - UE5 Shortcuts

Section 4: Creating the Minen Road Sign

Lecture 9 The Original Object

Lecture 10 Modeling in Blender

Lecture 11 UV Unwrap

Lecture 12 Exporting the FBX File

Lecture 13 Download and Install New Font

Lecture 14 Creating the Skull Brush

Lecture 15 Creating the Words Brushes

Lecture 16 Import the FBX in Quixel Mixer

Lecture 17 Bring Our Asset to Unreal Engine 5

Section 5: Creating the Fingerpost

Lecture 18 The Original Object

Lecture 19 Modeling in Blender

Lecture 20 UV Unwrap

Lecture 21 Exporting the FBX File

Lecture 22 Download New Font

Lecture 23 Creating The Brushes

Lecture 24 Importing The FBX to Quixel

Lecture 25 Bring Our Asset to UE5

Section 6: Creating The Wooden Fence

Lecture 26 The Original Object

Lecture 27 Reference Image in Blender

Lecture 28 Modeling in Blender - Part 01

Lecture 29 Modeling in Blender - Part 02

Lecture 30 Creating 2 Materials

Lecture 31 UV Unwraping

Lecture 32 Create the ID Mask

Lecture 33 One Material Only

Lecture 34 Exporting The FBX File

Lecture 35 Importing The FBX to Quixel

Lecture 36 Bring Our Asset to UE5

Section 7: Creating The Street Light

Lecture 37 The Original Object

Lecture 38 Reference Image in Blender

Lecture 39 Modeling in Blender - Part 01

Lecture 40 Modeling in Blender - Part 02

Lecture 41 UV Unwraping

Lecture 42 Exporting The FBX File

Lecture 43 Texturing in Quixel Mixer

Lecture 44 Bring Our Asset to UE5

Section 8: Creating The Dynamit Crate

Lecture 45 The Original Object

Lecture 46 Modeling in Blender - Part 01

Lecture 47 Modeling in Blender - Part 02

Lecture 48 UV Unwraping

Lecture 49 Creating The ID Mask

Lecture 50 One Material Only

Lecture 51 Exporting The FBX File

Lecture 52 Creating The Eagle Brush

Lecture 53 Creating The Dynamit Brush

Lecture 54 Importing in Quixel

Lecture 55 UE5

Section 9: Creating The First Aid Kit

Lecture 56 The Original Object

Lecture 57 Modeling in Blender

Lecture 58 Import The Texture

Lecture 59 Export/Import the FBX File

Section 10: Creating The Pilot Logbook

Lecture 60 The Original Object

Lecture 61 Modeling in Blender

Lecture 62 Downloading The Textures

Lecture 63 Import The Textures in Blender

Lecture 64 Bake The Image (texture)

Lecture 65 Export/Import The FBX File

Section 11: Creating An Extra Game Asset

Lecture 66 The Original Object

Lecture 67 Modeling in Blender

Lecture 68 Baking The Image (texture)

Lecture 69 Export/Import The FBX File

Section 12: Creating Our Scene

Lecture 70 Importing Assets From Bridge

Lecture 71 Organizing The Objects

Lecture 72 Adding Terrain Material

Lecture 73 Download Landscape Pro

Lecture 74 Adding Foliage

Lecture 75 Adjusting The Sun Position

Lecture 76 Taking The Screenshot

Section 13: Conclusion

Lecture 77 Final Words

This course is suitable for all those who like games and want to discover how game assets (objects) are made. If you've heard of Blender, Quixel Mixer and Unreal Engine and want to learn how to use these softwares creating 3D objects for games, this course is for you.