Game Assets With Blender And Unreal Engine 5
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.49 GB | Duration: 6h 57m
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.49 GB | Duration: 6h 57m
Learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, Gimp and Unreal Engine
What you'll learn
You will learn how to use 3D modeling software called Blender. No prior knowledge is required.
You will learn how to texture your game assets using Quixel Mixer (free software). No prior knowledge is required.
You will learn how to create a project in Unreal Engine 5.2.1 and how to import game assets into it. No prior knowledge is required.
The main objective of this course is to teach you how to create game assets (game objects) using Blender, Quixel Mixer and the Unreal Engine.
Requirements
No prior knowledge of Blender, Quixel Mixer or Unreal Engine is required. The course is designed for you to start from scratch and acquire the necessary skills as the classes are presented.
Description
In this course you will learn how to create quality game assets using free softwares such as Blender, Quixel Mixer, GIMP and Unreal Engine. We will start the course with the download and installation of this softwares. You will receive 3 PDF files containing shortcuts and information about the softwares we will use in the course. A total of 7 game assets will be created. We will take as a base/inspiration the game Medal of Honor (1999) to recreate a minen road sign, a fingerpost, a wooden fence, a street light, a dynamit crate, a first aid kit and a pilot's logbook. At the beginning of each section, before we develop the game asset, I will show you an image of the original object that we are going to recreate. You will learn how to create the object in 3D, uvunwrap and export the fbx file using Blender, texture it and export these textures (albedo, normal, roughness, metalness and ao) using Quixel Mixer and then learn how to correctly import all this in a project that we will create in Unreal Engine 5.2.1. We will also use a free software called GIMP where we will create some brushes that we will use in Quixel Mixer to create more realistic textures. In the final two game assets we will only use Blender to carry out the entire process, using free high-quality textures that you will learn where to download. In the last section of the course we will create a scene with the game assets we created and you will learn how to bring in other high quality objects using Quixel Bridge (within the Unreal Engine itself). Finally, you will learn how to take a photo (screenshot) of the final result to share your achievement with friends, on the forums, or even to promote your portfolio.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Downloading the Softwares
Lecture 2 Blender
Lecture 3 Quixel Mixer
Lecture 4 Unreal Engine 5
Lecture 5 Gimp
Section 3: Organizing the Folders
Lecture 6 Create the Folders
Lecture 7 Create Our Project in Unreal Engine 5
Lecture 8 Blender - Quixel - UE5 Shortcuts
Section 4: Creating the Minen Road Sign
Lecture 9 The Original Object
Lecture 10 Modeling in Blender
Lecture 11 UV Unwrap
Lecture 12 Exporting the FBX File
Lecture 13 Download and Install New Font
Lecture 14 Creating the Skull Brush
Lecture 15 Creating the Words Brushes
Lecture 16 Import the FBX in Quixel Mixer
Lecture 17 Bring Our Asset to Unreal Engine 5
Section 5: Creating the Fingerpost
Lecture 18 The Original Object
Lecture 19 Modeling in Blender
Lecture 20 UV Unwrap
Lecture 21 Exporting the FBX File
Lecture 22 Download New Font
Lecture 23 Creating The Brushes
Lecture 24 Importing The FBX to Quixel
Lecture 25 Bring Our Asset to UE5
Section 6: Creating The Wooden Fence
Lecture 26 The Original Object
Lecture 27 Reference Image in Blender
Lecture 28 Modeling in Blender - Part 01
Lecture 29 Modeling in Blender - Part 02
Lecture 30 Creating 2 Materials
Lecture 31 UV Unwraping
Lecture 32 Create the ID Mask
Lecture 33 One Material Only
Lecture 34 Exporting The FBX File
Lecture 35 Importing The FBX to Quixel
Lecture 36 Bring Our Asset to UE5
Section 7: Creating The Street Light
Lecture 37 The Original Object
Lecture 38 Reference Image in Blender
Lecture 39 Modeling in Blender - Part 01
Lecture 40 Modeling in Blender - Part 02
Lecture 41 UV Unwraping
Lecture 42 Exporting The FBX File
Lecture 43 Texturing in Quixel Mixer
Lecture 44 Bring Our Asset to UE5
Section 8: Creating The Dynamit Crate
Lecture 45 The Original Object
Lecture 46 Modeling in Blender - Part 01
Lecture 47 Modeling in Blender - Part 02
Lecture 48 UV Unwraping
Lecture 49 Creating The ID Mask
Lecture 50 One Material Only
Lecture 51 Exporting The FBX File
Lecture 52 Creating The Eagle Brush
Lecture 53 Creating The Dynamit Brush
Lecture 54 Importing in Quixel
Lecture 55 UE5
Section 9: Creating The First Aid Kit
Lecture 56 The Original Object
Lecture 57 Modeling in Blender
Lecture 58 Import The Texture
Lecture 59 Export/Import the FBX File
Section 10: Creating The Pilot Logbook
Lecture 60 The Original Object
Lecture 61 Modeling in Blender
Lecture 62 Downloading The Textures
Lecture 63 Import The Textures in Blender
Lecture 64 Bake The Image (texture)
Lecture 65 Export/Import The FBX File
Section 11: Creating An Extra Game Asset
Lecture 66 The Original Object
Lecture 67 Modeling in Blender
Lecture 68 Baking The Image (texture)
Lecture 69 Export/Import The FBX File
Section 12: Creating Our Scene
Lecture 70 Importing Assets From Bridge
Lecture 71 Organizing The Objects
Lecture 72 Adding Terrain Material
Lecture 73 Download Landscape Pro
Lecture 74 Adding Foliage
Lecture 75 Adjusting The Sun Position
Lecture 76 Taking The Screenshot
Section 13: Conclusion
Lecture 77 Final Words
This course is suitable for all those who like games and want to discover how game assets (objects) are made. If you've heard of Blender, Quixel Mixer and Unreal Engine and want to learn how to use these softwares creating 3D objects for games, this course is for you.