Full Game Character In Blender Course - Moth Girl

Posted By: ELK1nG

Full Game Character In Blender Course - Moth Girl
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 58.77 GB | Duration: 49h 52m

Creating a game ready character with textures only in Blender! No other tools used.

What you'll learn

Making a game character only with Blender

Sculpting and modelling a high poly in Blender

Retopology in Blender

UV mapping in Blender

Materials and shaders in Blender

Baking maps from high to low poly in Blender

Texture retouching in Blender

Base rig and pose in Blender

Requirements

Some knowledhe of Blender is required

Description

A game character made entirely in Blender, only with free addons?This sounds like a wet dream right? But its true. This course is exactly that!Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.I have worked in the game industry for 15 years and have made numerous 3D characters for many games.Тhe nice Moth Knight concept is from Ilsu JangIn this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it :).After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too. Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.Beginners should first try my Absolute beginners blender courses, and then attempt this madness :).

Overview

Section 1: High poly creation

Lecture 1 Introduction

Lecture 2 Blender setup for fast sculpting

Lecture 3 Starting a female head from sphere

Lecture 4 Making a beautiful female face

Lecture 5 Important Checkpoints for your head sculpt

Lecture 6 Sculpting the hair

Lecture 7 Making the torso and the legs

Lecture 8 Sculpting arms and hands

Lecture 9 Assembling and adjusting the body

Lecture 10 Making teeth and coloring the face

Lecture 11 Eyelashes are essential

Lecture 12 Starting the Helmet 3D sketch

Lecture 13 Torso armor 3D sketching

Lecture 14 Shoulder armor and skirt creating

Lecture 15 Making the elbow and knee armors

Lecture 16 Fixing the elbow, shoulder and knee armor

Lecture 17 Making the ears and tigh armor

Lecture 18 Making the feet armor and preparing the sword

Lecture 19 Starting the sword modelling

Lecture 20 Adding details to the sword

Lecture 21 More details for the sword

Lecture 22 Arms armor and detailing the helmet

Lecture 23 Refining the torso armor 3D sketch

Lecture 24 Retopo cleaning the helmet geometry

Lecture 25 Working more on the helmet high poly

Lecture 26 Ears and starting the armor refinement

Lecture 27 Armor refinement at its best

Lecture 28 More body armor refinement work

Lecture 29 Finishing the front body armor

Lecture 30 Defining the back torso armor

Lecture 31 Finishing the torso armor high poly

Lecture 32 Shoulder neck armor refinement

Lecture 33 Skirt armor making

Lecture 34 Refining the thigh armor

Lecture 35 Making the knee armor high poly

Lecture 36 Refining the lower leg

Lecture 37 Lower leg refinement part 2

Lecture 38 Feet armor

Lecture 39 Finishing the arms

Lecture 40 Making the wings

Lecture 41 Drawing the front skirt

Lecture 42 Refining the sword high poly

Lecture 43 Finishing the sword high poly

Lecture 44 Refining the hair and face

Section 2: Retopology and UV unwrapping

Lecture 45 Retopology start! WIth the face

Lecture 46 Retopo of the hair

Lecture 47 Retopo hair part 2

Lecture 48 FInishing the retopology of the hair

Lecture 49 Uv mapping the face and hair

Lecture 50 Retopo and UV eyeball and teeth

Lecture 51 Helmet retopo

Lecture 52 Test bake of the helmet

Lecture 53 Hand retopology

Lecture 54 Arm retopology

Lecture 55 Shoulder retopology

Lecture 56 Start torso retopology

Lecture 57 Retopo the front torso armor

Lecture 58 Finishing the torso retopology

Lecture 59 Retopo the skirt and butt

Lecture 60 Legs retopo part 01

Lecture 61 Finishing the leg retopology

Lecture 62 Sword retopology

Lecture 63 Retopo the wings-cape

Lecture 64 Making the UVs of the body and helm

Lecture 65 Making the UV map for sword and cape

Section 3: Materials and baking

Lecture 66 Testing materials for high poly

Lecture 67 Preparing the meshes for baking

Lecture 68 Test baking the maps in 2k

Lecture 69 Baking the final maps

Section 4: Texture base rig, pose and final render

Lecture 70 Assembling the low poly and starting texture paint_

Lecture 71 Finishing the texture using Ucupaint

Lecture 72 Rigging and posing the moth knight

Lecture 73 Make a turntable and transparent video

Lecture 74 Goodbye

Intermediate and advanced course for game 3D character creation in Blender