Female Assassin Game Character Creation In Blender

Posted By: ELK1nG

Female Assassin Game Character Creation In Blender
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 94.97 GB | Duration: 72h 1m

Learn how to Sculpt, Model, Texture a Character in Blender and Render in Unreal Engine

What you'll learn

Learn all about Blender's essential sculpting tools

Learn how to add intricate details and refine female anatomy

Learn how to create clean, animation-ready topology

Learn the principles of texturing mapping

Learn how to create realistic skin, cloth, and weapon textures in Substance Painter

Learn the powerful features of Unreal Engine

Learn how to create materials, dynamic lighting, and cameras in Unreal Engine

Learn how to become a professional character artist

Requirements

Basic knowledge of Blender, Substance Painter and Unreal Engine is required.

Description

Instructor InfoCorazon Bryant is a professional 3d artist currently working for the government creating real-time 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.Course InfoAre you ready to unleash your artistic potential and step into the world of game character design?  Do you want to be prepared with the skills and techniques needed to bring your character to life? Then join me, Corazon Bryant, a professional 3d artist and educator. On this journey, you will learn how to create a breathtaking female assassin from scratch!In this immersive course, I will guide you through every step of the character creation pipeline. Beginning with an introduction to Blender's essential sculpting tools. We will create a base mesh that serves as the foundation for our character. We will dive into dynamic sculpting to add intricate details, refine anatomy, and capture the essence of our female assassin. We will explore the brushes, modifiers, and techniques that will elevate your sculpting skills to a professional level.Then we move on to retopologizing. I will show you the step by step techniques on how to create clean, animation ready topology and strategies to maintain detail while reducing poly count. We will then learn the principles of texture mapping and how to efficiently unwrap our model. We will learn how to use Substance Painter to create realistic skin, clothing, and weapon textures. We will discover how to layer materials, apply decals, and utilize smart materials to enhance the visual fidelity of our character. We will get familiar with the powerful features of Unreal Engine and how to import our  character seamlessly. We will learn how to create materials that reflect our character’s unique style and how to set up dynamic lighting that showcases our work in the best light. You will create a visually striking scene to render your character while learning tips on camera angles and composition to make your assassin truly stand out.Whether you’re a beginner eager to explore 3D art or an experienced artist looking to refine your skills, this course is designed for you. By the end of our journey, you’ll have not only created a stunning female assassin character but also gained invaluable knowledge and skills that will empower your future projects in game design.Enroll now and take the first step toward becoming a master character artist!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 References

Section 2: Sculpting

Lecture 3 Sculpting Intro

Lecture 4 Basic Head

Lecture 5 Basic Facial Features 1

Lecture 6 Basic Facial Features 2

Lecture 7 Eye Shape

Lecture 8 Hair Placeholder

Lecture 9 Paint Test

Lecture 10 Torso

Lecture 11 Chest Area

Lecture 12 Legs Basic Shape

Lecture 13 More Legs & Feet

Lecture 14 Legs & Feet Reposition

Lecture 15 Arms Basic Shape

Lecture 16 Hands Basic Shape

Lecture 17 Hands Secondary Details

Lecture 18 Fixes & Proportions

Lecture 19 Combine Body Parts

Lecture 20 Vest Basic Shapes

Lecture 21 Vest Design

Lecture 22 Shorts & Belt Basic Shapes

Lecture 23 Belts Part 1

Lecture 24 Belts Part 2

Lecture 25 Boots Basic Shapes

Lecture 26 Boots Design 1

Lecture 27 Boots Design 2

Lecture 28 Arm Brace Design 1

Lecture 29 Arm Brace Design 2

Lecture 30 Arm Brace Design 3

Lecture 31 Gun Leg Straps

Lecture 32 Knife Leg Straps

Lecture 33 Holster Extra Designs

Lecture 34 Straps & Leg Fix

Lecture 35 Extra Glove Design

Lecture 36 Victorian Design

Section 3: Real World Size

Lecture 37 Real World Size & Eyeball

Section 4: Rifle Gun Modeling

Lecture 38 Gun Modeling Basic Shape 1

Lecture 39 Gun Modeling Basic Shape 2

Lecture 40 Gun Modeling Basic Shape 3

Lecture 41 Gun Modeling Basic Shape 4

Lecture 42 Gun Modeling Boolean

Lecture 43 Gun Modeling Bevels

Lecture 44 Gun Hand Grip Detail

Lecture 45 Gun Hand Grip Fix & Handguard

Lecture 46 Gun Handguard Detail

Lecture 47 Gun Handguard Fix

Lecture 48 Overall Gun Detail

Lecture 49 Muzzle

Lecture 50 Final Pieces

Section 5: Character Retopo

Lecture 51 Character Touch Ups

Lecture 52 Intro to Retopo

Lecture 53 Face Essential Loops

Lecture 54 Upper Body Essential Loops

Lecture 55 Lower Body Essential Loops

Lecture 56 Fingers Essential Loops

Lecture 57 Face Retopo

Lecture 58 Ear & Head Retopo

Lecture 59 Torso Retopo 1

Lecture 60 Torso Retopo 2

Lecture 61 Arms & Legs Retopo

Lecture 62 Hands Retopo

Lecture 63 Feet Retopo

Lecture 64 Vest Retopo 1

Lecture 65 Vest Retopo 2

Lecture 66 Vest Retopo 3

Lecture 67 Vest Retopo 4

Lecture 68 Vest Retopo 5

Lecture 69 Vest Retopo 6

Lecture 70 Retopo Arm Glove 1

Lecture 71 Retopo Arm Glove 2

Lecture 72 Retopo Leather Wrist Armor

Lecture 73 Armor Laces

Lecture 74 Retopo Arm Cuff

Lecture 75 Retopo Necklace 1

Lecture 76 Retopo Necklace 2

Lecture 77 Retopo Shorts

Lecture 78 Retopo Belt

Lecture 79 Retopo Leg Strap

Lecture 80 Retopo Holster

Lecture 81 Retopo Boots 1

Lecture 82 Retopo Boots 2

Lecture 83 Retopo Boots 3

Section 6: Eye, Teeth, Mouth, Nose Extras

Lecture 84 Eye Cavity

Lecture 85 Teeth Placement

Lecture 86 Mouth & Nose Cavities

Lecture 87 Caruncle & Tear Duct

Section 7: Mesh Clean Ups and Fixes

Lecture 88 Hand Gun Revisit

Lecture 89 Clean Up Meshes 1

Lecture 90 Clean Up Meshes 2

Lecture 91 Shading Meshes 1

Lecture 92 Shading Meshes 2

Section 8: Unwrapping & Vertex Color

Lecture 93 Intro to Unwrapping

Lecture 94 Unwrap Body 1

Lecture 95 Unwrap Body 2

Lecture 96 Unwrap Vest

Lecture 97 Unwrap Arm Accessories

Lecture 98 Unwrap Necklace, Emblem & Belt

Lecture 99 Unwrap Belt, Shorts & Straps

Lecture 100 Unwrap Weapon Accessories & Boots

Lecture 101 UV Pack Character

Lecture 102 Unwrap Rifle 1

Lecture 103 Unwrap Rifle 2

Lecture 104 Unwrap Handgun

Lecture 105 Vertex Color

Lecture 106 Vertex Color Check

Section 9: Character Details & Texturing

Lecture 107 Character Projection

Lecture 108 Character Details

Lecture 109 Character Macro Details & Pores

Lecture 110 Skin Variance

Lecture 111 Character Normal Map

Lecture 112 Vest Projection

Lecture 113 Vest Details 1

Lecture 114 Vest Details 2

Lecture 115 Vest Normal Map

Lecture 116 Arm Glove Details

Lecture 117 Arm Glove Normal Map

Lecture 118 Wrist Armor Details

Lecture 119 Wrist Armor Normal Map Fix

Lecture 120 Shorts Details

Lecture 121 Shorts Normal Map

Lecture 122 Holster Details

Lecture 123 Holster Fix Normal Map

Lecture 124 Boots Details & Normal Map

Lecture 125 Boots Straps & Normal Map

Lecture 126 Extra Details & Normal Map

Lecture 127 Arm Bracelet & Normal Map

Lecture 128 Texture Setup

Lecture 129 Eye Make Up

Lecture 130 Lipstick & Discoloration

Lecture 131 Outfit & Texture Edits

Lecture 132 Straps & Emblem Details

Lecture 133 Texture Tweaks

Section 10: Hair Creation

Lecture 134 Eyelashes 1

Lecture 135 Eyelashes 2

Lecture 136 Eyebrows

Lecture 137 Hair Main 1

Lecture 138 Hair Main 2

Lecture 139 Hair Bangs

Lecture 140 Hair Ponytail & Edits

Lecture 141 Hair Flyaways

Section 11: Weapon Texturing

Lecture 142 Rifle Gun Texturing 1

Lecture 143 Rifle Gun Texturing 2

Lecture 144 Rifle Gun Edge Wear

Lecture 145 Hand Gun Texture 1

Lecture 146 Hand Gun Texture 2

Lecture 147 Hand Gun Edge Wear

Section 12: Edits & Rig Setup

Lecture 148 Asymmetrical Forms & Edits

Lecture 149 Rig Setup

Lecture 150 Posing

Lecture 151 Mesh Fixes

Section 13: Unreal Engine Setup

Lecture 152 Unreal Setup

Lecture 153 Unreal Materials

Lecture 154 Hair Setup & Edits

Lecture 155 Lights & Cameras

Lecture 156 Final Renders

This course is for those who want to acquire invaluable knowledge and skills that will empower their future projects in game design