Complete Fusion 360 All-In-One Course For Beginners
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.04 GB | Duration: 7h 8m
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.04 GB | Duration: 7h 8m
The Only Fusion 360 Course You Need — Learn 3D Modeling, Assemblies, Animation, Drawings & Documentation Like a Pro
What you'll learn
Create 2D sketches and apply constraints and dimensions to build fully defined, parametric designs
Develop basic to advanced 3D modeling skills in Fusion 360 using real-world examples
Build assemblies using bottom-up and top-down approaches with joints and motion simulation
Create exploded views and product animations to showcase design intent
Generate 2D technical drawings with dimensions, annotations, and Bill of Materials (BOM)
Requirements
No prior CAD or design experience required — this course is beginner-friendly
A computer or laptop with Autodesk Fusion 360 installed
Description
Unlock the full potential of Fusion 360 in this complete beginner-to-advanced course designed for students, engineers, hobbyists, and professionals.Whether you’re just starting out or looking to sharpen your CAD skills, this step-by-step course guides you through the entire Fusion 360 workflow — from creating simple 2D sketches to building fully functional assemblies, rendering professional animations, and producing ready-for-manufacture technical drawings.What You’ll Learn:Navigate the Fusion 360 interface and set up projects efficientlyCreate precise 2D sketches using constraints and dimensionsBuild 3D models using tools like Extrude, Revolve, Sweep, Loft, Rib, Emboss, and ShellExplore advanced modeling: Threads, Holes, 3D Sketches, Helical Coils, and moreModify and refine your geometry with tools like Press Pull, Split, Combine, and OffsetCreate bottom-up and top-down assemblies with joints and motion simulationApply materials, appearances, and calculate mass, volume, and center of gravityRender photorealistic images and create exploded views with animationsGenerate detailed 2D drawings, dimensioning, annotations, and Bill of MaterialsExport models in STL, STEP, DXF, and PDF formats for manufacturing or 3D printing, and moreWhy Choose This Course?No prior CAD experience requiredReal-world examples and hands-on projectsCovers all major Fusion 360 environments: Design, Assembly, Animation, DrawingPerfect for building a professional CAD portfolioIdeal for students, mechanical engineers, product designers, and makersGet a Certificate of Completion upon finishing the courseBy the end of this course, you’ll be confident in using Fusion 360 for your design projects — whether it’s mechanical components, 3D printed parts, or full product assemblies.Start designing with confidence, build real-world models, and gain CAD skills that employers and clients are looking for.Enroll now and start designing with confidence using Fusion 360!
Overview
Section 1: Introduction to Fusion 360
Lecture 1 Course Overview
Lecture 2 Getting Started with Fusion 360
Lecture 3 Managing Data by Using the Data Panel
Lecture 4 Working in Offline & Online Mode
Lecture 5 Saving, Opening, Exporting, Recovering, and Sharing a Design File
Section 2: Drawing Sketches with Autodesk Fusion 360
Lecture 6 Invoking a New Design File and Creating Sketches
Lecture 7 Working with Selection of Planes
Lecture 8 Specifying Units
Lecture 9 Specifying Grids and Snaps Settings
Lecture 10 Drawing a Line
Lecture 11 Drawing a Tangent Arc by Using the Line Tool
Lecture 12 Drawing a Rectangle
Lecture 13 Drawing a Circle
Lecture 14 Drawing an Arc
Lecture 15 Drawing a Polygon
Lecture 16 Drawing an Ellipse
Lecture 17 Drawing a Slot
Lecture 18 Drawing Conic Curves
Lecture 19 Drawing Spline
Lecture 20 Editing a Spline
Lecture 21 Inserting Text into a Sketch
Section 3: Editing and Modifying Sketches
Lecture 22 Trimming Sketch Entities
Lecture 23 Extending Sketch Entities
Lecture 24 Offsetting Sketch Entities
Lecture 25 Creating Construction Entities
Lecture 26 Mirroring Sketch Entities
Lecture 27 Patterning Sketch Entities
Lecture 28 Creating a Sketch Fillet
Lecture 29 Creating a Sketch Chamfer
Lecture 30 Scaling Sketch Entities
Lecture 31 Breaking Sketch Entities
Section 4: Applying Constraints and Dimensions
Lecture 32 Working with Constraints
Lecture 33 Applying and Editing Dimensions
Lecture 34 Working with Different States of a Sketch
Lecture 35 Working with SKETCH PALETTE
Section 5: Creating Base 3D Features and Exploring Model Navigation
Lecture 36 Creating an Extrude Feature
Lecture 37 Creating a Revolve Feature
Lecture 38 Navigating a 3D Model in the Graphics Area
Lecture 39 Changing the Visual Style of a Model
Section 6: Creating Construction Geometries
Lecture 40 Creating a Construction Plane
Lecture 41 Creating a Construction Axis
Lecture 42 Creating a Construction Point
Section 7: Exploring Advanced Modeling and Analysis Tools
Lecture 43 Exploring Advanced Extrude Features
Lecture 44 Exploring Advanced Revolve Features
Lecture 45 Working with a Sketch having Multiple Profiles
Lecture 46 Projecting Edges onto a Sketching Plane
Lecture 47 Creating 3D Curves
Lecture 48 Editing a Feature and its Sketch
Lecture 49 Editing the Sketching Plane of a Sketch
Lecture 50 Applying Standard and Custom Physical Material Properties
Lecture 51 Calculating Mass Properties
Lecture 52 Measuring the Distance between Objects
Section 8: Exploring Complex Modeling with Sweep, Loft, and Specialized Tools
Lecture 53 Creating a Sweep Feature
Lecture 54 Creating a Loft feature
Lecture 55 Creating Rib Features
Lecture 56 Creating Web Features
Lecture 57 Creating Emboss Features
Lecture 58 Creating Holes
Lecture 59 Creating a Thread
Lecture 60 Creating a Rectangular Box
Lecture 61 Creating a Cylinder
Lecture 62 Creating a Sphere
Lecture 63 Creating a Torus
Lecture 64 Creating a Helical and a Spiral Coil
Lecture 65 Creating 3D Sketches
Lecture 66 Creating a Pipe
Section 9: Patterning and Mirroring
Lecture 67 Creating a Rectangular Pattern
Lecture 68 Creating a Circular Pattern
Lecture 69 Creating a Pattern along a Path
Lecture 70 Mirroring Features, Faces, Bodies, and Components
Section 10: Editing and Modifying 3D Models
Lecture 71 Working with the Press Pull Tool
Lecture 72 Creating Fillets
Lecture 73 Creating Chamfers
Lecture 74 Creating Shell Features
Lecture 75 Adding Drafts
Lecture 76 Scaling Objects
Lecture 77 Combining Solid Bodies
Lecture 78 Offsetting Faces of a Model
Lecture 79 Splitting Faces of a Model
Lecture 80 Splitting Bodies
Section 11: Building Assemblies with the Bottom-Up Approach
Lecture 81 Understanding Different Assembly Approaches
Lecture 82 Assembling with Bottom-Up Approach: Placement, Grounding, and Degrees of Freedom
Lecture 83 Applying Joints
Lecture 84 Controlling Joint Behavior and Motion: Edit, Animate, and Manage Joints
Lecture 85 Advanced Assembly Techniques: Relative Motion, Groups, and Contact Sets
Section 12: Designing Assemblies with the Top-Down Approach
Lecture 86 Creating an Assembly Using the Top-Down Approach
Lecture 87 Applying As-Built Joints, Defining Joint Origins, and Editing Components
Section 13: Creating and Managing Animations in Fusion 360
Lecture 88 Invoking Animation Workspace and Capturing Views & Actions in the Timeline
Lecture 89 Customizing Timeline, Managing Storyboards, and Publishing Animations
Section 14: Creating and Managing Drawings in Fusion 360
Lecture 90 Invoking the DRAWING Workspace and Creating the Base View
Lecture 91 Creating Projected Views and Defining the Angle of Projection
Lecture 92 Editing Document Settings and Adding Title Blocks
Lecture 93 Creating Section Views
Lecture 94 Creating Detail Views
Lecture 95 Creating Break Views
Lecture 96 Creating an Exploded Drawing View
Beginners with no prior experience in CAD or 3D design who want to learn Fusion 360 from scratch,Students in engineering, product design, or manufacturing looking to strengthen their CAD skills,Hobbyists and makers interested in designing parts for 3D printing, DIY projects, or prototyping,Professionals and engineers transitioning to Fusion 360 or refreshing their CAD knowledge,Anyone who wants to build real-world design skills and create production-ready models, assemblies, and drawings