Cityengine & Twinmotion Masterclass: Urban 3D Visualization

Posted By: ELK1nG

Cityengine & Twinmotion Masterclass: Urban 3D Visualization
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.73 GB | Duration: 17h 15m

CityEngine & Twinmotion for Architects and Urban Designers – Procedural City Modeling, realistic Rendering and Animation

What you'll learn

Complete training in CityEngine: procedural modeling, rule-based design, and city-scale generation

Create realistic urban plans, masterplans, and large-scale city models

Learn Twinmotion integration for rendering, animation and Video Editing

Manage scenes, lighting, and materials for high-quality presentation

Design streets, blocks, buildings, and landscapes procedurally with CityEngine

Export CityEngine projects to Twinmotion for advanced visualization

Create cinematic walkthroughs, flythrough animations

Cga Programming in CityEngine

Requirements

A laptop/PC with CityEngine and Twinmotion installed

Description

Are you an architect or urban planner who wants to bring your city-scale projects to life?Do you want to design complex, large-scale urban environments in a fraction of the time?Or maybe you’re a 3D artist looking to add powerful procedural modeling and photorealistic rendering skills to your workflow?This is the most comprehensive CityEngine & Twinmotion course available — designed to take you from complete beginner to professional level.What You’ll Learn with CityEngineWith CityEngine, you’ll learn every essential skill to procedurally generate streets, blocks, parcels, buildings, and entire masterplans.Unlike surface-level tutorials, this course dives deep into CGA rule-based coding, so you’ll fully understand how to create and customize procedural rules for different urban and architectural scenarios. This makes it possible to test multiple design alternatives, generate large-scale cities, and automate repetitive modeling tasks — saving you countless hours.What You’ll Learn with TwinmotionOnce your city or architecture model is ready, you’ll bring it to life in Twinmotion. Here, you’ll learn how to create high-quality still renders, cinematic animations, and professional video presentations. You’ll also cover post-production and editing workflows with Camtasia, so your final presentations look polished and competition-ready.Why This Course is DifferentProject-Based: Every module is built around real projects, so you’ll learn by doing, not just watching.Hands-On Exercises: Practice files and assignments help you strengthen your skills step by step.Full CGA Training: Learn procedural rule coding in CityEngine from the ground up.Professional Rendering Workflow: From modeling to visualization and editing, you’ll master a complete workflow.Always Up to Date: Lifetime access with free updates as software evolves.Constant Support: Get answers to your questions directly from your instructor anytime.By the End of This Course, You’ll Be Able To:Procedurally design entire cities, districts, and architectural masterplansWrite and customize CGA rules to control buildings, layouts, and detailsRender ultra-realistic images and animations with TwinmotionEdit and polish your renders into professional video presentationsMove seamlessly from conceptual design to client-ready presentationsBuild a portfolio that stands out in architecture, urban planning, and 3D visualizationThis is not just another software tutorial — it’s a career-transforming skillset for architects, designers, and urbanists who want to create, visualize, and present their ideas at the highest level. Enroll now and start building the cities of the future with CityEngine & Twinmotion!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Animation in this Course

Section 2: Getting Started with CityEngine – Interface, Tools & Navigation

Lecture 3 Introduction to the CityEngine Toolbar – File Menu: Import & Export

Lecture 4 Toolbar Exploration – Edit Menu: Scenario Management & Scenario Creation

Lecture 5 Toolbar Exploration – Edit Menu: Move, Scale, Rotate; Select Menu:

Lecture 6 CityEngine Exercise Files

Section 3: Urban Modeling Basics – Streets, Shapes, Terrains & 3D View

Lecture 7 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P1

Lecture 8 Toolbar Exploration – Terrains: Contours & Topography Settings; Graph Menu P2

Lecture 9 Toolbar Exploration – Analysis Menu: Introduction to Cullen’s Theory

Lecture 10 Toolbar Exploration – Search, Scripts, Window, ArcGIS Urban, Help Menus

Lecture 11 Exploring the 3D View Environment – Icons & Submenus

Section 4: Working with Maps -Analyze Graph-Esri.Lib Libraries & Urban Block Visualization

Lecture 12 Get Map Data – Importing Maps and Georeferenced 3D Files

Lecture 13 Graph Analysis with Analyze Graph – Spatial Layout in CityEngine

Lecture 14 Exploring Built-in Esri.Lib Libraries & Urban Block Visualization

Section 5: First Twinmotion Project

Lecture 15 Twinmotion Project 1 – Part 1

Lecture 16 Twinmotion Project 1 – Part 2

Lecture 17 Twinmotion Project 1 – Part 3

Lecture 18 Twinmotion Exercise Files - Project 1 Zurich Exercise file

Section 6: Second Twinmotion Project

Lecture 19 Twinmotion Project 2 – Part 1

Lecture 20 Twinmotion Project 2 – Part 2

Lecture 21 Twinmotion Project 2 – Part 3

Lecture 22 Twinmotion Exercise Files - Project 2 Urban Block Exercise file

Section 7: Introduction to CityEngine Programming

Lecture 23 CityEngine Coding – Introduction to Programming Basics

Lecture 24 CityEngine Coding – Introduction to CGA Language

Lecture 25 CityEngine Coding – CGA Grammar (Part 2)

Lecture 26 CityEngine Coding – CGA Grammar (Part 3)

Lecture 27 CityEngine Coding – CGA Grammar (Part 3)

Lecture 28 CityEngine Coding – CGA Grammar (Part 4)

Section 8: Advanced CGA Programming

Lecture 29 CityEngine Coding – CGA Grammar (Part 5)

Lecture 30 CityEngine Coding – CGA Grammar (Part 6)

Lecture 31 CityEngine Coding – CGA Grammar (Part 7)

Section 9: Applied Coding & Case Studies

Lecture 32 Review of CityEngine Programming – Designing an Urban Section + Reports

Lecture 33 Case & Else Grammar in CGA

Lecture 34 Texture Command, File Random & Transformation Grammars (s, t, i) – Part 1

Lecture 35 Transformation Grammars (s, t, i) – Part 2

Lecture 36 Transformation Grammars (s, t, i) – Part 3 - City Design With GIS & CGA Part 1

Section 10: GIS-Based Urban Design

Lecture 37 City Design with GIS & CGA – Part 2: Land Uses

Lecture 38 City Design with GIS & CGA – Part 3: Details

Lecture 39 City Design with GIS & CGA – Part 4: Facades

Lecture 40 City Design with GIS & CGA – Part 5: Materials & Base Maps

Lecture 41 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p1)

Lecture 42 City Design with GIS & CGA – Part 6: Streets & Green Spaces (p2)

Lecture 43 City Design with GIS & CGA – Part 7: LOD in Coding

Lecture 44 City Design with GIS & CGA – Part 8: The Complete Streets Rule

Section 11: Third Twinmotion Project

Lecture 45 Twinmotion Project 3 City Design

Lecture 46 Twinmotion Exercise Files - Project 3 Street Exercise file

Section 12: Advanced City Design & Animation

Lecture 47 City Design with GIS & CGA – Part 9: Before/After Comparative Design

Lecture 48 City Design with GIS & CGA – Part 9: Before/After Comparative Design (p2)

Lecture 49 City Design with GIS & CGA – Part 10: Adding More Details (p1)

Lecture 50 City Design with GIS & CGA – Part 11: Adding More Details (p2)

Lecture 51 Animation Creation in CityEngine

Lecture 52 Snapshot Tool + Facade Wizard (Part 1)

Section 13: Facade Wizard Completion

Lecture 53 Facade Wizard (Part 2)

Lecture 54 Facade Wizard (Part 2) (2)

Lecture 55 Facade Wizard (Part 3) – Urban Facade Design

Section 14: Twinmotion Project 4

Lecture 56 Twinmotion Project 4 – Part 1

Lecture 57 Twinmotion Project 4 – Part 2

Lecture 58 Twinmotion Exercise Files - Project 4 Twinmotion Exercise file

Section 15: Map Layers Essentials

Lecture 59 Map Layers – Part 1

Lecture 60 Map Layers – Part 2

Lecture 61 Map Layers – Part 3

Section 16: Japanese Garden & Twinmotion Project 5

Lecture 62 Designing a Japanese Garden with Map Layers

Lecture 63 CityEngine Ending

Section 17: Final Twinmotion Project & Video Editing

Lecture 64 Final Animation Preview

Lecture 65 Twinmotion Project 5 – Part 1

Lecture 66 Twinmotion Project 5 – Part 2

Lecture 67 Twinmotion Project 5 – Part 3

Lecture 68 Video Editing with Camtasia (P1)

Lecture 69 Video Editing with Camtasia (P2)

Lecture 70 Video Editing with Camtasia (P3)

Lecture 71 Exercise File - Project 5 Japanese Garden Exercise file

Urban planners & designers,Architects interested in city-scale modeling,3D artists seeking procedural workflows,Visualization professionals,Students in architecture and urban design,Anyone who wants to create realistic cities and environments