Character Rigging Crash Course In Maya For Intermediate User

Posted By: ELK1nG

Character Rigging Crash Course In Maya For Intermediate User
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.32 GB | Duration: 5h 3m

Learn Maya Character Rigging Step-by-Step from Scratch

What you'll learn

Character rigging in maya

learn how to creating proxy geometry

learn how to create ik fk switch for arms and legs

learn how to change the joints orientations

learn how to create foot rolls

learn how to creates attributes on the controllers

learn how to create controllers for the rig

Requirements

Motivation to learn ;)

Knowledge of maya interface is needed

Autodesk Maya ( any version is good to go )

Description

Step-by-Step Easy To Follow Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a  3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next levelwe will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability  , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for  our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.In summary, with this course you will learn:Use Autodesk Maya for RiggingCreate complete and functional rigs for animationCreate custom controlsAdd both IK and FK modesTips for locating bones and controlsConfigure the jaw and mouth in generalTest and optimize a rigFoot rolls

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Creating_Proxy_Mesh

Section 2: Torso Rig

Lecture 3 creating joints for the torso

Lecture 4 changing joint orientation of the joints

Lecture 5 binding joints with the mesh

Lecture 6 creating ikspline handle and drive joints

Lecture 7 activating advanced twist control

Lecture 8 creating controllers for the rig

Lecture 9 creating fk rig of the torso

Lecture 10 creating body and global controller

Lecture 11 adding squash and stretch abillity

Section 3: arm rig

Lecture 12 creating joints for the arm

Lecture 13 creating controllers for the arm

Lecture 14 binding joints with geometry

Lecture 15 creating finger joints

Lecture 16 creating finger controllers

Lecture 17 creating arm ik fk switch controller

Lecture 18 mirroring arm rig setup

Lecture 19 creating fk arm rig

Lecture 20 creating ik arm rig

Lecture 21 ik fk switch of the arm rig

Lecture 22 rigging fingers

Lecture 23 wrapping up the arm rig

Section 4: leg rig

Lecture 24 creating leg joints

Lecture 25 changing orientations and creating ik fk joints

Lecture 26 binding joints with geometry

Lecture 27 creating ik fk leg rig controllers

Lecture 28 creating ik fk switch controller

Lecture 29 creating foot roll joints

Lecture 30 mirroring rig from left to right

Lecture 31 creating fk leg rig

Lecture 32 creating ik leg rig

Lecture 33 creating roll attributes

Lecture 34 creating leg ik fk switch

Lecture 35 creating foot roll rig

Lecture 36 finishing up the leg rig

Section 5: head and neck rig

Lecture 37 creating and changing orientation of the joints

Lecture 38 creating controllers for head and neck

Lecture 39 connecting controllers with joints

Lecture 40 binding joints with mesh

Lecture 41 creating space switching for the controllers

Lecture 42 paint skin weight head

Lecture 43 connecting with global controller

Lecture 44 creating blendshapes for the facial expressions

Lecture 45 connecting blendshapes with controllers

Section 6: wrapping up the rig

Lecture 46 cleaning up the controller

Lecture 47 final words and wrapping up the rig

want to learn how to rig character in maya,want to learn rigging with step by step process,want to get started with rigging fast