Blender - Expert In 3D Modeling From Zero To Advanced

Posted By: ELK1nG

Blender - Expert In 3D Modeling From Zero To Advanced
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.63 GB | Duration: 12h 13m

Learn 3D modeling for games and AAA with Blender - Professional techniques, character creation & more

What you'll learn

UPDATED FOR BLENDER 4.x: Learn Blender at a professional level and model any object you can imagine

Master the entire interface and move comfortably in 3D space using Blender

Understand the structure of 3D meshes, polygons, and how to work with them

Model both high- and low-poly 3D objects in Blender

Use advanced modeling tools and build a professional toy as a final project

Learn Blender's internal structure and user interface components

Requirements

No prior experience with Blender or 3D design required. We start from ZERO.

A mid-range PC, Mac, or Linux computer for better performance

Blender 3D (free) must be installed — we cover installation in the course

Description

This course contains the use of artificial intelligence.This course teaches you everything from scratch to help you model any object in 3D using Blender as your primary tool.You will confidently master the program and handle any modeling challenge like a pro.We start by studying and configuring the full interface, learning to navigate 3D space and transform objects.You’ll understand polygon structure and learn essential modeling tools.You’ll practice modeling real 3D objects, then dive into advanced modeling tools.We finish with a full project: modeling and visualizing a professional-quality 3D product.The course increases in difficulty progressively, helping you absorb each concept clearly. You’ll model high- and low-poly assets along the way.You get lifetime access to all resources and files, plus 24/7 support in the Q&A forum.You’ll also receive a scene 3D with professional lighting and background to render your final models with a realistic finish.What you’ll learn:Master Blender's interface and 3D spaceBuild high- and low-poly 3D assetsUse essential and advanced modeling toolsModel a Lego character and Thor’s HammerWho this course is forAnyone wanting to learn Blender’s 3D modeling tools at a professional levelBeginners starting from scratch with Blender 3DAnyone looking to learn modeling concepts and techniques with Blender

Overview

Section 1: DOWNLOAD & INSTALLATION – Blender 4.x

Lecture 1 Blender website walkthrough

Lecture 2 Blender 4.x installation

Lecture 3 Blender documentation

Lecture 4 Resources

Section 2: INTERFACE IN DEPTH – Blender 4.x

Lecture 5 Section introduction

Lecture 6 First time opening Blender

Lecture 7 Blender 4.3 interface layout

Lecture 8 Editing workspaces

Lecture 9 Managing startup files and layouts

Lecture 10 3D viewport options Part 1

Lecture 11 3D viewport options Part 2

Lecture 12 Navigating the 3D viewport

Lecture 13 Blender preferences

Lecture 14 Conclusion

Section 3: OBJECT SELECTION & TRANSFORMATION – Blender 4.x

Lecture 15 Section introduction

Lecture 16 Basic 3D object selection

Lecture 17 Tweak, Box, Circle, and Lasso selection

Lecture 18 Understanding 3D space: X, Y, Z axes

Lecture 19 Moving 3D objects on axes

Lecture 20 Rotating 3D objects on axes

Lecture 21 Scaling 3D objects on axes

Lecture 22 Difference between scale and dimensions

Lecture 23 Resetting transformations

Lecture 24 Gizmo modes: Global and Local

Lecture 25 Modifying object origin

Lecture 26 Modifying pivot points

Lecture 27 Precision movement with Snap tool

Lecture 28 Quick Snap access and smooth transforms

Lecture 29 Metric Unit Management

Lecture 30 Applying transformations

Lecture 31 Conclusion

Section 4: 3D MODELING TOOLS – Blender 4.x

Lecture 32 Section introduction

Lecture 33 Downloadable resources

Lecture 34 Creating 3D geometry

Lecture 35 Last operation menu and options

Lecture 36 Edit mode vs. Object mode

Lecture 37 Mesh anatomy

Lecture 38 Types of polygons

Lecture 39 Component selection color options

Lecture 40 Vertex, edge, face selection modes

Lecture 41 Viewport visualization modes

Lecture 42 Subdivision tool

Lecture 43 Extrude tool

Lecture 44 Loop Cut and Slide

Lecture 45 Offset Edge Slide

Lecture 46 Inset Faces

Lecture 47 Inset Faces

Lecture 48 Knife tool

Lecture 49 Dissolve and delete vertices, edges, faces

Lecture 50 Conclusion

Section 5: MODELING PRACTICE – Blender 4.x

Lecture 51 Section introduction

Lecture 52 Downloadable resources

Lecture 53 Prototyping a 3D house

Lecture 54 Modeling a chair

Lecture 55 Building the chair base

Lecture 56 Legs and backrest

Lecture 57 Position and origin adjustments

Lecture 58 Smooth shading (Shade Smooth)

Lecture 59 Smooth shading with modifier and added polygons

Section 6: MODELING TOOLS: Selection & Visualization – Blender 4.x

Lecture 60 Section goals

Lecture 61 Downloadable resources

Lecture 62 Edge Loop selection

Lecture 63 Edge Ring selection

Lecture 64 Face Loop selection

Lecture 65 Selecting mesh regions

Lecture 66 oining/separating mesh parts

Lecture 67 Separating mesh components

Lecture 68 Multi-object editing

Lecture 69 Hiding objects in viewport

Lecture 70 Hiding object components in viewport

Lecture 71 Conclusion

Section 7: ADVANCED 3D MODELING TOOLS – Blender 4.x

Lecture 72 Section goals

Lecture 73 Normal visualization

Lecture 74 Editing normals

Lecture 75 Creating faces from vertices/edges

Lecture 76 Connecting vertices

Lecture 77 Merging vertices

Lecture 78 Auto vertex connection

Lecture 79 Moving vertices along edges

Lecture 80 Moving edges along edges

Lecture 81 Separating vertices and edges

Lecture 82 Proportional editing

Lecture 83 Snap in edit mode

Lecture 84 Face, vertex, edge smoothing

Lecture 85 Bridge Edge Loops

Section 8: OUTLINER VIEW IN DEPTH – Blender 4.x

Lecture 86 Section goals

Lecture 87 Downloadable resources

Lecture 88 Outliner elements

Lecture 89 Object collections

Lecture 90 Selecting from Outliner

Lecture 91 Duplicating collections/objects

Lecture 92 Conclusion

Section 9: PRACTICE: Low Poly Thor's Hammer – Blender 4.x

Lecture 93 Technique intro and final model

Lecture 94 Downloadable resources

Lecture 95 Using image references

Lecture 96 Modeling the hammer head with symmetry

Lecture 97 Finalizing hammer head

Lecture 98 Modeling top of hammer

Lecture 99 Modeling top grip section

Lecture 100 Finalizing grip

Lecture 101 Creating slot for spike

Lecture 102 Designing spike

Lecture 103 Duplicating spike base

Lecture 104 Joining all copies

Section 10: FINAL PROJECT: Lego 3D Character – Blender 4.x

Lecture 105 Section goals

Lecture 106 Downloadable resources

Lecture 107 Reference image research & analysis

Lecture 108 Setting scale and units

Lecture 109 Placing reference images

Lecture 110 Modeling the head

Lecture 111 Smoothing entire mesh

Lecture 112 Modeling the torso

Lecture 113 Smoothing torso

Lecture 114 Fixing torso shape

Lecture 115 Creating hip parts

Lecture 116 Smoothing hip parts

Lecture 117 Creating upper legs

Lecture 118 Building leg piece

Lecture 119 Refining leg design

Lecture 120 Projecting leg holes

Lecture 121 Modeling the head

Lecture 122 Creating top and bottom leg holes

Lecture 123 Finalizing legs

Lecture 124 Modeling the arm

Lecture 125 Finalizing the arm

Lecture 126 Modeling the hand

Lecture 127 Finalizing hands

Lecture 128 Applying full symmetry

Lecture 129 Material management

Lecture 130 Coloring full model

Lecture 131 Preparing for export

Lecture 132 Final model render

Anyone wanting to learn Blender’s 3D modeling tools at a professional level,Beginners starting from scratch with Blender 3D,Anyone looking to learn modeling concepts and techniques with Blender