Blender Essentials - 3D Modelling Training Course
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.90 GB | Duration: 8h 31m
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.90 GB | Duration: 8h 31m
Learn the fundamentals of 3D and create models, motion graphics, animations, and more with Blender
What you'll learn
How to download, install, and set up Blender
Understanding 3D space and basic modeling concepts
Using modifiers like Mirror, Subdivision Surface, and Solidify
Working with the Extrude, Bevel, Loop Cut, and Knife tools
Adding detail and complexity with modifiers like Bevel and Boolean
Adding and editing materials like glass, metal, and liquid
Using lights, cameras, and render settings to make your work shine
Building 3D product mockups including bottles and packaging
Creating a custom 3D character and animating it
Animating objects using keyframes, parenting, and Blender’s timeline tools
Refining motion with the graph editor and animation principles like exaggeration and timing
UV unwrapping and projecting textures onto your models
Build custom procedural shaders using Blender’s node system
Create realistic surface detail using PBR (physically based rendering) materials
Exporting high-quality stills and animations for web, branding, and motion design
Class projects you can personalize and add to your portfolio
Tips, tricks, and workflows used by real-world 3D designers
Requirements
Download Blender for free, for either PC or Mac
Blender runs on most modern computers, but you’ll need at least 8 GB of memory and a reasonably fast processor. More memory, a stronger graphics card, and a faster hard drive will all help with better performance.
A mouse is recommended for best control, but Robin covers trackpad-friendly workflows too
Description
Taught by 3D artist, animator, and designer Robin Ruud, Blender 3D Design Essentials is your gateway into the free software behind everything from Hollywood blockbusters to bold brand visuals. Whether you’re a graphic designer, aspiring motion artist, or video game enthusiast, adding Blender to your toolkit will open up new possibilities for your creativity and career!If you’ve ever opened Blender, felt overwhelmed, and closed it just as fast, you’re not alone. But this course is designed to change that. Robin takes a hands-on, designer-focused approach, guiding you step-by-step through projects that build real skills through practice and problem solving. From product mockups and packaging design to custom characters and animation, you’ll gain tools you can plug into your existing workflow right away.Together with Robin, you’ll learn how to:Confidently navigate Blender’s interfaceModel clean, professional 3D objectsApply realistic materials like glass, metal, and liquidLight, frame, and render your scenesCreate branded mockup and packagingDesign and animate your own 3D characterAdding 3D to your skillset unlocks fresh possibilities for storytelling, prototyping, brand identity, and motion graphics. The secret? Once you’ve mastered a handful of essential tools and techniques, creating work that looks complex becomes surprisingly simple. Filtered through Robin’s perspective as a visual designer, this course zeroes in on just those core tools, making learning approachable and fun.By the end, you’ll have the skills and confidence to bring your ideas to life in 3D, and a collection of portfolio-ready pieces to prove it. So take the first step towards becoming a Blender Hero—sign up now to transform your design skills!Requirements:Download Blender for free, for either PC or MacBlender runs on most modern computers, but you’ll need at least 8 GB of memory and a reasonably fast processor. More memory, a stronger graphics card, and a faster hard drive will all help with better performance.A mouse is recommended for best control, but Robin covers trackpad-friendly workflows tooWho this course is for:Beginners with zero experience in Blender or 3DDesigners ready to bring more dimension to their workStudents, freelancers, and in-house creatives looking to expand their creative edgeAnyone who has opened Blender, panicked, and promptly closed it againWhat you’ll learn:How to download, install, and set up BlenderUnderstanding 3D space and basic modeling conceptsUsing modifiers like Mirror, Subdivision Surface, and SolidifyWorking with the Extrude, Bevel, Loop Cut, and Knife toolsAdding detail and complexity with modifiers like Bevel and BooleanAdding and editing materials like glass, metal, and liquidUsing lights, cameras, and render settings to make your work shineBuilding 3D product mockups including bottles and packagingCreating a custom 3D character and animating itAnimating objects using keyframes, parenting, and Blender’s timeline toolsRefining motion with the graph editor and animation principles like exaggeration and timingUV unwrapping and projecting textures onto your modelsBuild custom procedural shaders using Blender’s node systemCreate realistic surface detail using PBR (physically based rendering) materialsExporting high-quality stills and animations for web, branding, and motion designClass projects you can personalize and add to your portfolioTips, tricks, and workflows used by real-world 3D designers
Overview
Section 1: Getting Started
Lecture 1 Introduction to Blender 3D Design Essentials
Lecture 2 Getting Started with Blender
Lecture 3 Blender Overview
Lecture 4 Your Design Brief
Section 2: Interface Overview
Lecture 5 Tour of the Interface
Lecture 6 What Are Polygons?
Lecture 7 Other Types of Objects
Lecture 8 Class Project 01 - Collage
Section 3: Materials - Level 1
Lecture 9 Adding Color and Materials
Section 4: Modeling - Level 1
Lecture 10 What Is Edit Mode?
Lecture 11 Mesh Selection
Lecture 12 What Is Modeling?
Lecture 13 Extrude Tool
Lecture 14 Inset Tool
Lecture 15 Bevel Tool
Lecture 16 Loop Cut and Slide Tools
Lecture 17 Knife Tool
Lecture 18 Shear Tool
Lecture 19 Modeling Shortcuts
Lecture 20 Deleting and Refining Mesh
Lecture 21 Modeling Circular Objects
Section 5: Project 2 - Modeling the Bottle
Lecture 22 Class Project 02 - Modeling the Bottle
Lecture 23 Completed - Class Project 02 - Modeling the Base
Lecture 24 Completed - Class Project 02 - Modeling the Cap
Section 6: Render Engines
Lecture 25 What Are Render Engines?
Lecture 26 Setting Up the Cycles Render Engine
Section 7: Materials - Level 2
Lecture 27 World Lighting
Lecture 28 Creating Glass
Lecture 29 Creating Liquid
Lecture 30 Repairing a Bad Shell
Section 8: Project 3 - Shading the Bottle
Lecture 31 Class Project 03 - Shading the Bottle
Lecture 32 Completed - Class Project 03 - Shading the Bottle
Section 9: Rendering Images
Lecture 33 Combining Scenes
Lecture 34 Camera Settings
Lecture 35 Light Types
Lecture 36 Rendering with Cycles
Section 10: Project 4 - Product Render
Lecture 37 Class Project 04 - Product Render
Lecture 38 Completed - Class Project 04 - Product Render
Section 11: Modeling - Level 2
Lecture 39 Movement Shortcuts
Lecture 40 Subdivision Surface Modifier
Lecture 41 Modeling Symmetrically with the Mirror Modifier
Lecture 42 Separating Mirrored Objects
Lecture 43 Drawing
Lecture 44 Modeling Clothing
Section 12: Project 5 - Character Modeling
Lecture 45 Class Project 05 - Character Modeling
Lecture 46 Completed - Class Project 05 - Modeling the Head
Lecture 47 Completed - Class Project 05 - Modeling the Body
Lecture 48 Completed - Class Project 05 - Separating Mirrored Objects
Section 13: Materials - Level 3
Lecture 49 Working with Multiple Materials
Lecture 50 Advanced Shading
Section 14: Project 6 - Character Shading
Lecture 51 Class Project 06 - Character Shading
Lecture 52 Completed - Class Project 06 - Prepping Your Character
Lecture 53 Completed - Class Project 06 - Shading Your Character
Lecture 54 Completed - Class Project 06 - Rendering Your Character
Section 15: Animation
Lecture 55 Parenting
Lecture 56 Keyframe Animation
Lecture 57 Graph Editor
Lecture 58 Animating a Bouncing Ball
Lecture 59 Exaggerating Motion
Section 16: Rendering Videos
Lecture 60 Rendering Video
Lecture 61 Rendering an Image Sequence
Section 17: Project 7 - Character Animation
Lecture 62 Class Project 07 - Character Animation
Lecture 63 Completed - Class Project 07 - Parenting
Lecture 64 Completed - Class Project 07 - Animating
Lecture 65 Completed - Class Project 07 - Rendering
Section 18: Modeling - Level 3
Lecture 66 Procedural Modeling with Modifiers
Lecture 67 Spline Modeling
Section 19: Texturing
Lecture 68 Intro to Texturing
Lecture 69 Texture Setup
Lecture 70 Projection Mapping
Lecture 71 Intro to Unwrapping
Lecture 72 Manual Unwrapping
Lecture 73 Exporting a UV Map
Section 20: Project 8 - Product Packaging
Lecture 74 Class Project 08 - Product Packaging
Lecture 75 Completed - Class Project 08 - Product Packaging
Section 21: What Next
Lecture 76 What's Next?
Beginners with zero experience in Blender or 3D,Designers ready to bring more dimension to their work,Students, freelancers, and in-house creatives looking to expand their creative edge,Anyone who has opened Blender, panicked, and promptly closed it again