Blender 3D: Hard Surface Modelling
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.84 GB | Duration: 7h 3m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.84 GB | Duration: 7h 3m
Build a stylised car while mastering Blender’s hard surface tools and gain the confidence to model anything you imagine.
What you'll learn
Build a stylised car from scratch using Blender’s hard surface modelling tools
Model clean, game-ready geometry using smart topology and edge flow
Use modifiers and non-destructive workflows to speed up your process
Add detail with bevels, edge creases, and support loops
Personalise your model with accessories, colours, and style
Prepare your model for shading, lighting, and final rendering
Gain confidence to design your own 3D models independently
Develop the skills to tackle vehicles, props, environments, and more
Requirements
Basic knowledge of Blender's interface and navigation
Some experience modelling simple 3D objects
No advanced skills required - just a willingness to learn and create!
Description
Want to get seriously good at 3D art - and have fun doing it?This course is all about levelling up your Blender skills so you can build awesome models and feel confident creating your own stuff from scratch.You'll build a stylised car, from scratch. All while gaining the tools and techniques to model anything you can imagine - from sci-fi props to whole game worlds.Learn how to plan your models properly, use Blender’s modifier stack like a boss and create clean, flexible geometry that’s easy to edit and looks amazing.We’ll cover pro workflows like edge flow, support loops, and non-destructive modelling - so you're not just following along, you're learning how to think like a 3D artist.By the end, you’ll have a finished model you’re proud of - and the skills to start building your own vehicles, environments, robots… whatever your creative brain comes up with.What you’ll learn:Build a stylised car while learning solid modelling workflowsMaster Blender’s modifier stack for non-destructive modellingCreate clean edge flow with bevels, creases, and support loopsLearn how to refine and add detail without making a messShade, light and render your final model like a proGain the confidence to model whatever you imagine nextYou don’t need to be an expert. If you’ve played around with Blender and know the basics, you’re ready.Already done the Blender Creator course? Even better - this is your next step.Ready to level up your modelling skills? Jump in and get started today.
Overview
Section 1: Base Shape
Lecture 1 Welcome to the Course
Lecture 2 Supporting Loops
Lecture 3 Supporting Loops vs Edge Crease
Lecture 4 Reference Images
Lecture 5 Wheel Arch
Lecture 6 Community & Support
Lecture 7 Extended Wheel Arch
Lecture 8 Headlamp Shape
Lecture 9 The Bonnet
Lecture 10 Windscreen Window Frame
Lecture 11 Side Window Frame
Lecture 12 Back Wheel & Boot
Lecture 13 Bumpers
Section 2: Wheels
Lecture 14 Intro to Section - Wheels
Lecture 15 Simple Tyres
Lecture 16 Complex Tyres
Lecture 17 Alloy Wheel Segment
Lecture 18 Alloy Wheel Details
Lecture 19 Alloy Wheel Subdivision sharpening
Lecture 20 Wheel Nuts
Lecture 21 Mirroring the Wheel
Section 3: Panel Details
Lecture 22 Intro to Section - Panel Details
Lecture 23 Modifiers & Separating
Lecture 24 Bonnet Separation
Lecture 25 Bonnet Air Intake
Lecture 26 Front & Back Windscreens
Lecture 27 Side Windows and Door
Lecture 28 Side Window Frame
Lecture 29 Side Window Seals & Glass
Lecture 30 Boot & Bumpers
Lecture 31 Tidy Up
Section 4: Extra Details
Lecture 32 Intro to Section - Extra Details
Lecture 33 Spoiler
Lecture 34 Door Handle Dent
Lecture 35 Front Bumper Details
Lecture 36 Front Bumper Details Accessories
Lecture 37 Headlights
Lecture 38 Bonnet Lights
Lecture 39 Back Bumper Details
Lecture 40 Undercarriage
Lecture 41 Door Handle & Number Plate
Section 5: Shading & Rendering
Lecture 42 Intro to Section - Shading & Rendering
Lecture 43 Workspace & Background
Lecture 44 Main Colours
Lecture 45 Render Engine
Lecture 46 Detailed Textures
Lecture 47 Getting Ready for Rendering
Lecture 48 Compositor Effects
Lecture 49 Rendering Animation
Lecture 50 Racing Stripes
Lecture 51 Course Wrap Up
Blender users who want to level up their modelling skills,Beginners ready to go beyond YouTube tutorials,Students who want to model detailed, stylised 3D assets,Anyone looking to feel confident and independent as a 3D artist