Advance Creature Texturing For Production
Last updated 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 92.96 GB | Duration: 59h 54m
Last updated 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 92.96 GB | Duration: 59h 54m
You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
What you'll learn
Retopologize and prepare a clean, game-ready mesh
Create UVs and bake high-poly details into texture maps
Texture the character with realistic materials
Create hair textures and hair cards
Requirements
I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.
Description
Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. What You Will Learn:Retopologize and prepare a clean, game-ready meshCreate UVs and bake high-poly details into texture mapsTexture the character with realistic materialsCreate hair textures and hair cardsImport and present the final character in Unreal EngineCourse Project Overview:In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.Who is This Course For?I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.Who is Not The Ideal Student For This Course?This course is not intended for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.Join Me Now:To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Project Overview
Lecture 3 Highpoly Cleanup & Prep
Lecture 4 Adjusting The Pose
Lecture 5 Fixing Stitches
Lecture 6 Highpoly Decimation
Lecture 7 Basic Tools
Section 2: 02 - Lowerbody Retopology
Lecture 8 Trousers Retopology
Lecture 9 Bandages Details
Lecture 10 Trousers Details
Lecture 11 Trousers Final
Lecture 12 Boots Retopology
Lecture 13 Boots Details
Lecture 14 Adding Metal Piece
Lecture 15 Shoes Retopology
Lecture 16 Preparing Belt & Skirt
Lecture 17 Belt Retopology
Lecture 18 Quick Bake Test
Lecture 19 Front Center Leather
Lecture 20 Inner Right Leather
Lecture 21 Outer Right Leather
Lecture 22 Outer Left Leather
Lecture 23 Inner Left Leather
Lecture 24 Front Right Leather Skirt
Lecture 25 Front Right Leather Details
Lecture 26 Front Left Leather Skirt
Lecture 27 Front Left Leather Details
Lecture 28 Front Left Leather Silhouette
Lecture 29 Right Side Inner Leather
Lecture 30 Right Side Outer Leather
Lecture 31 Back Right Leather
Lecture 32 Back Left Leather
Lecture 33 Back Left Leather Details
Lecture 34 Back Stitches Leather
Lecture 35 Right Fabric Retopology
Lecture 36 Left Fabric Retopology
Lecture 37 Optimizing Small Assets
Section 3: 03 - Upperbody Retopology
Lecture 38 Forearm Armor Retopology
Lecture 39 Forearm Metal Bevels
Lecture 40 Forearm Metal Details
Lecture 41 Left Forearm Leather
Lecture 42 Straps Retopology
Lecture 43 Buckles Optimization
Lecture 44 Right Forearm Leather
Lecture 45 Right Leather Details
Lecture 46 Checking Zbrush Lp Models
Lecture 47 Shoulderpad Top Piece
Lecture 48 Shoulderpad Second Piece
Lecture 49 Shoulderpad Third Piece
Lecture 50 Shoulderpad Fourth Piece
Lecture 51 Shoulder Straps
Lecture 52 Torso Leather Armor
Lecture 53 Torso Straps Front
Lecture 54 Torso Straps Side
Lecture 55 Torso Straps Back
Lecture 56 Accessories Optimisation
Lecture 57 Necklace Optimization
Lecture 58 Accessories Details
Lecture 59 Ropes Retopology
Lecture 60 Horns Optimization
Lecture 61 Horns Details
Lecture 62 Horns Straps
Lecture 63 Sword Retopology
Lecture 64 Sword Leather
Lecture 65 Sword Handle
Lecture 66 Sword Blade
Lecture 67 Sword Detail
Lecture 68 Sword Case
Lecture 69 Sword Case Detail
Lecture 70 Sword Case Straps
Lecture 71 Teeth Retopology
Lecture 72 Teeth Details
Lecture 73 Face Retopology
Lecture 74 Ear Retopology
Lecture 75 Body Retopology
Lecture 76 Nails Retopology
Lecture 77 Hands Retopology
Lecture 78 Zwrap Pipeline
Lecture 79 Face Refinement
Lecture 80 Optimization
Section 4: 04 - UVs & Baking
Lecture 81 Head & Body Unwrap
Lecture 82 Packing The Body Uv_s
Lecture 83 Teeth Unwrapping
Lecture 84 Horns Unwrapping
Lecture 85 Torso Armor Unwrapping
Lecture 86 Shoulder Armor Unwrapping
Lecture 87 Forearm Armor Unwrapping
Lecture 88 Accessories UVs
Lecture 89 Belt UVs
Lecture 90 Leather Skirt UVs
Lecture 91 Trousers & Shoes UVs
Lecture 92 Sword Unwrapping
Lecture 93 Packing Lowerbody
Lecture 94 Packing Upperbody
Lecture 95 Naming Export
Lecture 96 Baking The Maps
Lecture 97 Baking Lowerbody
Lecture 98 Baking Upperbody
Lecture 99 Preparing The Substance
Section 5: 05 - Texturing
Lecture 100 Adding Base Colors
Lecture 101 Lowerbody Base Colors
Lecture 102 Upperbody Base Color
Lecture 103 Shoulderpad Leather
Lecture 104 Shoulderpad Edge Wear
Lecture 105 Shoulderpad Refining
Lecture 106 Forearm Metal
Lecture 107 Torso Leather
Lecture 108 Rope & Stitches Texture
Lecture 109 Forearm Leathers
Lecture 110 Skirt Fabric
Lecture 111 Skirt Fabric Details
Lecture 112 Skirt Leather
Lecture 113 Skirt Leather Details
Lecture 114 Trouser Fabric
Lecture 115 Bandages Material
Lecture 116 Boots Leather
Lecture 117 Skin Base Color
Lecture 118 Skin Refinement
Lecture 119 Skin Details
Lecture 120 Skin Color Fix
Lecture 121 Finger Nails
Lecture 122 Horns Texturing
Lecture 123 Gums Texturing
Lecture 124 Teeth Texturing
Lecture 125 Sword Texturing
Lecture 126 Accessories Texturing
Lecture 127 Skin Roughness
Lecture 128 Additional Maps
Lecture 129 Exporting Eye From Ue
Lecture 130 Matching The Eye
Lecture 131 Unreal Setup
Lecture 132 Assigning Textures
Lecture 133 Metahuman Eye Shader
Section 6: 06 - Hair
Lecture 134 Fibershop
Lecture 135 Creating Hairfibers
Lecture 136 Exporting Textures
Lecture 137 Zbrush Pipeline
Lecture 138 Maya Pipeline
Lecture 139 Beard Base Layer
Lecture 140 Beard Secondary Layer
Lecture 141 Beard Details
Lecture 142 Hair Base Layer
Lecture 143 Hair Back Plane
Lecture 144 Mirroring The Hair
Lecture 145 Adding Side Hair
Lecture 146 Adding Top Hair
Lecture 147 Adding Front Hair
Lecture 148 Hair Details
Lecture 149 Exporting The Hair
Lecture 150 Adding Eyebrows
Lecture 151 Adding Eyelashes
Lecture 152 Adding Fur
Lecture 153 Fur Detail
Section 7: 07 - Presentation
Lecture 154 Rigging The Character
Lecture 155 Fixing The Hand And Jaw
Lecture 156 Basic Lighting & Metahuman
Lecture 157 Forest Scene Setup
Lecture 158 Add Sequence
Lecture 159 Rendering The Sequence
Lecture 160 Render Still Frame
Lecture 161 Turntable
Lecture 162 Render Beauty Shots
Lecture 163 Final Result
Lecture 164 Conclusion
This course is for someone who wants to learn advance level texturing for fantasy or creatures characters.