Advance Creature Texturing For Production

Posted By: ELK1nG

Advance Creature Texturing For Production
Last updated 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 92.96 GB | Duration: 59h 54m

You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.

What you'll learn

Retopologize and prepare a clean, game-ready mesh

Create UVs and bake high-poly details into texture maps

Texture the character with realistic materials

Create hair textures and hair cards

Requirements

I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.

Description

Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. What You Will Learn:Retopologize and prepare a clean, game-ready meshCreate UVs and bake high-poly details into texture mapsTexture the character with realistic materialsCreate hair textures and hair cardsImport and present the final character in Unreal EngineCourse Project Overview:In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.Who is This Course For?I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.Who is Not The Ideal Student For This Course?This course is not intended for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.Join Me Now:To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Project Overview

Lecture 3 Highpoly Cleanup & Prep

Lecture 4 Adjusting The Pose

Lecture 5 Fixing Stitches

Lecture 6 Highpoly Decimation

Lecture 7 Basic Tools

Section 2: 02 - Lowerbody Retopology

Lecture 8 Trousers Retopology

Lecture 9 Bandages Details

Lecture 10 Trousers Details

Lecture 11 Trousers Final

Lecture 12 Boots Retopology

Lecture 13 Boots Details

Lecture 14 Adding Metal Piece

Lecture 15 Shoes Retopology

Lecture 16 Preparing Belt & Skirt

Lecture 17 Belt Retopology

Lecture 18 Quick Bake Test

Lecture 19 Front Center Leather

Lecture 20 Inner Right Leather

Lecture 21 Outer Right Leather

Lecture 22 Outer Left Leather

Lecture 23 Inner Left Leather

Lecture 24 Front Right Leather Skirt

Lecture 25 Front Right Leather Details

Lecture 26 Front Left Leather Skirt

Lecture 27 Front Left Leather Details

Lecture 28 Front Left Leather Silhouette

Lecture 29 Right Side Inner Leather

Lecture 30 Right Side Outer Leather

Lecture 31 Back Right Leather

Lecture 32 Back Left Leather

Lecture 33 Back Left Leather Details

Lecture 34 Back Stitches Leather

Lecture 35 Right Fabric Retopology

Lecture 36 Left Fabric Retopology

Lecture 37 Optimizing Small Assets

Section 3: 03 - Upperbody Retopology

Lecture 38 Forearm Armor Retopology

Lecture 39 Forearm Metal Bevels

Lecture 40 Forearm Metal Details

Lecture 41 Left Forearm Leather

Lecture 42 Straps Retopology

Lecture 43 Buckles Optimization

Lecture 44 Right Forearm Leather

Lecture 45 Right Leather Details

Lecture 46 Checking Zbrush Lp Models

Lecture 47 Shoulderpad Top Piece

Lecture 48 Shoulderpad Second Piece

Lecture 49 Shoulderpad Third Piece

Lecture 50 Shoulderpad Fourth Piece

Lecture 51 Shoulder Straps

Lecture 52 Torso Leather Armor

Lecture 53 Torso Straps Front

Lecture 54 Torso Straps Side

Lecture 55 Torso Straps Back

Lecture 56 Accessories Optimisation

Lecture 57 Necklace Optimization

Lecture 58 Accessories Details

Lecture 59 Ropes Retopology

Lecture 60 Horns Optimization

Lecture 61 Horns Details

Lecture 62 Horns Straps

Lecture 63 Sword Retopology

Lecture 64 Sword Leather

Lecture 65 Sword Handle

Lecture 66 Sword Blade

Lecture 67 Sword Detail

Lecture 68 Sword Case

Lecture 69 Sword Case Detail

Lecture 70 Sword Case Straps

Lecture 71 Teeth Retopology

Lecture 72 Teeth Details

Lecture 73 Face Retopology

Lecture 74 Ear Retopology

Lecture 75 Body Retopology

Lecture 76 Nails Retopology

Lecture 77 Hands Retopology

Lecture 78 Zwrap Pipeline

Lecture 79 Face Refinement

Lecture 80 Optimization

Section 4: 04 - UVs & Baking

Lecture 81 Head & Body Unwrap

Lecture 82 Packing The Body Uv_s

Lecture 83 Teeth Unwrapping

Lecture 84 Horns Unwrapping

Lecture 85 Torso Armor Unwrapping

Lecture 86 Shoulder Armor Unwrapping

Lecture 87 Forearm Armor Unwrapping

Lecture 88 Accessories UVs

Lecture 89 Belt UVs

Lecture 90 Leather Skirt UVs

Lecture 91 Trousers & Shoes UVs

Lecture 92 Sword Unwrapping

Lecture 93 Packing Lowerbody

Lecture 94 Packing Upperbody

Lecture 95 Naming Export

Lecture 96 Baking The Maps

Lecture 97 Baking Lowerbody

Lecture 98 Baking Upperbody

Lecture 99 Preparing The Substance

Section 5: 05 - Texturing

Lecture 100 Adding Base Colors

Lecture 101 Lowerbody Base Colors

Lecture 102 Upperbody Base Color

Lecture 103 Shoulderpad Leather

Lecture 104 Shoulderpad Edge Wear

Lecture 105 Shoulderpad Refining

Lecture 106 Forearm Metal

Lecture 107 Torso Leather

Lecture 108 Rope & Stitches Texture

Lecture 109 Forearm Leathers

Lecture 110 Skirt Fabric

Lecture 111 Skirt Fabric Details

Lecture 112 Skirt Leather

Lecture 113 Skirt Leather Details

Lecture 114 Trouser Fabric

Lecture 115 Bandages Material

Lecture 116 Boots Leather

Lecture 117 Skin Base Color

Lecture 118 Skin Refinement

Lecture 119 Skin Details

Lecture 120 Skin Color Fix

Lecture 121 Finger Nails

Lecture 122 Horns Texturing

Lecture 123 Gums Texturing

Lecture 124 Teeth Texturing

Lecture 125 Sword Texturing

Lecture 126 Accessories Texturing

Lecture 127 Skin Roughness

Lecture 128 Additional Maps

Lecture 129 Exporting Eye From Ue

Lecture 130 Matching The Eye

Lecture 131 Unreal Setup

Lecture 132 Assigning Textures

Lecture 133 Metahuman Eye Shader

Section 6: 06 - Hair

Lecture 134 Fibershop

Lecture 135 Creating Hairfibers

Lecture 136 Exporting Textures

Lecture 137 Zbrush Pipeline

Lecture 138 Maya Pipeline

Lecture 139 Beard Base Layer

Lecture 140 Beard Secondary Layer

Lecture 141 Beard Details

Lecture 142 Hair Base Layer

Lecture 143 Hair Back Plane

Lecture 144 Mirroring The Hair

Lecture 145 Adding Side Hair

Lecture 146 Adding Top Hair

Lecture 147 Adding Front Hair

Lecture 148 Hair Details

Lecture 149 Exporting The Hair

Lecture 150 Adding Eyebrows

Lecture 151 Adding Eyelashes

Lecture 152 Adding Fur

Lecture 153 Fur Detail

Section 7: 07 - Presentation

Lecture 154 Rigging The Character

Lecture 155 Fixing The Hand And Jaw

Lecture 156 Basic Lighting & Metahuman

Lecture 157 Forest Scene Setup

Lecture 158 Add Sequence

Lecture 159 Rendering The Sequence

Lecture 160 Render Still Frame

Lecture 161 Turntable

Lecture 162 Render Beauty Shots

Lecture 163 Final Result

Lecture 164 Conclusion

This course is for someone who wants to learn advance level texturing for fantasy or creatures characters.