100 Days: The Complete Pro Product Design & Dev. Bootcamp™

Posted By: ELK1nG

100 Days: The Complete Pro Product Design & Dev. Bootcamp™
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.28 GB | Duration: 11h 5m

Master Product Design & Development from Concept to Launch in 100 Days

What you'll learn

Product design for business competitiveness

Applying design thinking and IDEO methodologies

Innovation: radical and incremental approaches

Market research and user research (primary & secondary)

UI/UX design and usability testing

Colour theory, psychology, and cultural interpretation

Composition skills with dots, lines, and planes

Gestalt principles of perception and design application

Principles of good design (Dieter Rams)

Emotional design and cognitive impact

Lean, Agile, and Six Sigma approaches to design projects

Costing principles: raw material, variable, and zero-based costing

Creating functional, user-centred, and emotionally resonant products

Understand design as a business strategy and innovation driver.

Master design thinking frameworks and apply them in real projects.

Gain deep knowledge of colour theory, emotions, and cultural interpretations.

Conduct thorough primary and secondary research for product design.

Apply principles of design and composition to create effective visuals.

Build and test interactive UI/UX prototypes.

Integrate emotional and cognitive design principles into products.

Analyse real-world case studies like IKEA to learn design ecosystems.

Master costing strategies for practical, sustainable design outcomes.

Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.

Requirements

Anyone can learn this master class it is very simple and deep.

Description

This intensive 100-day program is designed to give participants an end-to-end understanding of product design, UI/UX, colour theory, design thinking, composition, innovation, and product costing. The bootcamp blends theoretical foundations, practical tools, case studies, and real-world applications to help learners become skilled product designers and innovators who can thrive in competitive markets.Participants will explore design as a business advantage, understand how technology and innovation shape product design, master the principles of good design, and apply human-centred methodologies to create functional, aesthetic, and sustainable products.By the end of the course, learners will have built a portfolio-ready project, including a complete design case study and product costing model, ready to showcase to employers, investors, or customers.Key Skills to be LearnedProduct design for business competitivenessApplying design thinking and IDEO methodologiesInnovation: radical and incremental approachesMarket research and user research (primary & secondary)UI/UX design and usability testingColour theory, psychology, and cultural interpretationComposition skills with dots, lines, and planesGestalt principles of perception and design applicationPrinciples of good design (Dieter Rams)Emotional design and cognitive impactLean, Agile, and Six Sigma approaches to design projectsCosting principles: raw material, variable, and zero-based costingCreating functional, user-centred, and emotionally resonant productsCourse ModulesModule 1: Design in the World of Business and InnovationDesign as a competitive force in businessHow technology forces design changeProduct release cycles and timelinesRadical vs incremental innovationDesign thinking: what it is and what it is notIDEO design thinking processGames and exercises to test innovationIteration as the foundation of innovationConnecting creativity, common sense, and design thinkingRecap and conclusionModule 2: Colour Theory and Emotional DesignThe colour wheel and fundamentals of colourUnderstanding hues, tints, shades, and tonesTechniques for extracting coloursPainting emotions with colourColour interaction and creative brochure designDeciphering the emotions of colourExpression of colours in relation to love, status, and economyIntroduction to synaesthesia and colour challengesPractical applications of synaesthesia in designCultural variations in colour meaningFunctional colours and their applicationsCreating gradients and palettesPerspective shifts for flexible designersModule 3: UI/UX Design and Research MethodsImportance and statistics of UI/UXCase studies of the design processPrimary research: user interviews, mapping exercisesSecondary research: online studies, case studies, visuals, inspirationsIdeation: creativity, team building, sketchingPrototyping and testingScreen analysis across formats (mobile, tablet, desktop)Jakob Nielsen’s heuristic principles: flexibility, visibility, consistency, aesthetics, minimalismGestalt principles applied to UI/UXModule 4: Composition and Principles of DesignPrinciples of design: rhythm, harmony, balance, symmetry, asymmetryComposition using dots, lines, and planesGestalt laws of perception: figure and ground, closure, proximity, simplicity, continuation, symmetry, common fateDieter Rams’ principles of good design: innovative, functional, understandable, unobtrusive, minimalist, sustainable, long-lastingShifting perspectives as a designerModule 5: Emotional Design and Cognitive BehaviourEmotions and cognition in designThree levels of emotions in buying decisionsMaslow’s hierarchy and its connection to emotional designHow people remember strong emotions and memoriesRationalising emotion in design decisionsExamples of good and bad emotional designEmotional design connected with Dieter Rams’ principlesEmotional colours and emotional materialsModule 6: Case Study and Product CostingCase study: IKEA ecosystem, design architecture, and customer psychologyEngineers and designers in product ecosystemsZero-based costing and its applicationsWhy designers must understand costingRaw material costing and variable costingComparison costing across product alternativesLinking design excellence with financial viabilityLearning OutcomesBy completing this bootcamp, learners will:Understand design as a business strategy and innovation driver.Master design thinking frameworks and apply them in real projects.Gain deep knowledge of colour theory, emotions, and cultural interpretations.Conduct thorough primary and secondary research for product design.Apply principles of design and composition to create effective visuals.Build and test interactive UI/UX prototypes.Integrate emotional and cognitive design principles into products.Analyse real-world case studies like IKEA to learn design ecosystems.Master costing strategies for practical, sustainable design outcomes.Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.Practical ApplicationsEnd-to-end product case study (idea to launch)Colour theory project with branding and brochure designUI/UX prototype with usability testingDesign composition exercises (dots, lines, planes, gestalt laws)Emotional design study applied to a consumer productCosting model for a product, including raw material, variable, and comparison costingFinal capstone project presentation

Overview

Section 1: Day 1

Lecture 1 About this course - Key skills to be learnt

Section 2: Day 2

Lecture 2 Design in the world of Business

Section 3: Day 3

Lecture 3 Competitive force in Design

Section 4: Day 4

Lecture 4 How Technology can Force Design change

Section 5: Day 5

Lecture 5 How long it takes to Release a New Product

Section 6: Day 6

Lecture 6 Radical:Incremental Two types of Innovation

Section 7: Day 7

Lecture 7 Design thinking & Thinking about Design

Section 8: Day 8

Lecture 8 Recap Learnings & Conclusion

Section 9: Day 9

Lecture 9 IDEO Design thinking process

Section 10: Day 10

Lecture 10 Whats Design thinking - Whats not

Section 11: Day 11

Lecture 11 A game to test Innovation

Section 12: Day 12

Lecture 12 Doing action and iterating process is Innovation

Section 13: Day 13

Lecture 13 Why Design thinking mandatory for all Fields

Section 14: Day 14

Lecture 14 Connecting Dots - Creativity and Common Sense

Section 15: Day 15

Lecture 15 Recap Learnings and Conclusion

Section 16: Day 16

Lecture 16 What is Colour Wheel

Section 17: Day 17

Lecture 17 Colour Understanding

Section 18: Day 18

Lecture 18 What is Hues, Tint, Shades, Tones

Section 19: Day 19

Lecture 19 Colour Extraction Techniques

Section 20: Day 20

Lecture 20 Painting Emotions of Colour

Section 21: Day 21

Lecture 21 Colour Interaction & Creative Brochure Design

Section 22: Day 22

Lecture 22 Deciphering the Colour Emotions

Section 23: Day 23

Lecture 23 Expression of Colours, Emotion, Economic Status, Love etc.

Section 24: Day 24

Lecture 24 Synaesthesia Introduction

Section 25: Day 25

Lecture 25 Colour Challenge to Understand Synaesthesia

Section 26: Day 26

Lecture 26 Practical Applications of Synthesis

Section 27: Day 27

Lecture 27 Colour Varies for Cultures

Section 28: Day 28

Lecture 28 Functional Colours & Meaning

Section 29: Day 29

Lecture 29 Creating Your Colour Gradients

Section 30: Day 30

Lecture 30 Flexible Designers Perspective Shift

Section 31: Day 31

Lecture 31 Recap Learnings & Conclusion

Section 32: Day 32

Lecture 32 Statistics of UI/UX

Section 33: Day 33

Lecture 33 Why UI/UX

Section 34: Day 34

Lecture 34 What is UI/UX live examples

Section 35: Day 35

Lecture 35 Case Study - Design Process

Section 36: Day 36

Lecture 36 Primary Research 1 User Interview

Section 37: Day 37

Lecture 37 Primary Research 2

Section 38: Day 38

Lecture 38 Primary Research 3 Mapping

Section 39: Day 39

Lecture 39 Secondary Research 1 Online Study

Section 40: Day 40

Lecture 40 Secondary Research 2 Case Studies

Section 41: Day 41

Lecture 41 Secondary Research 3 Visuals

Section 42: Day 42

Lecture 42 Secondary Research 4 Inspirations

Section 43: Day 43

Lecture 43 Ideation 1 Creativity

Section 44: Day 44

Lecture 44 Ideation 2 Team building

Section 45: Day 45

Lecture 45 Ideation 3 Sketching

Section 46: Day 46

Lecture 46 Prototype

Section 47: Day 47

Lecture 47 Testing

Section 48: Day 48

Lecture 48 Screen Analysis 1

Section 49: Day 49

Lecture 49 Screen Analysis 2

Section 50: Day 50

Lecture 50 Screen analysis 3 - 10 inch UI

Section 51: Day 51

Lecture 51 Screen Analysis 4

Section 52: Day 52

Lecture 52 Heurisitics Principle Jakob Nielsen

Section 53: Day 53

Lecture 53 Heurisitics, Flexibility, Visibility

Section 54: Day 54

Lecture 54 Heuristics Consistency

Section 55: Day 55

Lecture 55 Heuristics- Aesthetic, Minimal

Section 56: Day 56

Lecture 56 Gestalt Law of Psychology

Section 57: Day 57

Lecture 57 Law of Figure & Ground, Closure

Section 58: Day 58

Lecture 58 Law of Proximity, Simplicity

Section 59: Day 59

Lecture 59 Law of Continuation, Symmetry, Common Fate

Section 60: Day 60

Lecture 60 Common Sense Design Process

Section 61: Day 61

Lecture 61 LEAN Approach

Section 62: Day 62

Lecture 62 AGILE Approach

Section 63: Day 63

Lecture 63 6 Sigma Approach

Section 64: Day 64

Lecture 64 Different Approach of Projects

Section 65: Day 65

Lecture 65 We all are Creative

Section 66: Day 66

Lecture 66 What’s Design for U

Section 67: Day 67

Lecture 67 Conclusion

Section 68: Day 68

Lecture 68 Rhythm, Harmony, Composed, Balanced and Symmetrical

Section 69: Day 69

Lecture 69 Asymmetrical Balance and Disorderness

Section 70: Day 70

Lecture 70 Composition with Dots

Section 71: Day 71

Lecture 71 Composition with Lines

Section 72: Day 72

Lecture 72 Composition with Planes

Section 73: Day 73

Lecture 73 Gestalt Law of Psychology - Law of Figure and Ground

Section 74: Day 74

Lecture 74 Law of Closure

Section 75: Day 75

Lecture 75 Law of Proximity

Section 76: Day 76

Lecture 76 Law of Simplicity or Pragnanz

Section 77: Day 77

Lecture 77 Law of Continuation

Section 78: Day 78

Lecture 78 Law of Symmetry

Section 79: Day 79

Lecture 79 Law of Common fate

Section 80: Day 80

Lecture 80 Dieter Rams Good principles of Design, Innovative, Functional

Section 81: Day 81

Lecture 81 Principles of Good Design Understandable, Unobtrusive

Section 82: Day 82

Lecture 82 Minimalist is Better, Sustainable, Long Lasting

Section 83: Day 83

Lecture 83 Shifting Design Perspective as a Designer

Section 84: Day 84

Lecture 84 Recap Learnings and Conclusion

Section 85: Day 85

Lecture 85 About this Course

Section 86: Day 86

Lecture 86 Emotions and Cognition

Section 87: Day 87

Lecture 87 Emotions

Section 88: Day 88

Lecture 88 3 levels of Emotions for Buying Decisions

Section 89: Day 89

Lecture 89 Maslow Connections to Emotional Design

Section 90: Day 90

Lecture 90 People Remember Strong Memories and Emotions

Section 91: Day 91

Lecture 91 Rationalising the Emotional form Design

Section 92: Day 92

Lecture 92 Good Emotional Design Examples

Section 93: Day 93

Lecture 93 Bad Useless Emotional Design Examples

Section 94: Day 94

Lecture 94 Connecting with Emotions with Dieter Rams Design Principles

Section 95: Day 95

Lecture 95 Emotional Colours

Section 96: Day 96

Lecture 96 Emotional Materials

Section 97: Day 97

Lecture 97 Recap Learnings & Conclusion

Section 98: Day 98

Lecture 98 Why IKEA brand for study

Section 99: Day 99

Lecture 99 History of IKEA

Section 100: Day 100

Lecture 100 Design Icons of IKEA 1970-2010

Section 101: Day 101

Lecture 101 IKEA Eco System, Architecture

Section 102: Day 102

Lecture 102 Product Display IKEA

Section 103: Day 103

Lecture 103 IKEA Selling Experience Not Products

Section 104: Day 104

Lecture 104 Modulaity Concept Came with Fire Accident 1953 IKEA

Section 105: Day 105

Lecture 105 Engineers and Designes

Section 106: Day 106

Lecture 106 Hungry Customers Buy Less

Section 107: Day 107

Lecture 107 Recap Learnings & Conclusion

Section 108: Day 108

Lecture 108 Why Designers Needs to Costing

Section 109: Day 109

Lecture 109 Zero Based Costing

Section 110: Day 110

Lecture 110 RAW Material Costing

Section 111: Day 111

Lecture 111 Processing Cost - Machine Hour Rate

Section 112: Day 112

Lecture 112 Overheads Cost Invetory, Logistics, Maintenance

Section 113: Day 113

Lecture 113 Learnings from Zero Based Costing

Section 114: Day 114

Lecture 114 Variable Costing

Section 115: Day 115

Lecture 115 Reference Costing

Section 116: Day 116

Lecture 116 Comparison Costing

Section 117: Day 117

Lecture 117 Recap Learnings & Conclusion

This course is for aspiring product designers, UI/UX enthusiasts, developers, entrepreneurs, startup founders, product managers, creative professionals, and anyone eager to master end-to-end product design and development to build impactful, user-centered digital products.