100 Days: The Complete Pro Product Design & Dev. Bootcamp™
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.28 GB | Duration: 11h 5m
Last updated 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.28 GB | Duration: 11h 5m
Master Product Design & Development from Concept to Launch in 100 Days
What you'll learn
Product design for business competitiveness
Applying design thinking and IDEO methodologies
Innovation: radical and incremental approaches
Market research and user research (primary & secondary)
UI/UX design and usability testing
Colour theory, psychology, and cultural interpretation
Composition skills with dots, lines, and planes
Gestalt principles of perception and design application
Principles of good design (Dieter Rams)
Emotional design and cognitive impact
Lean, Agile, and Six Sigma approaches to design projects
Costing principles: raw material, variable, and zero-based costing
Creating functional, user-centred, and emotionally resonant products
Understand design as a business strategy and innovation driver.
Master design thinking frameworks and apply them in real projects.
Gain deep knowledge of colour theory, emotions, and cultural interpretations.
Conduct thorough primary and secondary research for product design.
Apply principles of design and composition to create effective visuals.
Build and test interactive UI/UX prototypes.
Integrate emotional and cognitive design principles into products.
Analyse real-world case studies like IKEA to learn design ecosystems.
Master costing strategies for practical, sustainable design outcomes.
Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.
Requirements
Anyone can learn this master class it is very simple and deep.
Description
This intensive 100-day program is designed to give participants an end-to-end understanding of product design, UI/UX, colour theory, design thinking, composition, innovation, and product costing. The bootcamp blends theoretical foundations, practical tools, case studies, and real-world applications to help learners become skilled product designers and innovators who can thrive in competitive markets.Participants will explore design as a business advantage, understand how technology and innovation shape product design, master the principles of good design, and apply human-centred methodologies to create functional, aesthetic, and sustainable products.By the end of the course, learners will have built a portfolio-ready project, including a complete design case study and product costing model, ready to showcase to employers, investors, or customers.Key Skills to be LearnedProduct design for business competitivenessApplying design thinking and IDEO methodologiesInnovation: radical and incremental approachesMarket research and user research (primary & secondary)UI/UX design and usability testingColour theory, psychology, and cultural interpretationComposition skills with dots, lines, and planesGestalt principles of perception and design applicationPrinciples of good design (Dieter Rams)Emotional design and cognitive impactLean, Agile, and Six Sigma approaches to design projectsCosting principles: raw material, variable, and zero-based costingCreating functional, user-centred, and emotionally resonant productsCourse ModulesModule 1: Design in the World of Business and InnovationDesign as a competitive force in businessHow technology forces design changeProduct release cycles and timelinesRadical vs incremental innovationDesign thinking: what it is and what it is notIDEO design thinking processGames and exercises to test innovationIteration as the foundation of innovationConnecting creativity, common sense, and design thinkingRecap and conclusionModule 2: Colour Theory and Emotional DesignThe colour wheel and fundamentals of colourUnderstanding hues, tints, shades, and tonesTechniques for extracting coloursPainting emotions with colourColour interaction and creative brochure designDeciphering the emotions of colourExpression of colours in relation to love, status, and economyIntroduction to synaesthesia and colour challengesPractical applications of synaesthesia in designCultural variations in colour meaningFunctional colours and their applicationsCreating gradients and palettesPerspective shifts for flexible designersModule 3: UI/UX Design and Research MethodsImportance and statistics of UI/UXCase studies of the design processPrimary research: user interviews, mapping exercisesSecondary research: online studies, case studies, visuals, inspirationsIdeation: creativity, team building, sketchingPrototyping and testingScreen analysis across formats (mobile, tablet, desktop)Jakob Nielsen’s heuristic principles: flexibility, visibility, consistency, aesthetics, minimalismGestalt principles applied to UI/UXModule 4: Composition and Principles of DesignPrinciples of design: rhythm, harmony, balance, symmetry, asymmetryComposition using dots, lines, and planesGestalt laws of perception: figure and ground, closure, proximity, simplicity, continuation, symmetry, common fateDieter Rams’ principles of good design: innovative, functional, understandable, unobtrusive, minimalist, sustainable, long-lastingShifting perspectives as a designerModule 5: Emotional Design and Cognitive BehaviourEmotions and cognition in designThree levels of emotions in buying decisionsMaslow’s hierarchy and its connection to emotional designHow people remember strong emotions and memoriesRationalising emotion in design decisionsExamples of good and bad emotional designEmotional design connected with Dieter Rams’ principlesEmotional colours and emotional materialsModule 6: Case Study and Product CostingCase study: IKEA ecosystem, design architecture, and customer psychologyEngineers and designers in product ecosystemsZero-based costing and its applicationsWhy designers must understand costingRaw material costing and variable costingComparison costing across product alternativesLinking design excellence with financial viabilityLearning OutcomesBy completing this bootcamp, learners will:Understand design as a business strategy and innovation driver.Master design thinking frameworks and apply them in real projects.Gain deep knowledge of colour theory, emotions, and cultural interpretations.Conduct thorough primary and secondary research for product design.Apply principles of design and composition to create effective visuals.Build and test interactive UI/UX prototypes.Integrate emotional and cognitive design principles into products.Analyse real-world case studies like IKEA to learn design ecosystems.Master costing strategies for practical, sustainable design outcomes.Develop a complete product design portfolio project including research, design, prototyping, testing, and costing.Practical ApplicationsEnd-to-end product case study (idea to launch)Colour theory project with branding and brochure designUI/UX prototype with usability testingDesign composition exercises (dots, lines, planes, gestalt laws)Emotional design study applied to a consumer productCosting model for a product, including raw material, variable, and comparison costingFinal capstone project presentation
Overview
Section 1: Day 1
Lecture 1 About this course - Key skills to be learnt
Section 2: Day 2
Lecture 2 Design in the world of Business
Section 3: Day 3
Lecture 3 Competitive force in Design
Section 4: Day 4
Lecture 4 How Technology can Force Design change
Section 5: Day 5
Lecture 5 How long it takes to Release a New Product
Section 6: Day 6
Lecture 6 Radical:Incremental Two types of Innovation
Section 7: Day 7
Lecture 7 Design thinking & Thinking about Design
Section 8: Day 8
Lecture 8 Recap Learnings & Conclusion
Section 9: Day 9
Lecture 9 IDEO Design thinking process
Section 10: Day 10
Lecture 10 Whats Design thinking - Whats not
Section 11: Day 11
Lecture 11 A game to test Innovation
Section 12: Day 12
Lecture 12 Doing action and iterating process is Innovation
Section 13: Day 13
Lecture 13 Why Design thinking mandatory for all Fields
Section 14: Day 14
Lecture 14 Connecting Dots - Creativity and Common Sense
Section 15: Day 15
Lecture 15 Recap Learnings and Conclusion
Section 16: Day 16
Lecture 16 What is Colour Wheel
Section 17: Day 17
Lecture 17 Colour Understanding
Section 18: Day 18
Lecture 18 What is Hues, Tint, Shades, Tones
Section 19: Day 19
Lecture 19 Colour Extraction Techniques
Section 20: Day 20
Lecture 20 Painting Emotions of Colour
Section 21: Day 21
Lecture 21 Colour Interaction & Creative Brochure Design
Section 22: Day 22
Lecture 22 Deciphering the Colour Emotions
Section 23: Day 23
Lecture 23 Expression of Colours, Emotion, Economic Status, Love etc.
Section 24: Day 24
Lecture 24 Synaesthesia Introduction
Section 25: Day 25
Lecture 25 Colour Challenge to Understand Synaesthesia
Section 26: Day 26
Lecture 26 Practical Applications of Synthesis
Section 27: Day 27
Lecture 27 Colour Varies for Cultures
Section 28: Day 28
Lecture 28 Functional Colours & Meaning
Section 29: Day 29
Lecture 29 Creating Your Colour Gradients
Section 30: Day 30
Lecture 30 Flexible Designers Perspective Shift
Section 31: Day 31
Lecture 31 Recap Learnings & Conclusion
Section 32: Day 32
Lecture 32 Statistics of UI/UX
Section 33: Day 33
Lecture 33 Why UI/UX
Section 34: Day 34
Lecture 34 What is UI/UX live examples
Section 35: Day 35
Lecture 35 Case Study - Design Process
Section 36: Day 36
Lecture 36 Primary Research 1 User Interview
Section 37: Day 37
Lecture 37 Primary Research 2
Section 38: Day 38
Lecture 38 Primary Research 3 Mapping
Section 39: Day 39
Lecture 39 Secondary Research 1 Online Study
Section 40: Day 40
Lecture 40 Secondary Research 2 Case Studies
Section 41: Day 41
Lecture 41 Secondary Research 3 Visuals
Section 42: Day 42
Lecture 42 Secondary Research 4 Inspirations
Section 43: Day 43
Lecture 43 Ideation 1 Creativity
Section 44: Day 44
Lecture 44 Ideation 2 Team building
Section 45: Day 45
Lecture 45 Ideation 3 Sketching
Section 46: Day 46
Lecture 46 Prototype
Section 47: Day 47
Lecture 47 Testing
Section 48: Day 48
Lecture 48 Screen Analysis 1
Section 49: Day 49
Lecture 49 Screen Analysis 2
Section 50: Day 50
Lecture 50 Screen analysis 3 - 10 inch UI
Section 51: Day 51
Lecture 51 Screen Analysis 4
Section 52: Day 52
Lecture 52 Heurisitics Principle Jakob Nielsen
Section 53: Day 53
Lecture 53 Heurisitics, Flexibility, Visibility
Section 54: Day 54
Lecture 54 Heuristics Consistency
Section 55: Day 55
Lecture 55 Heuristics- Aesthetic, Minimal
Section 56: Day 56
Lecture 56 Gestalt Law of Psychology
Section 57: Day 57
Lecture 57 Law of Figure & Ground, Closure
Section 58: Day 58
Lecture 58 Law of Proximity, Simplicity
Section 59: Day 59
Lecture 59 Law of Continuation, Symmetry, Common Fate
Section 60: Day 60
Lecture 60 Common Sense Design Process
Section 61: Day 61
Lecture 61 LEAN Approach
Section 62: Day 62
Lecture 62 AGILE Approach
Section 63: Day 63
Lecture 63 6 Sigma Approach
Section 64: Day 64
Lecture 64 Different Approach of Projects
Section 65: Day 65
Lecture 65 We all are Creative
Section 66: Day 66
Lecture 66 What’s Design for U
Section 67: Day 67
Lecture 67 Conclusion
Section 68: Day 68
Lecture 68 Rhythm, Harmony, Composed, Balanced and Symmetrical
Section 69: Day 69
Lecture 69 Asymmetrical Balance and Disorderness
Section 70: Day 70
Lecture 70 Composition with Dots
Section 71: Day 71
Lecture 71 Composition with Lines
Section 72: Day 72
Lecture 72 Composition with Planes
Section 73: Day 73
Lecture 73 Gestalt Law of Psychology - Law of Figure and Ground
Section 74: Day 74
Lecture 74 Law of Closure
Section 75: Day 75
Lecture 75 Law of Proximity
Section 76: Day 76
Lecture 76 Law of Simplicity or Pragnanz
Section 77: Day 77
Lecture 77 Law of Continuation
Section 78: Day 78
Lecture 78 Law of Symmetry
Section 79: Day 79
Lecture 79 Law of Common fate
Section 80: Day 80
Lecture 80 Dieter Rams Good principles of Design, Innovative, Functional
Section 81: Day 81
Lecture 81 Principles of Good Design Understandable, Unobtrusive
Section 82: Day 82
Lecture 82 Minimalist is Better, Sustainable, Long Lasting
Section 83: Day 83
Lecture 83 Shifting Design Perspective as a Designer
Section 84: Day 84
Lecture 84 Recap Learnings and Conclusion
Section 85: Day 85
Lecture 85 About this Course
Section 86: Day 86
Lecture 86 Emotions and Cognition
Section 87: Day 87
Lecture 87 Emotions
Section 88: Day 88
Lecture 88 3 levels of Emotions for Buying Decisions
Section 89: Day 89
Lecture 89 Maslow Connections to Emotional Design
Section 90: Day 90
Lecture 90 People Remember Strong Memories and Emotions
Section 91: Day 91
Lecture 91 Rationalising the Emotional form Design
Section 92: Day 92
Lecture 92 Good Emotional Design Examples
Section 93: Day 93
Lecture 93 Bad Useless Emotional Design Examples
Section 94: Day 94
Lecture 94 Connecting with Emotions with Dieter Rams Design Principles
Section 95: Day 95
Lecture 95 Emotional Colours
Section 96: Day 96
Lecture 96 Emotional Materials
Section 97: Day 97
Lecture 97 Recap Learnings & Conclusion
Section 98: Day 98
Lecture 98 Why IKEA brand for study
Section 99: Day 99
Lecture 99 History of IKEA
Section 100: Day 100
Lecture 100 Design Icons of IKEA 1970-2010
Section 101: Day 101
Lecture 101 IKEA Eco System, Architecture
Section 102: Day 102
Lecture 102 Product Display IKEA
Section 103: Day 103
Lecture 103 IKEA Selling Experience Not Products
Section 104: Day 104
Lecture 104 Modulaity Concept Came with Fire Accident 1953 IKEA
Section 105: Day 105
Lecture 105 Engineers and Designes
Section 106: Day 106
Lecture 106 Hungry Customers Buy Less
Section 107: Day 107
Lecture 107 Recap Learnings & Conclusion
Section 108: Day 108
Lecture 108 Why Designers Needs to Costing
Section 109: Day 109
Lecture 109 Zero Based Costing
Section 110: Day 110
Lecture 110 RAW Material Costing
Section 111: Day 111
Lecture 111 Processing Cost - Machine Hour Rate
Section 112: Day 112
Lecture 112 Overheads Cost Invetory, Logistics, Maintenance
Section 113: Day 113
Lecture 113 Learnings from Zero Based Costing
Section 114: Day 114
Lecture 114 Variable Costing
Section 115: Day 115
Lecture 115 Reference Costing
Section 116: Day 116
Lecture 116 Comparison Costing
Section 117: Day 117
Lecture 117 Recap Learnings & Conclusion
This course is for aspiring product designers, UI/UX enthusiasts, developers, entrepreneurs, startup founders, product managers, creative professionals, and anyone eager to master end-to-end product design and development to build impactful, user-centered digital products.