Introduction To Character Rigging In Maya

Posted By: ELK1nG

Introduction To Character Rigging In Maya
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 871.83 MB | Duration: 1h 55m

Be able to rig a basic character using Maya.

What you'll learn
Maya Rigging Essentials
Character Rigging Practical Project
Requirements
Maya Basics
Description
If you want to rig a character inside Maya and you have never done it before then you are at the right place. This is Next tut Education’s “Introduction to Character Rigging in Maya” complete tutorial course. Complete guide for you to learn the fundamentals of rigging and Character rigging.INSTRUCTOR :My name is Marijan Tanevski, I am 3D character rigging artist for game and TV projects with nearly a decade of rigging experience, I have provided various rigging work for many projects.GOAL OF THE COURSE :By the end of this course you will be able to rig a basic character using Maya.In this course we will coverMaya Rigging EssentialA Practical character rigging projectWe`re going to explore the Maya`s rigging section, how to use the Maya`s rigging tools, constrains, and create a character rig from scratch! Through this journey we`ll learn the Maya starting from the very basics. How objects are structured, how to make connections, what are deformers, and much more!Once you learn the core essential of rigging, we will start the character rigging project. Everything will be step by step, real time and I will not skip anything so that you can easily follow along with the course. I will also give all the exercise files for each lecture video so that you can use those to practice alongside watching the videos.IDEAL STUDENTS : You need to have Maya basic knowledge in order to start the course. I have designed this tutorial course for beginner students who want to dive in into rigging.WHO IS NOT THE IDEAL STUDENT : If your experience is at intermediate level, this tutorial course is not recommended for you.I hope you are exited! Enroll in the course and start with exploring the content from today.Thanks for your time, see you in chapter one!

Overview

Section 1: Introduction

Lecture 1 Introduction And Project Overview

Lecture 2 Before Getting Started

Lecture 3 Resource Files

Section 2: Maya Rigging Introduction

Lecture 4 Outliner Editor and Primary Tools

Lecture 5 Construction History

Lecture 6 Transform Nodes

Lecture 7 Groups and Direct Parent

Lecture 8 Pivot Points

Lecture 9 Channel Box and Layer Editor

Lecture 10 Attribute Editor and Channel Control

Lecture 11 Objects Management

Lecture 12 Animatable Attributes and Deformers

Lecture 13 Utility Nodes-Reverse Utility Node

Lecture 14 Utility Nodes-Multiply Divide Node

Lecture 15 Menu Sets

Section 3: Maya Rigging Essentials

Lecture 16 Rigging Tools-Create Joint

Lecture 17 Drawing Skeletons

Lecture 18 Mirror Joint Tool

Lecture 19 Insert Joint Tool

Lecture 20 Remove Joint Tool

Lecture 21 Connect Joint Tool

Lecture 22 Disconnect Joint Tool

Lecture 23 ReRoot Skeleton

Lecture 24 Preferred and Assumed Angles

Lecture 25 Bind and Paint Skin Weights

Lecture 26 What is Ik

Lecture 27 What is FK

Lecture 28 IK Handles

Lecture 29 IK Spline Handles

Lecture 30 IK Spline Handles With Custom Curve

Lecture 31 Clusters On NURBS Curve

Lecture 32 Constrains

Lecture 33 Set Driven Key

Section 4: Practical Rigging - Spine

Lecture 34 Starting on the Spine

Lecture 35 Finalizing The Spine Skeleton

Lecture 36 Animation Controllers For The Spine

Lecture 37 Finalizing The Spine Controllers

Lecture 38 Rigging The Spine

Lecture 39 Advanced Twist Controls

Section 5: Practical Rigging - Head

Lecture 40 Starting On The Head

Lecture 41 Finalizing the Head skeleton

Lecture 42 Animation controllers for the Head

Lecture 43 Finalizing The Head Controllers

Lecture 44 Head Follow Feature

Section 6: Practical Rigging - Body Parts

Lecture 45 Snap to projected center

Lecture 46 Creating the Upper Body skeleton

Lecture 47 Creating the lower-body skeleton

Lecture 48 Mirroring the skeletons

Lecture 49 Finalizing the skeleton

Lecture 50 Rigging the FK joint chains

Lecture 51 Mirroring the FK Controllers

Lecture 52 Rigging the Arm IK chain

Lecture 53 Rigging the Leg IK chain

Lecture 54 IK FK Switch

Lecture 55 Cleaning the rig and creating the global controller

Section 7: Conclusion and Wrap up

Lecture 56 Good Bye

beginner students who want to dive in into rigging and Character rigging.