In House Tool Building For Houdini Td'S

Posted By: ELK1nG

In House Tool Building For Houdini Td'S
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.83 GB | Duration: 10h 33m

Learn To Create Sophisticated Tools with houdini

What you'll learn
Houdini
applied vectors,applied matrices
Python
Vex
Digital assets
tool building
problem solving
feathers
vfx
TD skills
master Sops….Master Houdini.
Requirements
Sidefx houdini 18.5 or beyond. Non Commercial Edition of the software is absolutely fine.
If you are comfortable with Houdini UI, you are wellcome to join the course.
The course is designed as hands on all the time. Each concept, has its own warm up lecture.
We are going to build the tool step by step from scratch.
Description
The Goal of this course is, to give you the knowledge, to be an effective Technical Director.The aim of this course is,not to give you recepies,but to give you the perspective to deal with daily production problems.As  a Technical Director, our very first responsibility is solving a problem to never face it again.As this is an life time journey, I hope this course gives you some practical and functional point of view.If you master the SOP's, you master  Houdini. "As  Feather tool is not just a feather tool", it is a perfect topic to cover, to give one, all the necessary arsenal to be  a  sharp TD.Besides to cerate a good loking feather sytem, the topics to create one, is huge;And we cover all of them step by step together, from scratch.Such as ;*applied Matrices, applied vectors*Extensive usage of VEX and Python*Designing algorithms*Solutions for, creating faster tools.*Creating Clever Digital Assets*Clustering systems, to be able to use system resources without trouble*Multi functional caching utulities  …and many moreat the end of this course, you will not only have an ready for production tool, but also you will get your skills to the next level.

Overview

Section 1: Body Feather

Lecture 1 Welcome and Intro

Lecture 2 Warm Up

Lecture 3 Setup Hair system

Lecture 4 Creating Vectors

Lecture 5 Rotating Vectors

Lecture 6 Creating the barbs

Lecture 7 Ribbon Feather Foundation

Lecture 8 Ribbon Feather

Section 2: Creating Variations on Feathers

Lecture 9 Painting Attributes_ Part1

Lecture 10 Painting Attributes _Part2

Section 3: Clumping Algorithm

Lecture 11 Clumping Algorithm Warmup

Lecture 12 Eagle Setup

Lecture 13 Clumping Algorithm

Lecture 14 Coding Clumping Algorithm

Section 4: Styling The Feather

Lecture 15 Bending

Lecture 16 Animated Skin Implementation

Lecture 17 Shaping Feathers With The Surface Underneath

Section 5: Creating The Digital Asset

Lecture 18 Creating a DigitalAsset

Lecture 19 Python Warmup

Lecture 20 Creating Nodes Through Asset

Lecture 21 Creating Asset Nodes Part1

Lecture 22 Creating Asset Nodes Part2

Lecture 23 Creating Asset Nodes Part3

Lecture 24 Creating Asset Nodes Part4

Section 6: Designing The DigitalAsset

Lecture 25 Designing Asset Part1

Lecture 26 Designing Asset Part2

Lecture 27 Animated Skin Implementation To DigitalAsset Part1

Lecture 28 Animated Skin Implementation To DigitalAsset Part2

Lecture 29 Polygone visulization of Feathers

Section 7: Group Box Utility

Lecture 30 Group Box Part1

Lecture 31 Group Box Part2

Lecture 32 Group Box Part3

Section 8: Clustering The Feather System

Lecture 33 Clustering Part1

Lecture 34 Clustering Part2

Lecture 35 Clustering Part3

Section 9: Feather System Caching Utilities

Lecture 36 File Exporter Part1

Lecture 37 File Exporter Part2

Lecture 38 Reading The Caches

Section 10: The Matrix

Lecture 39 The Matrix Part1

Lecture 40 The Matrix Part2

Lecture 41 Width Attribute

Lecture 42 Finishing Touches

Section 11: Bonus

Lecture 43 File Exporter_ A Cool Revision Part1

Lecture 44 File Exporter_ A Cool Revision Part2

Section 12: WING FEATHERS

Lecture 45 Wing Feather Preperation

Lecture 46 Creating Matrices

Lecture 47 Wing Feather Start

Lecture 48 Wing Feather Vector Operations

Lecture 49 Wing Feather Clumping

Lecture 50 Wing_S Attribute

Lecture 51 Concave Feather Implementation

Lecture 52 Setting Up Animated Matrix

Lecture 53 Designing The Asset For The Wings Part1

Lecture 54 Designing The Asset For The Wings Part2

Lecture 55 Designing The Asset For The Wings Part3

Lecture 56 Setting Up Width Attribute

Lecture 57 Matrix Attributes

Lecture 58 Rendering Utilities Part1

Lecture 59 Rendering Utilities Part2

Lecture 60 Rendering Utilities Part3

Lecture 61 Rendering Utilities Part4

Lecture 62 Rendering Utilities Part5

Lecture 63 Rendering Utilities Part6

Lecture 64 Deforming Wings Part1

Lecture 65 Deforming Wings Part2

Anyone, who wants to build their own tools for production.,Anyone, who wants to get their skills to the next level.