Hard Surface Vehicles - The Complete 3D Production Pipeline

Posted By: ELK1nG

Hard Surface Vehicles - The Complete 3D Production Pipeline
Last updated 10/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.00 GB | Duration: 23h 37m

Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

What you'll learn
Advanced Hard Surface Modeling in Maya
Advanced UV Mapping Techniques in Maya
Creating Color IDs in Maya using Vertex Color
Creating Normal Maps in Substance Painter
Assigning Materials in Substance Painter
Rendering in Arnold
Rendering in Marmoset
Rendering in Unreal
Rendering in Sketchfab
Requirements
None
Description
Hard Surface Vehicle Complete Pipeline - Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial[22hr 30min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish.  You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.  Recommended Software: Maya 2020 Substance Painter 2019Unreal, Marmoset, Sketchfab, Photoshop and After EffectsVideo TutorialsThere are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Modeling (Maya)

Lecture 2 Modeling Preview

Lecture 3 Download Files for Lesson –>

Lecture 4 Sketchfab Reference

Lecture 5 Image Planes in Maya

Lecture 6 Aligning Image Planes

Lecture 7 Blocking 01

Lecture 8 Blocking 02

Lecture 9 Blocking 03 (Start with Circles)

Lecture 10 Blocking 04

Lecture 11 Blocking 05 (Bridge)

Lecture 12 Lattice Deformer

Lecture 13 Append

Lecture 14 Quad Draw

Lecture 15 Duplicate Faces

Lecture 16 Appending Circles

Lecture 17 Multiple Edge Loops

Lecture 18 Bevel and Snap Together

Lecture 19 Grouping

Lecture 20 Blocking Motor 01

Lecture 21 Blocking Motor 02

Lecture 22 Blocking Motor 03 (Bridging)

Lecture 23 Blocking Motor 04 (Sketchfab Hiding)

Lecture 24 Blocking Motor 05

Lecture 25 Quad Draw

Lecture 26 Symmetry

Lecture 27 Mirror and Breaks

Lecture 28 Holes

Lecture 29 Tight Edge Loops

Lecture 30 Hollow Pipes and Delete History

Lecture 31 Tight Edge Loops

Lecture 32 Fixing Poles

Lecture 33 Merging Verts and Cleaning Geo

Lecture 34 Importing Missing Parts

Lecture 35 Equal Resolution

Lecture 36 To Normal Map or Model

Lecture 37 Adding Missing Parts

Lecture 38 Creating Holes

Lecture 39 Convert Edge to Curve

Lecture 40 Animation Snapshot

Lecture 41 Hub Cap

Lecture 42 Chain Guard

Lecture 43 Finishing Wheel and Round End Caps

Lecture 44 Breaks

Lecture 45 EP Curve Tool

Lecture 46 Extrude Along Curve

Lecture 47 Animation Snapshot and Extrude Along Curve

Lecture 48 Foot Petal (Bevel Edge)

Lecture 49 Adding More Detail 01

Lecture 50 Adding More Detail 02

Lecture 51 Adding More Detail 03

Lecture 52 Bend Deformer

Lecture 53 Edge Flow Cleanup

Lecture 54 Final Pieces

Lecture 55 Cleaning Edge Flow

Lecture 56 Logo

Lecture 57 Bend Deformer

Lecture 58 Soften / Harden Normals

Lecture 59 Outliner Cleanup Part 1

Lecture 60 Outliner Cleanup Part 2

Lecture 61 Measure Life Size

Section 3: UV Mapping (Maya)

Lecture 62 UV Mapping Preview

Lecture 63 Download Files for Lesson –>

Lecture 64 Planning UV Space

Lecture 65 Determining UV Space

Lecture 66 Tires 01

Lecture 67 Tires 02

Lecture 68 Tires 03 (Layout)

Lecture 69 Custom Shelf

Lecture 70 Frame 01

Lecture 71 Frame 02 (Cords and Pipes)

Lecture 72 Frame 03

Lecture 73 Frame 04

Lecture 74 Frame 05 (Layout)

Lecture 75 Baskets (Automatic Mapping)

Lecture 76 Motor 01 (Cords)

Lecture 77 Motor 02 (Automatic Mapping)

Lecture 78 Motor 03 (Transfer Attibutes)

Lecture 79 Motor 04

Lecture 80 Motor 05

Lecture 81 Motor 06 (Layout)

Lecture 82 UVMap Final

Section 4: Normal Maps (Substance Painter)

Lecture 83 Normal Map Preview

Lecture 84 Download Files for Lesson –>

Lecture 85 Getting Started

Lecture 86 Baking Maps

Lecture 87 Normal Map Intro

Lecture 88 Motor Normal Map

Lecture 89 Tire Tread Normal Map (Photoshop)

Lecture 90 Rims Normal Map (Radial Symmetry)

Lecture 91 Stitching

Lecture 92 License (Custom Text)

Lecture 93 Frame Normal Map 01

Lecture 94 Frame Normal Map

Lecture 95 Exporting Maps

Section 5: Color ID (Maya)

Lecture 96 Color ID Preview

Lecture 97 Download Files for Lesson –>

Lecture 98 Getting Started

Lecture 99 Color ID Part 1

Lecture 100 Color ID Part 2

Lecture 101 Exporting Maps to Substance Painter

Section 6: Materials (Substance Painter)

Lecture 102 Materials Preview

Lecture 103 Download Files for Lesson –>

Lecture 104 Launching Substance

Lecture 105 Baking Maps

Lecture 106 Materials on Color IDs

Lecture 107 Generators and Paint Masks

Lecture 108 Tires and Basket Materials

Lecture 109 Emissive Lights

Lecture 110 Editing Baked Maps

Lecture 111 Stickers

Lecture 112 Smart Masks and Adding Dirt

Lecture 113 Manual Edits

Lecture 114 Exporting Maps

Lecture 115 Dilation vs No Padding

Section 7: Rendering (Arnold)

Lecture 116 Rendering Preview

Lecture 117 Download Files for Lesson –>

Lecture 118 Exporting Maya Files

Lecture 119 Lighting (Render Settings)

Lecture 120 Applying Materials Part 1

Lecture 121 Applying Materials Part 2

Lecture 122 Rendering with Arnold

Lecture 123 Inverting Normals

Lecture 124 Rendering AOVs

Lecture 125 Editing AOVs (Photoshop)

Lecture 126 Photoshop Layers

Lecture 127 Turntable Setup

Lecture 128 Turntable Video File

Section 8: Rendering (Unreal)

Lecture 129 Download Files for Lesson –>

Lecture 130 Importing Maps to Unreal

Lecture 131 Unreal Materials

Lecture 132 Packed Maps Explained

Lecture 133 Emissvive and Unreal Trouble Shooting

Section 9: Rendering (Marmoset)

Lecture 134 Download Files for Lesson –>

Lecture 135 Intro to Marmoset

Lecture 136 Exporting to Marmoset

Lecture 137 Marmoset Materials

Lecture 138 Render Settings (Lighting)

Lecture 139 Creating Marmoset Viewer

Section 10: Rendering (Sketchfab)

Lecture 140 Download Files for Lesson –>

Lecture 141 Intro to Sketchfab

Lecture 142 Exporting to Sketchfab Automatically

Lecture 143 Environment Setup

Lecture 144 Importing Materials

Lecture 145 Post Processing Filters

Lecture 146 Annotations and Animations

Lecture 147 Virtual Reality and Augmented Reality

Lecture 148 Custom Lighting

Lecture 149 Framing Image uploading to Art Station

Beginner to Advanced Students