Develop 6 Beginner Iphone Games With Swift And Xcode

Posted By: ELK1nG

Develop 6 Beginner Iphone Games With Swift And Xcode
Last updated 11/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.48 GB | Duration: 6h 46m

Make your first games for the App Store with Xcode 8 and SpriteKit. Learn to code in Apple's Swift 3 programming lang…

What you'll learn
Code in Swift 3
Build 6 2D Games with SpriteKit
Program And Solve Complicated Problems Using Swift
Deal with Collisions and Physics
Organize Project And Animate Sprites
Master SpriteKit Fundamentals
Create Scenes In The Scene Editor
Requirements
A Mac computer (Xcode is only compatible on Mac or a Mac Virtual Machine)
Xcode 8 (Free)
No prior coding experience needed
Description
Learn to build 6 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Overview

Section 1: Introduction to Swift Programming

Lecture 1 How to get good at anything

Lecture 2 Talking about variables

Lecture 3 Adding variables and talking about converting variables

Lecture 4 Introduction to arrays

Lecture 5 If Statements

Lecture 6 Else if statements

Lecture 7 Functions introduction

Section 2: Introduction to SpriteKit

Lecture 8 Introduction to Xcode and SpriteKit

Lecture 9 Adding in a sprite

Lecture 10 Learning about override functions

Lecture 11 Adding in a SKLabel Node

Lecture 12 Talking About SKActions

Lecture 13 Adding in many SKActions

Lecture 14 Adding in a runblock

Lecture 15 Adding in a circle SKShapeNode

Section 3: Lab 1 - Avoid Mines Game

Lecture 16 Lab 1 - Avoid Mines Game Preview

Lecture 17 Setting up the game

Lecture 18 Setting up the sprites

Lecture 19 Adding in the labels

Lecture 20 Randomly Generate the mines

Lecture 21 Adding in the player controls

Lecture 22 Setting up the contact information

Lecture 23 Setting up the goal logic

Lecture 24 Setting up the final touches

Lecture 25 Making the art in illustrator

Lecture 26 Setting up the art in the game

Section 4: Lab 2 - Whack a Mole Game

Lecture 27 Lab 2 - Whack a Mole Game Preview

Lecture 28 Setting up the game

Lecture 29 Setting up the nodes

Lecture 30 Adding in the timers

Lecture 31 Setting up the controls logic

Lecture 32 Setting up the game over and reset logic

Lecture 33 Making the art

Lecture 34 Adding in the art to Xcode

Section 5: Lab 3 - Math Educational Game

Lecture 35 Getting Started

Lecture 36 Adding in the game objects

Lecture 37 Setting up the colors

Lecture 38 Adding in the touches began logic

Section 6: Lab 4 - Gravity Flip Game

Lecture 39 Lab 4 - Gravity Flip Game Preview

Lecture 40 Getting started

Lecture 41 Adding in the game objects part 1

Lecture 42 Adding in the game objects part 2

Lecture 43 Setting up the timers and the move block functions

Lecture 44 Setting up physics and restarting the game

Lecture 45 Testing the game

Lecture 46 Changing the gravity

Lecture 47 Testing the floor blocks

Lecture 48 Final touches on the game

Section 7: Lab 5 - Move Blocks to goal game

Lecture 49 Staring Lab 5 - Move Blocks to goal game

Lecture 50 Setting up the items for the game

Lecture 51 Setting up the controls

Lecture 52 Setting up the physics didBeginContact

Lecture 53 Adding in the reset logic

Lecture 54 Adding in finishing touches

Section 8: Lab 6 - Follow the leader Game

Lecture 55 Lab 6 - Follow the leader Game Preview

Lecture 56 Setting up the game

Lecture 57 Adding in the game objects part 1

Lecture 58 Adding in the game objects part 2

Lecture 59 Setting up the controls

Lecture 60 Setting up the block avoid movement

Lecture 61 Setting up the leader circle path

Lecture 62 Spawning the collectibles

Lecture 63 Setting up the physics

Lecture 64 Setting up the contact and the game over logic

Lecture 65 Making the art in illustrator

Lecture 66 Adding in art

Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit