Building 3D Worlds With The Modular Workflow For Games

Posted By: ELK1nG

Building 3D Worlds With The Modular Workflow For Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 670.99 MB | Duration: 0h 51m

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!

What you'll learn
Learn to create scenes utilizing the Modular Building workflow
Learn to quickly build meshes on the grid that are highly reusable and simple to make
Requirements
3ds Max or a similar 3d package
Photoshop
UDK or another game engine that allows for grids and snapping
Description
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes. About the Instructor: Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

Overview

Section 1: Introduction to the Modular Workflow

Lecture 1 Introduction

Lecture 2 Modularity in an Environment

Lecture 3 Great Reference is the Key to Success

Lecture 4 Setting up the Grid in Photoshop

Lecture 5 Extracting Images for Your Texture

Lecture 6 Setting up the Grid in 3ds Max

Lecture 7 Modeling and UVing a Trim Piece

Lecture 8 Creating a Window Asset

Lecture 9 Pivots, Naming and Lightmap UVs

Lecture 10 Using Modularity in UDK, and Final Presentation

Lecture 11 Bonus Lecture: Further Learning with 3dmotive

Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds