Advanced Unreal Engine 5 Multiplayer Gameplay Programming

Posted By: ELK1nG

Advanced Unreal Engine 5 Multiplayer Gameplay Programming
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.07 GB | Duration: 12h 43m

Industry proven approaches in multiplayer gameplay programming with Unreal Engine 5 and Ability System.

What you'll learn

Ability System (Theory & Practice)

Locomotion

Movement Abilities (incl. Motion Warping)

Replicated Inventory Basics

Multiplayer Combat Abilities

Environmental features using Ability System

Requirements

Basic C++, Unreal Engine & Replication understanding is recommended.

Description

Why taking this course?Do you want to learn multiplayer gameplay programming with Unreal Engine 5? This course can save you months or even years of searching though infinite documentations, tutorials, and attempts to implement a stable framework for you projects. No need to reinvent the wheel - I will guide you through the proven industry standard approaches and frameworks that will allow you to feel confident with multiplayer gameplay programming and be prepared for the real life challenges. The course covers not only practice but also the theory of Ability System, which we will start with.My goal is to give you not only a set of examples, but an understanding of how different multiplayer tasks can be approached, with nuances that could take you a lot of time to find out by yourself from trial and error.You will also be able to request an access to a complete GitHub repository with all lectures implemented.How to approach this course?I highly recommend to follow lecture by lecture to not miss anything, but if you're here for a specific thing, you can always watch some specific lecture or better at least a section.This course covers:- Ability System (Theory & Practice)- Locomotion- Movement Abilities (incl. Motion Warping)- Replicated Inventory Basics- Combat Abilities- Environmental features using Ability System

Overview

Section 1: Prerequisites

Lecture 1 Visual Studio and Unreal Engine 5

Lecture 2 Creating the Project

Section 2: Ability System Overview (Theory)

Lecture 3 Why use Ability System?

Lecture 4 AbilitySystemComponent

Lecture 5 Gameplay Ability

Lecture 6 Ability Tasks

Lecture 7 Gameplay Tags

Lecture 8 Gameplay Events

Lecture 9 Gameplay Attributes

Lecture 10 Gameplay Effects

Lecture 11 Gameplay Cues

Section 3: Setting Up

Lecture 12 GAS Plugin, Ability, Ability System Component, Attribute Set, Character

Lecture 13 Character Defaults, Ability System Debug

Lecture 14 Character Data, Character Data Asset

Section 4: Movement Essentials

Lecture 15 Movement Component, Movement Attributes

Lecture 16 Locomotion Blendspace, Movement Debug

Lecture 17 Animation Instance, Animation Data, Animation Data Asset

Lecture 18 Advanced physical materials

Lecture 19 Footsteps Component, Step Anim Notify

Lecture 20 Enhanced Input

Section 5: Movement Abilities

Lecture 21 Jump Ability

Lecture 22 Base Ability

Lecture 23 Crouch Ability

Lecture 24 Sprint Ability (Attributes)

Lecture 25 Vault (Motion Warping) - Theory

Lecture 26 Vault (Motion Warping) - Implementation

Lecture 27 Wall Run Ability (Ability Tasks)

Lecture 28 Ability Relations with Gameplay Tags

Section 6: Replicated Inventory (Part I) & Interactions

Lecture 29 Inventory Architecture - Theory

Lecture 30 Item Static Data (UClass CDO approach), Action Game Statics

Lecture 31 Item Entry, Item List, Item Instance

Lecture 32 Inventory Component

Lecture 33 Item Actor, Equipping Item, Dropping Item

Lecture 34 Finalizing Inventory, Better Inventory Tag Management

Lecture 35 Item Animation Overrides

Section 7: Combat & Inventory Part II

Lecture 36 WeaponStaticData, Weapon Item Actor, Item Abilities

Lecture 37 Single Shot Ability, Inventory Ability, Gameplay Event Notify

Lecture 38 Item Effects, Strafe Movement

Lecture 39 Automatic Shooting Ability

Lecture 40 Data-Driven Damage Effect

Lecture 41 Weapon Effects & Hit Impacts

Lecture 42 Server-Side Targeting, Aiming Ability, Camera Modifier

Lecture 43 Death & Respawn

Lecture 44 Projectile, Projectile Shooting Ability, Radial Damage

Section 8: Environment

Lecture 45 Ability System Physics Volume

Lecture 46 Campfire (Different Burning Effects, Static & Actor Based Gameplay Cues)

Beginner developers who want to learn gameplay programming, as it's done in real projects.,Experienced developers who want to move to gameplay programming or learn Ability System