Advanced Unreal Engine 5 Multiplayer Gameplay Programming
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.07 GB | Duration: 12h 43m
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.07 GB | Duration: 12h 43m
Industry proven approaches in multiplayer gameplay programming with Unreal Engine 5 and Ability System.
What you'll learn
Ability System (Theory & Practice)
Locomotion
Movement Abilities (incl. Motion Warping)
Replicated Inventory Basics
Multiplayer Combat Abilities
Environmental features using Ability System
Requirements
Basic C++, Unreal Engine & Replication understanding is recommended.
Description
Why taking this course?Do you want to learn multiplayer gameplay programming with Unreal Engine 5? This course can save you months or even years of searching though infinite documentations, tutorials, and attempts to implement a stable framework for you projects. No need to reinvent the wheel - I will guide you through the proven industry standard approaches and frameworks that will allow you to feel confident with multiplayer gameplay programming and be prepared for the real life challenges. The course covers not only practice but also the theory of Ability System, which we will start with.My goal is to give you not only a set of examples, but an understanding of how different multiplayer tasks can be approached, with nuances that could take you a lot of time to find out by yourself from trial and error.You will also be able to request an access to a complete GitHub repository with all lectures implemented.How to approach this course?I highly recommend to follow lecture by lecture to not miss anything, but if you're here for a specific thing, you can always watch some specific lecture or better at least a section.This course covers:- Ability System (Theory & Practice)- Locomotion- Movement Abilities (incl. Motion Warping)- Replicated Inventory Basics- Combat Abilities- Environmental features using Ability System
Overview
Section 1: Prerequisites
Lecture 1 Visual Studio and Unreal Engine 5
Lecture 2 Creating the Project
Section 2: Ability System Overview (Theory)
Lecture 3 Why use Ability System?
Lecture 4 AbilitySystemComponent
Lecture 5 Gameplay Ability
Lecture 6 Ability Tasks
Lecture 7 Gameplay Tags
Lecture 8 Gameplay Events
Lecture 9 Gameplay Attributes
Lecture 10 Gameplay Effects
Lecture 11 Gameplay Cues
Section 3: Setting Up
Lecture 12 GAS Plugin, Ability, Ability System Component, Attribute Set, Character
Lecture 13 Character Defaults, Ability System Debug
Lecture 14 Character Data, Character Data Asset
Section 4: Movement Essentials
Lecture 15 Movement Component, Movement Attributes
Lecture 16 Locomotion Blendspace, Movement Debug
Lecture 17 Animation Instance, Animation Data, Animation Data Asset
Lecture 18 Advanced physical materials
Lecture 19 Footsteps Component, Step Anim Notify
Lecture 20 Enhanced Input
Section 5: Movement Abilities
Lecture 21 Jump Ability
Lecture 22 Base Ability
Lecture 23 Crouch Ability
Lecture 24 Sprint Ability (Attributes)
Lecture 25 Vault (Motion Warping) - Theory
Lecture 26 Vault (Motion Warping) - Implementation
Lecture 27 Wall Run Ability (Ability Tasks)
Lecture 28 Ability Relations with Gameplay Tags
Section 6: Replicated Inventory (Part I) & Interactions
Lecture 29 Inventory Architecture - Theory
Lecture 30 Item Static Data (UClass CDO approach), Action Game Statics
Lecture 31 Item Entry, Item List, Item Instance
Lecture 32 Inventory Component
Lecture 33 Item Actor, Equipping Item, Dropping Item
Lecture 34 Finalizing Inventory, Better Inventory Tag Management
Lecture 35 Item Animation Overrides
Section 7: Combat & Inventory Part II
Lecture 36 WeaponStaticData, Weapon Item Actor, Item Abilities
Lecture 37 Single Shot Ability, Inventory Ability, Gameplay Event Notify
Lecture 38 Item Effects, Strafe Movement
Lecture 39 Automatic Shooting Ability
Lecture 40 Data-Driven Damage Effect
Lecture 41 Weapon Effects & Hit Impacts
Lecture 42 Server-Side Targeting, Aiming Ability, Camera Modifier
Lecture 43 Death & Respawn
Lecture 44 Projectile, Projectile Shooting Ability, Radial Damage
Section 8: Environment
Lecture 45 Ability System Physics Volume
Lecture 46 Campfire (Different Burning Effects, Static & Actor Based Gameplay Cues)
Beginner developers who want to learn gameplay programming, as it's done in real projects.,Experienced developers who want to move to gameplay programming or learn Ability System