Advanced Particle Vfx In Unity And After Effects
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.15 GB | Duration: 6h 16m
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.15 GB | Duration: 6h 16m
Learn advanced texture creation and particle behaviors by creating your own custom AAA quality particle effects
What you'll learn
Create practical, real world particle effects for use in your games
Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software
Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable
Requirements
You should be able to use a computer, including file explorer navigation and common shortcuts like copy/paste
You should have a computer capable of running Unity and After Effects
To follow along, it is recommended that you have Unity 2017.2, After Effects CC 2017, and Texture Packer 4.4
You should be familiar with the basic operation of Unity (how to create Game Objects, and a basic understanding of the interface)
Description
Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!
This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!
Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.
This course will teach you that extra step.
Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.
Learn by DOING
This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we'll go step by step over not only the particle behavior, but creating their textures as well.
Downloadable project files to help you follow along and learn!
This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!
This course will cover:
The fundamentals of Unity's particle systemThe fundamentals of using After EffectsHow to combine custom made textures and particle behaviorHow to animate in After Effects to create more advanced texturesHow to animate in Unity to change our particle effects over time and add more depth
Get a Certificate of Completion when you finish the course!
30-Day 100% money back guarantee means there's no reason to hesitate!
ENROLL NOW!
Overview
Section 1: Introduction
Lecture 1 Course Overview
Lecture 2 What are Particle Effects?
Lecture 3 Particle Materials
Section 2: Particle Properties in Unity
Lecture 4 Particle Initial Values
Lecture 5 Lifetime Parameters
Lecture 6 Particle Rendering
Lecture 7 Physical Behaviors
Section 3: Project 1: Understanding Particle Behavior
Lecture 8 Project Goal
Lecture 9 Creating the Magic Torch (Part 1)
Lecture 10 Creating the Magic Torch (Part 2)
Lecture 11 Creating the Magic Burst (Part 1)
Lecture 12 Creating the Magic Burst (Part 2)
Section 4: Welcome to After Effects
Lecture 13 Understanding the Interface
Lecture 14 Layers
Lecture 15 Blending Modes
Lecture 16 Masks
Lecture 17 Effects
Section 5: Project 2: Pillar of Light
Lecture 18 Making Our Own Particle Textures
Lecture 19 Creating the Spinning Smoke
Lecture 20 Creating the Rings
Lecture 21 Creating the Sparks and Light Rays
Lecture 22 Building the Effect (Part 1)
Lecture 23 Building the Effect (Part 2)
Section 6: Project 3: Muzzle Flash
Lecture 24 Project Overview
Lecture 25 Animating in After Effects
Lecture 26 Creating the Muzzle Flash Textures
Lecture 27 Creating the Smoke
Lecture 28 Building Sprite Sheets
Lecture 29 Building the Effect
Section 7: Project 4: Cartoon Smoke
Lecture 30 Using Mesh Particles
Lecture 31 Creating the Sphere Texture
Lecture 32 Creating the Smoke Puffs
Lecture 33 Building the Effect
Lecture 34 Other Useful Effects
Section 8: Final Project: Red SuperCharge
Lecture 35 Project Goals
Lecture 36 Creating the Tornado Texture
Lecture 37 Understanding Mesh Particles and Texture Placement
Lecture 38 Building the Tornado
Lecture 39 Creating the Ground Shock-wave (Part 1)
Lecture 40 Creating the Ground Shock-wave (Part 2)
Lecture 41 Creating the Ground Shock-wave (Part 3)
Lecture 42 Creating the Ground Shock-wave (Part 4)
Lecture 43 Creating the Ground Shock-wave (Part 5)
Lecture 44 Creating the Glowing Orb (Part 1)
Lecture 45 Creating the Glowing Orb (Part 2)
Lecture 46 Creating the Glowing Orb (Part 3)
Lecture 47 Unity Animations
Lecture 48 Animating the Orb
Lecture 49 Animating Particle Properties
Lecture 50 Building the Aerial Shock-wave (Part 1)
Lecture 51 Building the Aerial Shock-wave (Part 2)
Lecture 52 Particle Trails
Lecture 53 Modifying the Tendril Behavior
Lecture 54 Creating the Impacts (Part 1)
Lecture 55 Creating the Impacts (Part 2)
Lecture 56 Creating the Impacts (Part 3)
Lecture 57 Creating the Impacts (Part 4)
Lecture 58 Creating the Impacts (Part 5)
Lecture 59 Linking the Impacts
Lecture 60 Finishing the Effect
Anyone who is interested in Visual Effects for Games, no matter their experience level,People looking for tips and techniques to bring their particle effects to AAA levels of quality,People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well