John P. Doran, "Unity 5.x Game Development Blueprints"
English | 2016 | ISBN: 1785883119 | 428 pages | EPUB | 49.1 MB
English | 2016 | ISBN: 1785883119 | 428 pages | EPUB | 49.1 MB
Key Features
Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.
Through this unique project-based approach, you will create 7-8 action-packed games from scratch.
This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.
Book Description
This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.
Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer
What you will learn
Find out how to create exciting and interactive games using GUIs
Prepare animations to be imported and exported
Personalize your animation game with Unity's advanced animation system
Work with different animation assets and components
Customize the game by modifying the player properties and creating exterior environments
Create, visualize, and edit animated creatures
Familiarize yourself with best practices for Unity 5.x animation using iTween
Design character actions and expressions
Customize your game and prepare it for playin
Table of Contents
2D Twin-stick Shooter
Creating GUIs
GUIs Part 2 – Clicker Game
Mobile Endless Game – Procedural Content
Shooting Gallery – Working with Animations and Tweens
Side-scrolling Platformer
First Person Shooter Part 1 – Creating Exterior Environments
First-person Shooter Part 2 – Creating Interior Environments
First Person Shooter Part 3 – Implementing Gameplay and AI
Building an In-Game Level Editor
Finishing Touches
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