Sonic Academy - How To Make Progressive House in Cubase

Posted By: AH_ML

Sonic Academy - How To Make Progressive House in Cubase
English | MOV | 910x570 | 12 fps | AVC 230 kbps | AAC 128 kbps | 991 MB
Genre: eLearning

Clear your schedules for this eagerly anticipated epic 5hr 50min release from Sonic Academy. In this comprehensive 37 video tutorial, we take you through the full process of creating a Progressive House track as made famous by Daniel Portman and Jerome Isma-Ae. We walk you through all the steps from creating beats and synth sounds to mixing, arrangement and mastering and show you from start to finish how to make a prog monster.

Videos Overview

Introduction and Play Through

An intro from and Phil, and a play through the track

Tutorial 1 - The Drums Part 1

In this first video we start to load kicks and snares into the Groove Agent

Tutorial 2 - The Drums Part 2

Next up we look at importing our hatsand selecting our all important groove

Tutorial 3 - The Drums Part 3

Adding further hats to our drum pattern in this next video

Tutorial 4 - The Drums - Adding FX

We add eq and compression to the drum group to make our drum sound punchy

Tutorial 5 - The Bass

Time to look at a bassline, using the sylenth

Tutorial 6 - The Stab

Again using the sylenth we create a stab sound

Tutorial 7 - The Main Riff

In this video we create the main riff for our track

Tutorial 8 - The Bleep

Next up we create a bleep pattern to add groove and interest.

Tutorial 9 - Single Stab

To create movement in the track we add another single note stab

Tutorial 10 - Pad Sweep

To add to the build, in this video we show you how to make a padsweep

Tutorial 11 - Mixing & FX Part 1

The first of two parts, we look at adding effects and some mixing

Tutorial 12 - Mixing & FX Part 2

Part two of mixing and effects.

Tutorial 13 - Mixing & FX part 3

part 3 of the fx

Tutorial 14 - Arrange Intro

With all the main parts in, its time to start arranging the intro section

Tutorial 15 - Arrange To Break Part 1

Continuing on with the arrange, we now start to arrange to the first break down

Tutorial 16 - Arrange To Break Part 2

The second part of the arrange to the breakdown

Tutorial 17 - Mixing

We do a bit of mixing before continuing the arrangement of the breakdown

Tutorial 18 - Arrange to Break 3

The final video in arranging to the breakdown

Tutorial 19 - Arrange to Break part 4

Now the arrnge is finished, we start to add automation to the breakdown

Tutorial 20 - Supersaw Bass

we add a super saw sample that comes with the course to the breakdown

Tutorial 21 - Supersaw Bass 2

We continue adding the supersaw section

Tutorial 22 - Automation in the Break

We add some automation to the breakdown

Tutorial 23 - Delay Riser for the Break

To create tension in the breakdown we show you how to create a delay riser

Tutorial 24 - Tweaking the Break

Now the break is arranged, time to finish it with some tweaks

Tutorial 25 - Breakdown Loop

Here we resample the drums and process them for the breakdown

Tutorial 26 - Arrange To 2nd Break

In this video we start to arrange the track to the second of our breakdowns

Tutorial 27 - Arrange To 2nd Break Part 2

We continue to arrange the 2nd break

Tutorial 28 - Arrange To End 1

We arrange the track to the end in this next video

Tutorial 29 - Arrange To End 2

We continue to arrange to the end of the song

Tutorial 30 - Arrange To End 3

some final arranging

Tutorial 31 - Spot Effects

We show you, in this video, how to add spot effects to the track

Tutorial 32 - Drum Fills

Drum fills is the name of the game in this tutorial

Tutorial 33 - Drum Fills 2

More drum fills!

Tutorial 34 - Final Tweaks

With the track nearly finished, time for some final tweaks to really make it shine

Tutorial 35 - Final Tweaks 2

More final tweaks

Tutorial 36 - Mastering

A final listen back and tidy up, to ensure we have the track completed

Tutorial 37 - Mastering 2

We add some compression, eq and limiting